Skills
From Paradox Haze
Revision as of 07:42, 22 December 2007 by 24.107.159.156 (Talk)
Passive Skills
- ["+15% Crit"] = "Adds 15% to critical rate";
- ["+30% Crit"] = "Adds 30% to critical rate";
- ["Ambush"] = "Attack first in all battles unless enemy also has Ambush";
- ["Awareness"] = "Nullifies skills of opponent";
- ["Charisma"] = "Nearby allies get +1 dmg, +10 hit, +10 crt";
- ["Dance"] = "Dancer skill, allows dancer commands";
- ["Darkness Shroud"] = "Unit is treated as a monster in combat";
- ["Dual Strike"] = "Each strike is split in two with halved damage";
- ["Dramatic Strike"] = "Changes all skill activation rates to 50%";
- ["Elite"] = "EXP gain is doubled";
- ["Heroic Leader"] = "If HP < 50%, Str, Skl, Spd, Lck increase 50%";
- ["Horrify"] = "Nearby enemies get -1 dmg, -10 hit, -10 crt";
- ["Knife Equip"] = "Allows knives to be used";
- ["Miracle"] = "If unit dies but had > 1 HP, revive with 1 HP";
- ["Nature's Blessing"] = "Adds terrain boosts to dmg and hit on Natural terrains";
- ["One Shot Gamble"] = "Hit rate halved but critical rate doubled";
- ["Shadow"] = "Evade increases by 15%, unit is less likely to be attacked";
- ["Slayer"] = "If you're using light magic and enemy is a monster, their RES is cut in half";
- ["Slow Grower"] = "Experience gain is 2/3, but level up RNs are lower";
- ["Soul Charge"] = "Use while transformed to hit the enemy's weak point for massive damage";
- ["Steal"] = "Thief skill, allows thief commands";
- ["Parity"] = "Nullifies supports and terrains of both units";
- ["Play"] = "Bard skill, allows bard commands";
- ["Rumble"] = "If CON is higher than the enemy's, bonus to Str, Skl";
- ["Wild Heart"] = "Str, Skl, Spd, Lck increase 50% on Plains, but Skl, Spd, Lck, Def, Res cut in half on Manmade terrains";
- ["Wrath"] = "If HP < 50%, critical rate doubles";
Activation Skills
- ["Duel"] = "Chance to initiate another round of battle";
- ["Parry"] = "Chance to immediately end the battle";
- ["Counter"] = "Chance to return damage to the attacker";
- ["Prayer"] = "If HP < 50%, chance to evade a lethal attack";
- ["Guard"] = "Chance to prevent one attack from the enemy";
- ["Big Shield"] = "Chance to reduce enemy's damage to 0";
- ["Heavenly Protection"] = "Chance to evade enemy's attack";
- ["Moonlight"] = "Chance to negate the enemy's DEF";
- ["Flare"] = "Chance to negate the enemy's RES";
- ["Continue"] = "Chance to strike again";
- ["Meteor"] = "Chance to strike five times but with halved damage (Swords only)";
- ["Sun"] = "Chance to steal life from the enemy";
- ["Assassinate"] = "Chance to immediately kill enemy (Knives only)";
- ["Heavens"] = "Chance to activate a Sun strike, then a Moonlight strike (Swords only)";