Modes

From Pabblecard

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Modes are the general rules of play. Different situations cause transition between the modes.
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Modes are the general [[rules]] of play. Different situations cause transition between the modes.
==Mode Zero==
==Mode Zero==
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*Player Two decides a [[specialism]] of either [[Mining]] or [[Forestry]]. Player One receives the other.
*Player Two decides a [[specialism]] of either [[Mining]] or [[Forestry]]. Player One receives the other.
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*Player Two draws a card, then Player One guesses if it is good or evil. If they are right, they laugh and draw seven cards. If they get it wrong, they draw seven cards and 3 counters of their choice.
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*Player Two draws a card, then Player One guesses if it is good or evil. If they are right, they [[laughter|laugh]] and draw seven cards. If they get it wrong, they draw seven cards and 3 [[counter]]s of their choice.
==Mode Alpha-Zero==
==Mode Alpha-Zero==
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# sdfgdfhdh

Revision as of 17:21, 10 September 2006

Modes are the general rules of play. Different situations cause transition between the modes.

Mode Zero

  • Both Players draw a card.
  • If divisible by 2, 3 or 5 (i.e., not 1, 7, 11, 13, 17, 19 or 23) – The player shouts “Hoizaa!”
  • This repeats until one player says “hoizaa” and the other doesn’t. The one to say “hoizaa” is defined as “player one” and goes first.
  • Player one’s just drawn card is randomized (thus removing it from play and replacing it with any number of random objects that are kept aside until the game completes unless specifically instructed otherwise)
  • All other cards are then reshuffled into the deck.
  • The players’ stats are then arranged:


Stat Player 1 Player 2
Alignment 6 7
Uniformity 7 5


  • Player Two decides a specialism of either Mining or Forestry. Player One receives the other.
  • Player Two draws a card, then Player One guesses if it is good or evil. If they are right, they laugh and draw seven cards. If they get it wrong, they draw seven cards and 3 counters of their choice.

Mode Alpha-Zero

  1. sdfgdfhdh
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