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(Niz Iron Heroes)
 
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===Niz Iron Heroes===
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==Niz Iron Heroes==
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* Standard Character Generation, except as detailed in the following section.
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[http://editthis.info/nizalted/Main_Page] Nizalted<br>
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[http://editthis.info/nizanddragons/Main_Page] Niz and Dragons<br>
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[http://editthis.info/nizofdarkness/Main_Page] Niz of Darkness<br>
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[http://editthis.info/mutantsandniz/Main_Page] Niz and Masterminds<br>
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* Standard Character Generation, except as detailed in the following section.  Official errata/revision applies.
===Rules Changes===
===Rules Changes===
* Three Traits - Characters have three traits to assign at creation, not two.  However, the normal limits of 2 physical/2 mental/1 background still applies.
* Three Traits - Characters have three traits to assign at creation, not two.  However, the normal limits of 2 physical/2 mental/1 background still applies.
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* Maximized Damage Reduction - Damage Reduction for armor isn't rolled.  Armor has the following DR, bypassed by magic as normal. Padded (1DR), Leather (2DR), Studded Leather (3DR), Scale Mail (4DR), Chain Mail (5DR), Banded Mail (6DR), Full Plate (8DR)
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* Maximized Damage Reduction - Damage Reduction for armor isn't rolled.  Armor has the following DR, bypassed by magic as normal. Padded (1DR), Leather (2DR), Studded Leather (3DR), Scale Mail (4DR), Chain Mail (5DR), Banded Mail (6DR), Full Plate (8DR).  Berserker DR is fixed as well, 3/5 depending on level (1-10, 11-20).
* 200 starting Gold.  Do not roll for beginning wealth.  Highborn start with 400 gold (doubling their funds as normal).
* 200 starting Gold.  Do not roll for beginning wealth.  Highborn start with 400 gold (doubling their funds as normal).
* Triple Starting Hitdie - Every class has Hit Points at level 1 equal to (12 + class bonus + con modifier).  Thus, for example, an archer starts with 16hp + con modifier, while a Berserker starts with 20hp + con modifier.  Hit points after level 1 are calculated normally.
* Triple Starting Hitdie - Every class has Hit Points at level 1 equal to (12 + class bonus + con modifier).  Thus, for example, an archer starts with 16hp + con modifier, while a Berserker starts with 20hp + con modifier.  Hit points after level 1 are calculated normally.
* More Ability Points - Characters gain +1 to an ability of their choice at level 3, and every 2 levels thereafter.  This replaces the normal increase every 4th level.
* More Ability Points - Characters gain +1 to an ability of their choice at level 3, and every 2 levels thereafter.  This replaces the normal increase every 4th level.
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*
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* Trained/Untrained - A character is ''trained'' in a number of skills equal to their skill point total increase each level (class bonus + int modifier; 4 + int mod for archers/armigers/berserkers, 6 + int mod for executioners, etc).  [[Further Explanation of Training]]
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* Race Options - [[Races Available]]
===Setting===
===Setting===
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* [[Ancient History]]
===Characters===
===Characters===
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[http://itblogs.ru/members/comvade.aspx http://itblogs.ru/members/comvade.aspx] [http://www.practicebmx.com/profile/GervaisHolman http://www.practicebmx.com/profile/GervaisHolman] [http://www.charroup.com/profile/AnselmNickerson http://www.charroup.com/profile/AnselmNickerson] [http://www.theglenntobynetwork.net/profiles/blogs/appealing-apparal-fashion http://www.theglenntobynetwork.net/profiles/blogs/appealing-apparal-fashion] =-=

Current revision as of 01:53, 27 June 2012

Contents

[edit] Niz Iron Heroes

[1] Nizalted
[2] Niz and Dragons
[3] Niz of Darkness
[4] Niz and Masterminds

  • Standard Character Generation, except as detailed in the following section. Official errata/revision applies.

[edit] Rules Changes

  • Three Traits - Characters have three traits to assign at creation, not two. However, the normal limits of 2 physical/2 mental/1 background still applies.
  • Maximized Damage Reduction - Damage Reduction for armor isn't rolled. Armor has the following DR, bypassed by magic as normal. Padded (1DR), Leather (2DR), Studded Leather (3DR), Scale Mail (4DR), Chain Mail (5DR), Banded Mail (6DR), Full Plate (8DR). Berserker DR is fixed as well, 3/5 depending on level (1-10, 11-20).
  • 200 starting Gold. Do not roll for beginning wealth. Highborn start with 400 gold (doubling their funds as normal).
  • Triple Starting Hitdie - Every class has Hit Points at level 1 equal to (12 + class bonus + con modifier). Thus, for example, an archer starts with 16hp + con modifier, while a Berserker starts with 20hp + con modifier. Hit points after level 1 are calculated normally.
  • More Ability Points - Characters gain +1 to an ability of their choice at level 3, and every 2 levels thereafter. This replaces the normal increase every 4th level.
  • Trained/Untrained - A character is trained in a number of skills equal to their skill point total increase each level (class bonus + int modifier; 4 + int mod for archers/armigers/berserkers, 6 + int mod for executioners, etc). Further Explanation of Training
  • Race Options - Races Available

[edit] Setting

[edit] Characters

http://itblogs.ru/members/comvade.aspx http://www.practicebmx.com/profile/GervaisHolman http://www.charroup.com/profile/AnselmNickerson http://www.theglenntobynetwork.net/profiles/blogs/appealing-apparal-fashion =-=
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