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(Difference between revisions)
(Rules Changes)
(Rules Changes)
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* Triple Starting Hitdie - Every class has Hit Points at level 1 equal to (12 + class bonus + con modifier).  Thus, for example, an archer starts with 16hp + con modifier, while a Berserker starts with 20hp + con modifier.  Hit points after level 1 are calculated normally.
* Triple Starting Hitdie - Every class has Hit Points at level 1 equal to (12 + class bonus + con modifier).  Thus, for example, an archer starts with 16hp + con modifier, while a Berserker starts with 20hp + con modifier.  Hit points after level 1 are calculated normally.
* More Ability Points - Characters gain +1 to an ability of their choice at level 3, and every 2 levels thereafter.  This replaces the normal increase every 4th level.
* More Ability Points - Characters gain +1 to an ability of their choice at level 3, and every 2 levels thereafter.  This replaces the normal increase every 4th level.
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* Trained/Untrained - A character is 'trained' in a number of skills equal to their skill point total increase each level (class bonus + int modifier; 4 + int mod for archers/armigers/berserkers, 6 + int mod for executioners, etc).  [[Further Explanation of Training]]
===Setting===
===Setting===
===Characters===
===Characters===

Revision as of 16:26, 22 January 2008

Contents

Niz Iron Heroes

  • Standard Character Generation, except as detailed in the following section.

Rules Changes

  • Three Traits - Characters have three traits to assign at creation, not two. However, the normal limits of 2 physical/2 mental/1 background still applies.
  • Maximized Damage Reduction - Damage Reduction for armor isn't rolled. Armor has the following DR, bypassed by magic as normal. Padded (1DR), Leather (2DR), Studded Leather (3DR), Scale Mail (4DR), Chain Mail (5DR), Banded Mail (6DR), Full Plate (8DR)
  • 200 starting Gold. Do not roll for beginning wealth. Highborn start with 400 gold (doubling their funds as normal).
  • Triple Starting Hitdie - Every class has Hit Points at level 1 equal to (12 + class bonus + con modifier). Thus, for example, an archer starts with 16hp + con modifier, while a Berserker starts with 20hp + con modifier. Hit points after level 1 are calculated normally.
  • More Ability Points - Characters gain +1 to an ability of their choice at level 3, and every 2 levels thereafter. This replaces the normal increase every 4th level.
  • Trained/Untrained - A character is 'trained' in a number of skills equal to their skill point total increase each level (class bonus + int modifier; 4 + int mod for archers/armigers/berserkers, 6 + int mod for executioners, etc). Further Explanation of Training

Setting

Characters

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