2.6.10 Planetary Climates
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Contents
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[edit] Introduction
[edit] Character Development
[edit] Races
[edit] Age, Money, and Gender
[edit] Adventure Points and Levels
[edit] Attributes and Adjustments
[edit] Life Points and Healing
[edit] Skills
[edit] Artistic Expression
[edit] Carousing
[edit] Computer Studies
[edit] Crafts and Arts
[edit] Gambling
[edit] History
[edit] Law Status
[edit] Mechanical Engineering
[edit] Personal Combat
[edit] Planetary Climates
[edit]
To begin the character, the player must roll 1d4. The number appearing will give the character the amount of climates it specializes in for the beginning. The character can survive, eat, and live in this environment for the number of hectons equal to the percentage of the skill without losing any sanity. For every hecton after, the character will gain one more percent of insanity until completely insane and then lose five Life Points every hecton in the climate until the character finally dies. The only exception to this is that the character rolls for the percent of the character's climate in the Effect Chart. If the character rolls a Yellow or Blue for each hecton, there is no insanity damage.
[edit]
The character gets a climate skill every level gained. There are eleven climates to choose from.
[edit] Desert
Found primarily at the centers of continents, this weather is dry and very hot, except for night in which it gets very cold. The temperature drops down 28 Kelvin (roll 7d4) overnight. Vegetation is drought-resistant with waxy surfaces and thick stems to store water.
[edit] Semi-Humid
Found in coastal and interior regions of continents. This hot climate features high temperatures with dampness. The vegetation is thick and varies many different types. Trees grow to a height of 60 meters (1d6 x 10 meters) that form thick leaves blocking the daylight and making the forest floor dark.
[edit] Humid
Found in coastal and interior regions of continents, it has high temperatures and heavy rain with strong prevailing winds creating tropical storms. The vegetation is thicker than Semi-Humid 2.6.10.2.2 and the trees grow to 100 meters (1d10 x 10 meters).
[edit] Swamp
Found at the edges of continents, this features steady moderate rainfall throughout the cycle. [See Swamp Temperatures, Daily Precipitation, Swamp Animals, Swamp Terrain ]
[edit] Mountains
This is high ground that is usually very cool. The vegetation varies from scrub and coniferous forests with evergreen-type trees well adapted to cold temperatures and snowfalls. Nearer to desert or semi-arid areas are cool temperatures and dry winters. Closer to the poles or in mountains of a height of three kilometers or more produces low rainfall (or snowfall) and permanently frozen soil.
[edit] Plains
Found in interiors of continents, this is usually dry with little rainfall. The summers are hot and the winters cold. Arid conditions make the trees rare but vegetation is mostly grassland and scrub.
[edit] Tundra
Found usually in the centers of continents, this climate is cold and has little rainfall or snowfall. In the summers, it has a few centimeters of permanently frozen soil and vegetation flourishes briefly. They usually are marshy in the summer with small flowering plants or mosses and some dwarf shrubs.
[edit] Polar
Found at the center of continents, it features very cold temperatures. It is permanently covered with snow or ice and has no plants but the spurts of moss on glaciers.
[edit] Semi-Arid
This is primarily found at the center of continents with hot temperatures and little rain. Vegetation includes shrubs and rough resistant plants. The temperature at night can drop 18 Kelvin (3d6) from the normal.
[edit] Taiga
Found inland and coastal, this features a rainy season and a dry season. Vegetation has thorny plants, scrubs, and thick coniferous trees that may grow to 120 meters (1d12 times 10 meters).
[edit] Wet
This is found inland, coastal or in the center of continents. It has two seasons: one of heavy rains (1d10 centimeters of rain a decimon, lasting for 1d20 decimons, 4d6 millons each hecton) or light rains (1d4 centimeters of rain a decimon lasting for 1d10 decimons, 3d6 decimons each hecton). The vegetation is usually thin stemmed plants and trees growing up to 80 meters high (1d8 times 10 meters).
[edit] Temperatures
Kelvin is absolute zero, the temperature that is the degree which is the lowest possible. To get the equation from Fahrenheit to Kelvin: Subtract 32 from Fahrenheit and then multiply 5 and divide by 9 (this switches it to the Celsius degree). Add 273.16 to get Kelvin ([Fahrenheit-32]x5 divided by 9 = Celsius +273.16 = Kelvin). The chart listed below gives the temperatures in Kelvin. For players creating world climates this is useful for the maximum and minimum a climate will have on the planet. The character must use a 1d100 for each season.
Temperatures translated from Fahrenheit to Kelvin are these:
-55 (224.83) | -35 (234.94) | -15 (247.05) | 0 (255.38) | 20 (266.49) |
30 (272.05) | 40 (277.05) | 50 (283.16) | 60 (288.72) | 70 (293.28) |
80 (299.83) | 90 (305.38) | 100 (310.94) | 110 (316.49) | 120 (322.06) |
[edit] Desert Temperatures
1d100 | Winter | Fall/Spring | Summer | |
Desert | 01-10 | 283.2 | 288.7 | 294.3 |
11-90 | 288.7 | 294.3 | 299.8-305.4 | |
91-00 | 294.3 | 305.4 | 316.5 |
[edit] Semi-Humid Temperatures
1d100 | Winter | Fall/Spring | Summer | |
Semi-Humid | 01-10 | 277.6 | 283.2 | 288.7 |
11-90 | 283.2 | 288.7 | 294.3-302.6 | |
91-00 | 288.7 | 299.8 | 310.9 |
[edit] Humid Temperatures
1d100 | Winter | Fall/Spring | Summer | |
Humid | 01-10 | 283.2 | 288.7 | 294.3 |
11-50 | 288.7 | 294.3 | 302.6-316.5 | |
51-90 | 294.3 | 302.6-310.9 | 310.9-316.5 | |
91-00 | 302.6-310.9 | 310.9-316.5 | 322.1 |
[edit] Swamp Temperatures
1d100 | Winter | Fall/Spring | Summer | |
Swamp | 01-10 | 260.9 | 278.2 | 288.6 |
11-50 | 269.7-273.2 | 285.9 | 290.5-294.3 | |
51-90 | 273.2-280.4 | 290.5 | 294.2-302.6 | |
91-00 | 283.2 | 294.3 | 308.2 |
[edit] Mountains Temperatures
1d100 | Winter | Fall/Spring | Summer | |
Mountains | 01-10 | 2258.2 | 274.8 | 288.7 |
11-50 | 263.7-269.7 | 277.6-283.2 | 290.5-294.3 | |
51-90 | 269.7-273.2 | 285.9-290.5 | 294.3-299.8 | |
91-00 | 277.6 | 290.5 | 302.6-308.2 |