Category:2.3 Adventure Points and Levels
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Introduction
Character Development
Races
Age, Money, and Gender
Adventure Points and Levels
For almost everything the character does, Adventure Points (AP) are given to the character. Adventure Points increase the levels in turn increases the life points and the percentages of the attributes. If the player does not seem to get the grasp of role-playing, the character and the decisions, the character receives no Adventure Points. Yet, if a player does below average compared to what the Spinster considers a typical player, the character gets only a 5% increase in Adventure Points of the total Adventure Points he or she started out with before the mission began. Decisions considered to be an average skill of the player, receives an additional 10% of the previous Adventure Points. The player the Spinster considers to be impressive and who came up with unique decision making receives a 20% increase. When first creating the character the player must roll the d1000 [see 2.2.2 Money to understand the procedure] to give the character points of experience it had before the character was ever controlled by a player (much like previous experience).
A character may lose 1,000 AP if brain-washed, hypnotized, or for every 1% the character becomes insane. Even though the character may become cured, none of the AP will come back. A character that is 2% insane will obviously lose 2,000 AP (but the character can only lose one level at a time). To cure the character from the insanity, the character must go to a psychologist for 5 sessions for each insanity percentage, hypnosis, or brain-wash to become fully healed.
Levels
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