Category:10 Paragenetic Organisms

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10 Paragenetic Organisms

Paragenetic is a fairly new form of technology made public in 530 BE though it has been thought to have existed for several centuries. It became public when scientists publicized research to counteract the Red Skull Empire's paragenetic engineering. The paragenetics are a branch of cybernetics but instead of using artificial material, the paragenetic organisms are tissue and function much as a cell does in an organic life-form.

It is a biological culture later introduced to a host's body. The culture either alters a host's ability, intensifies an ability, replaces a lost function, or defensive ability to the host. The culture starts out as a glob of cytoplasm suspended in a nutrient, life-giving solution. The cytoplasm has some genetic material taken from a creature introduced to it. Then, through controlling PGOs (the paragenetic organisms) and carefully calculated injections, the cytoplasm is cultured into a biological organism. The PGOs last for a life time unless specified. All PGOs look much like extra skin on a host's body. With numerous PGOs on a host, the body looks as if it has many tattoo or wart-like appendages. If a PGO is taken off the host, the host will lose 1d20 life points temporarily due to shock and the PGO will die within 1d10 decimons. There are three forms of PGOs: unintelligent, programmed, and intelligent.

Unintelligent PGOs

The unintelligent PGOs are symbiotic. THey feed from nutrients in the host's blood stream and extract oxygen in the same manner. Wast products from the PGOs are introduced into the host and disposed in the same manner as waste from the host. In turn, the PGOs offer some form of benefit to the host. Basically, the PGOs are a part of the host.

Weapons

Blade

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