Category:2.5 Life Points and Healing
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{{Main Header}} | {{Main Header}} | ||
+ | = [[:Category:1 Introduction | Introduction]] = | ||
+ | = [[:Category:2 Character Development | Character Development]] = | ||
+ | == [[:Category:2 Character Development#Races |Races]] == | ||
+ | |||
+ | == [[:Category:2.2_Age_Money_and_Gender| Age, Money, and Gender]] == | ||
+ | |||
+ | == [[:Category:2.3_Adventure_Points_and_Levels | Adventure Points and Levels]] == | ||
+ | |||
+ | == [[:Category:2.4_Attributes_and_Adjustments |Attributes and Adjustments]] == | ||
+ | |||
+ | == Life Points and Healing == | ||
+ | |||
+ | === Life Points === | ||
+ | |||
+ | ==== ==== | ||
+ | Figuring life points (LP) for the character is used on [[:Category:2.4 Attributes and Adjustments#Intelligence|Intelligence]], [[:Category:2.4 Attributes and Adjustments#Wisdom|Wisdom]], [[:Category:2.4 Attributes and Adjustments#Strength|Strength]], [[:Category:2.4 Attributes and Adjustments#Health|Health]], and [[:Category:2.4 Attributes and Adjustments#Dexterity|Dexterity]]. Taking off the last digit of each [[:Category:2.4 Attributes and Adjustments|attribute]]’s percent and adding the remaining of the attributes’ percent together will give the answer. | ||
+ | |||
+ | For Example: The character has INT: 12%, WIS: 23%, STR: 34%, HEA: 45%, and DEX: 156%. Take away the last digit of each (INT 2, WIS 3, STR 4, HEA 5 and DEX 6). The numbers left should be 1 (INT), 2, (WIS), 3 (STR), 4 (HEA), and 15 (DEX). Add the remaining numbers together (1+2+3+4+15) to get the answer (25). | ||
+ | |||
+ | ==== ==== | ||
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+ | When the character gains a new [[:Category:2.3_Adventure_Points_and_Levels#Levels |level]] the LP increases also. How it is done is the original LP increases 10 plus the number of the level. | ||
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+ | ''For Example: Original LP+10+new level’s number. If the character has 22 LP now and has gained to level 5, the increase is to 37 (22+10+5= 37).'' | ||
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+ | === Healing === | ||
+ | |||
+ | A life form's healing process is handled in increments of every 20 [[:Category:3_Time_Measurement#Decimon| decimons]]. The quantity of ''LP'' a life form may heal in a 20 decimon time period is done through dividing [[:Category:2.4 Attributes and Adjustments#Health|Health]] percent by 10 and rounding down to get the ''LP'' amount. | ||
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[[Category:2 Character Development]] | [[Category:2 Character Development]] |
Current revision as of 00:04, 1 July 2007
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Contents |
[edit] Introduction
[edit] Character Development
[edit] Races
[edit] Age, Money, and Gender
[edit] Adventure Points and Levels
[edit] Attributes and Adjustments
[edit] Life Points and Healing
[edit] Life Points
[edit]
Figuring life points (LP) for the character is used on Intelligence, Wisdom, Strength, Health, and Dexterity. Taking off the last digit of each attribute’s percent and adding the remaining of the attributes’ percent together will give the answer.
For Example: The character has INT: 12%, WIS: 23%, STR: 34%, HEA: 45%, and DEX: 156%. Take away the last digit of each (INT 2, WIS 3, STR 4, HEA 5 and DEX 6). The numbers left should be 1 (INT), 2, (WIS), 3 (STR), 4 (HEA), and 15 (DEX). Add the remaining numbers together (1+2+3+4+15) to get the answer (25).
[edit]
When the character gains a new level the LP increases also. How it is done is the original LP increases 10 plus the number of the level.
For Example: Original LP+10+new level’s number. If the character has 22 LP now and has gained to level 5, the increase is to 37 (22+10+5= 37).
[edit] Healing
A life form's healing process is handled in increments of every 20 decimons. The quantity of LP a life form may heal in a 20 decimon time period is done through dividing Health percent by 10 and rounding down to get the LP amount.
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