Malyx

From Monsterbook

This being appears almost human, but with reddish, reptilian-looking skin and cloven feet that identifies it's infernal origin. From beneath it's fine robes unfurls an impossibly long, pointed tail.

Malyx (CR 23)

  • Always E medium outsider (evil, extraplanar, overfiend)
  • Init +4; Senses tremorsense 60 ft., true seeing; Listen, Spot
  • Languages: abyssal, celestial, draconic, infernal (telepathy)

  • AC 32, touch 19, flat-footed 27; dodge, mobility
    • (+4 Dex, +5 natural, +8 armor, +5 deflection) improved uncanny dodge
  • hp 190 (20 HD); DR 15/epic and good, vampiric aura
  • Immune: fire, electricity, paralysis, petrification, poison
  • Resist acid 20, cold 20; SR 30)
  • Fort +17, Ref +16, Will +22

  • Speed 30 ft.
  • Melee unholy tail +30/+25/+20/+15 (2d6+12, plus stun DC 27)
  • Space 5 ft.; Reach 5 ft., 30 ft. with tail)
  • Base Atk +20; Grp +24, +40 with tail
  • Atk Options combat expertise, spring attack, whirlwind attack
  • Special Actions
  • Combat Gear +8 bracers of armor, +5 robe of protection
  • Spell-Like Abilities (CL 20)
    • At will--dimension door, greater shout, greater teleport
    • 3/day--horrid wilting, insanity, plane shift, power word blind, power word stun
    • 1/day--implosion, power word kill, wail of the banshee

Contingent--spell turning (when targeted by spell)


  • Abilities Str 19 (35), Dex 19, Con 20, Int 29, Wis 31, Cha 32
  • SQ outsider traits, overfiend traits
  • Feats combat expertise, combat reflexes, dodge, improved trip, mobility, spring attack, whirlwind attack
  • Skills
  • Possessions +8 bracers of armor, +5 robe of protection
  • Advancement 21-25 HD (medium, huge tail), 26-30 HD (medium, gargantuan tail)

Vampiric Aura (Su): Any living being within 30 ft. of a malyx at the end of it's turn receives 1d3 points of permanent constitution drain. The malyx heals 5 hp for every point of Con drained from an opponent. There is no save against the aura although a death ward will prevent the drain.

Unholy Tail (Ex): A malyx has a powerful tail, drastically oversized for it's body. It has a reach of 30 ft. and attacks from it are treated as if from a huge creature (giving it a +16 Strength bonus, and a +8 bonus to grappling and trip attacks). Any creature struck by a malyx's unholy tail attack must make a Fort save (DC 27) or be stunned for 1 round. The save DC is strength based.


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Ecology

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