Chilotaur

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Revision as of 19:11, 28 October 2006 by Matt (Talk | contribs)

This creature is mostly a large monstrous centipede, but where its head should be it has the upper body of a well-formed human with sharp mandibles and antennae.

Chilotaur (CR 2)

  • Usually N Large Monstrous humanoid (vermin)
  • Init +2; Senses darkvision 60 ft.; Listen +2, Spot +2
  • Languages: common, chilotaur

  • AC 14, touch 11, flat-footed 12
    • (-1 size, +2 Dex, +3 natural)
  • hp 16 (3 HD)
  • Fort +2, Ref +5, Will +3

  • Speed 40 ft., climb 40 ft.
  • Melee scimitar +3 (1d6+1, crit 18-20)
    • Two Weapon: scimitar +1 (1d6+1, crit 18-20) and kukri +1 (1d4, crit 18-20)
  • Ranged longbow +4 (1d8, crit x3)
  • Space 10 ft.; Reach 5 ft.
  • Base Atk +3; Grp +8
  • Atk Options two-weapon fighting
  • Combat Gear scimitar, kukri, longbow

  • Abilities Str 13, Dex 15, Con 13, Int 9, Wis 11, Cha 9
  • SQ poison, vermin traits
  • Feats two-weapon fighing
  • Skills listen 2(+2), spot 2(+2)
  • Possessions scimitar, kukri
  • Advancement by character class

+20 bonus to resist being tripped or bull rushed, poisonous sting chilotaurs speak their own language that is nearly impossible for other beings to imitate because it includes numerous mandible clicking noises.

Strategies and Tactics


Adventure Hooks


Ecology and Society Environment, Typical Physical Characteristics, Alignment


Chilotaur Lore

Knowledge (Nature)

DC 10: DC 15: DC 20:

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