Chilotaur
From Monsterbook
This creature is mostly a large monstrous centipede, but where its head should be it has the upper body of a well-formed human with sharp mandibles and antennae.
Chilotaur (CR 2)
- Usually N Large Monstrous humanoid (vermin)
- Init +2; Senses darkvision 60 ft.; Listen +4, Spot +4
- Languages: common, chilotaur
- AC 14, touch 11, flat-footed 12
- (-1 size, +2 Dex, +3 natural)
- hp 16 (3 HD)
- Fort +2, Ref +5, Will +3
- Speed 40 ft., climb 40 ft.
- Melee scimitar +3 (1d6+1/18-20) or sting +3 ( +1, plus poison) or bite +3
- Full Attack
- Ranged longbow +4 (1d8/x3)
- Space 10 ft.; Reach 5 ft.
- Base Atk +3; Grp +8
- Atk Options
- Combat Gear
- Abilities Str 13, Dex 15, Con 13, Int 9, Wis 11, Cha 9
- SQ poison
- Feats alertness, multiattack
- Skills listen 2(+4), spot 2(+4)
- Possessions scimitar, longbow
- Advancement by character class
+20 bonus to resist being tripped or bull rushed, poisonous sting (DC 11 + Con bonus) chilotaurs speak their own language that is nearly impossible for other beings to imitate because it includes numerous mandible clicking noises. +8 climb, can used dex or strength, can take 10.
Strategies and Tactics
Adventure Hooks
Ecology and Society
Environment, Typical Physical Characteristics, Alignment
Chilotaur Lore
Knowledge (Nature)
DC 10: DC 15: DC 20:
Chilotaurs as characters
- +2 Strength, +4 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma
- Large creatures
- Move 40 ft. Climb 40 ft.
- +20 resist trips and bull rushes
- Poison
- Natural armor
- Skilled climbers
- Gain two feats from their racial hit dice
- monstrous humanoid proficient with all simple and martial weapons
- ECL + (same as bugbear)