Chilotaur
From Monsterbook
(Difference between revisions)
Line 12: | Line 12: | ||
---- | ---- | ||
*'''Speed''' 40 ft., climb 40 ft. | *'''Speed''' 40 ft., climb 40 ft. | ||
- | *'''Melee''' scimitar +3 (1d6+1/18-20) or | + | *'''Melee''' scimitar +3 (1d6+1/18-20) or sting +3 ( +1, plus poison) or bite +3 |
+ | **'''Full Attack''' | ||
*'''Ranged''' longbow +4 (1d8/x3) | *'''Ranged''' longbow +4 (1d8/x3) | ||
*'''Space''' 10 ft.; '''Reach''' 5 ft. | *'''Space''' 10 ft.; '''Reach''' 5 ft. | ||
*'''Base Atk''' +3; '''Grp''' +8 | *'''Base Atk''' +3; '''Grp''' +8 | ||
*'''Atk Options''' | *'''Atk Options''' | ||
- | *'''Combat Gear''' | + | *'''Combat Gear''' |
---- | ---- | ||
*'''Abilities''' Str 13, Dex 15, Con 13, Int 9, Wis 11, Cha 9 | *'''Abilities''' Str 13, Dex 15, Con 13, Int 9, Wis 11, Cha 9 | ||
- | *'''SQ''' poison | + | *'''SQ''' poison |
- | *'''Feats''' alertness, | + | *'''Feats''' alertness, multiattack |
*'''Skills''' listen 2(+4), spot 2(+4) | *'''Skills''' listen 2(+4), spot 2(+4) | ||
*'''Possessions''' scimitar, longbow | *'''Possessions''' scimitar, longbow | ||
Line 28: | Line 29: | ||
+20 bonus to resist being tripped or bull rushed, poisonous sting (DC 11 + Con bonus) | +20 bonus to resist being tripped or bull rushed, poisonous sting (DC 11 + Con bonus) | ||
- | chilotaurs speak their own language that is nearly impossible for other beings to imitate because it includes numerous mandible clicking noises. | + | chilotaurs speak their own language that is nearly impossible for other beings to imitate because it includes numerous mandible clicking noises. +8 climb, can used dex or strength, can take 10. |
'''Strategies and Tactics''' | '''Strategies and Tactics''' | ||
Line 56: | Line 57: | ||
*Poison | *Poison | ||
*Natural armor | *Natural armor | ||
+ | *Skilled climbers | ||
*Gain two feats from their racial hit dice | *Gain two feats from their racial hit dice | ||
*monstrous humanoid proficient with all simple and martial weapons | *monstrous humanoid proficient with all simple and martial weapons | ||
*ECL + (same as bugbear) | *ECL + (same as bugbear) |
Revision as of 01:38, 30 October 2006
This creature is mostly a large monstrous centipede, but where its head should be it has the upper body of a well-formed human with sharp mandibles and antennae.
Chilotaur (CR 2)
- Usually N Large Monstrous humanoid (vermin)
- Init +2; Senses darkvision 60 ft.; Listen +4, Spot +4
- Languages: common, chilotaur
- AC 14, touch 11, flat-footed 12
- (-1 size, +2 Dex, +3 natural)
- hp 16 (3 HD)
- Fort +2, Ref +5, Will +3
- Speed 40 ft., climb 40 ft.
- Melee scimitar +3 (1d6+1/18-20) or sting +3 ( +1, plus poison) or bite +3
- Full Attack
- Ranged longbow +4 (1d8/x3)
- Space 10 ft.; Reach 5 ft.
- Base Atk +3; Grp +8
- Atk Options
- Combat Gear
- Abilities Str 13, Dex 15, Con 13, Int 9, Wis 11, Cha 9
- SQ poison
- Feats alertness, multiattack
- Skills listen 2(+4), spot 2(+4)
- Possessions scimitar, longbow
- Advancement by character class
+20 bonus to resist being tripped or bull rushed, poisonous sting (DC 11 + Con bonus) chilotaurs speak their own language that is nearly impossible for other beings to imitate because it includes numerous mandible clicking noises. +8 climb, can used dex or strength, can take 10.
Strategies and Tactics
Adventure Hooks
Ecology and Society
Environment, Typical Physical Characteristics, Alignment
Chilotaur Lore
Knowledge (Nature)
DC 10: DC 15: DC 20:
Chilotaurs as characters
- +2 Strength, +4 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma
- Large creatures
- Move 40 ft. Climb 40 ft.
- +20 resist trips and bull rushes
- Poison
- Natural armor
- Skilled climbers
- Gain two feats from their racial hit dice
- monstrous humanoid proficient with all simple and martial weapons
- ECL + (same as bugbear)