Chilotaur

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Revision as of 09:27, 28 October 2006

This creature is mostly a large monstrous centipede, but where its head should be it has the upper body of a well-formed human with sharp mandibles and antennae.

Chilotaur (CR 2)

  • Usually N Large Monstrous humanoid (vermin)
  • Init +2; Senses darkvision 60 ft.; Listen, Spot
  • Languages: common, chilotaur

  • AC 14, touch 11, flat-footed 12
    • (-1 size, +2 Dex, +3 natural)
  • hp 16 (3 HD)
  • Fort +2, Ref +5, Will +3

  • Speed 40 ft., climb 40 ft.
  • Melee
    • Two Weapon:
  • Ranged'
  • Space 10 ft.; Reach 5 ft.
  • Base Atk +3; Grp +8
  • Atk Options two-weapon fighting
  • Combat Gear scimitar, kukri, longbow
  • Spells Known or Spells Prepared
  • Spell-Like Abilities (Caster Lvl)

  • Abilities Str 13, Dex 15, Con 13, Int 9, Wis 11, Cha 9
  • SQ poison, vermin traits
  • Feats two-weapon fighing
  • Skills 2
  • Possessions scimitar, kukri
  • Advancement

+20 bonus to resist being tripped or bull rushed, poisonous sting chilotaurs speak their own language that is nearly impossible for other beings to imitate because it includes numerous mandible clicking noises.

Strategies and Tactics


Adventure Hooks


Ecology and Society Environment, Typical Physical Characteristics, Alignment


Chilotaur Lore

Knowledge (Nature)

DC 10: DC 15: DC 20:

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