Chilotaur

From Monsterbook

(Difference between revisions)
Line 12: Line 12:
----
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*'''Speed''' 40 ft., climb 40 ft.
*'''Speed''' 40 ft., climb 40 ft.
-
*'''Melee''' scimitar +3 (1d6+1/18-20) or poison sting +3 ( +1, plus poison
+
*'''Melee''' scimitar +3 (1d6+1/18-20) or sting +3 ( +1, plus poison) or bite +3
 +
**'''Full Attack'''
*'''Ranged''' longbow +4 (1d8/x3)
*'''Ranged''' longbow +4 (1d8/x3)
*'''Space''' 10 ft.; '''Reach''' 5 ft.
*'''Space''' 10 ft.; '''Reach''' 5 ft.
*'''Base Atk''' +3; '''Grp''' +8
*'''Base Atk''' +3; '''Grp''' +8
*'''Atk Options'''  
*'''Atk Options'''  
-
*'''Combat Gear''' scimitar, longbow
+
*'''Combat Gear'''  
----
----
*'''Abilities''' Str 13, Dex 15, Con 13, Int 9, Wis 11, Cha 9
*'''Abilities''' Str 13, Dex 15, Con 13, Int 9, Wis 11, Cha 9
-
*'''SQ''' poison, vermin traits
+
*'''SQ''' poison
-
*'''Feats''' alertness,  
+
*'''Feats''' alertness, multiattack
*'''Skills''' listen 2(+4), spot 2(+4)
*'''Skills''' listen 2(+4), spot 2(+4)
*'''Possessions''' scimitar, longbow
*'''Possessions''' scimitar, longbow
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+20 bonus to resist being tripped or bull rushed, poisonous sting (DC 11 + Con bonus)
+20 bonus to resist being tripped or bull rushed, poisonous sting (DC 11 + Con bonus)
-
chilotaurs speak their own language that is nearly impossible for other beings to imitate because it includes numerous mandible clicking noises.
+
chilotaurs speak their own language that is nearly impossible for other beings to imitate because it includes numerous mandible clicking noises. +8 climb, can used dex or strength, can take 10.
'''Strategies and Tactics'''
'''Strategies and Tactics'''
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*Poison
*Poison
*Natural armor
*Natural armor
 +
*Skilled climbers
*Gain two feats from their racial hit dice
*Gain two feats from their racial hit dice
*monstrous humanoid proficient with all simple and martial weapons
*monstrous humanoid proficient with all simple and martial weapons
*ECL + (same as bugbear)
*ECL + (same as bugbear)

Revision as of 01:38, 30 October 2006

This creature is mostly a large monstrous centipede, but where its head should be it has the upper body of a well-formed human with sharp mandibles and antennae.

Chilotaur (CR 2)

  • Usually N Large Monstrous humanoid (vermin)
  • Init +2; Senses darkvision 60 ft.; Listen +4, Spot +4
  • Languages: common, chilotaur

  • AC 14, touch 11, flat-footed 12
    • (-1 size, +2 Dex, +3 natural)
  • hp 16 (3 HD)
  • Fort +2, Ref +5, Will +3

  • Speed 40 ft., climb 40 ft.
  • Melee scimitar +3 (1d6+1/18-20) or sting +3 ( +1, plus poison) or bite +3
    • Full Attack
  • Ranged longbow +4 (1d8/x3)
  • Space 10 ft.; Reach 5 ft.
  • Base Atk +3; Grp +8
  • Atk Options
  • Combat Gear

  • Abilities Str 13, Dex 15, Con 13, Int 9, Wis 11, Cha 9
  • SQ poison
  • Feats alertness, multiattack
  • Skills listen 2(+4), spot 2(+4)
  • Possessions scimitar, longbow
  • Advancement by character class

+20 bonus to resist being tripped or bull rushed, poisonous sting (DC 11 + Con bonus) chilotaurs speak their own language that is nearly impossible for other beings to imitate because it includes numerous mandible clicking noises. +8 climb, can used dex or strength, can take 10.

Strategies and Tactics


Adventure Hooks


Ecology and Society Environment, Typical Physical Characteristics, Alignment


Chilotaur Lore

Knowledge (Nature)

DC 10: DC 15: DC 20:


Chilotaurs as characters

  • +2 Strength, +4 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma
  • Large creatures
  • Move 40 ft. Climb 40 ft.
  • +20 resist trips and bull rushes
  • Poison
  • Natural armor
  • Skilled climbers
  • Gain two feats from their racial hit dice
  • monstrous humanoid proficient with all simple and martial weapons
  • ECL + (same as bugbear)
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