마리오

From Mariopedia

Revision as of 21:58, 24 February 2007 by Drakonis (Talk | contribs)
Mario
Species Human
Status Alive
Pronunciation Marr-ee-oh
Gender Male
Faction Good guys


Super Mario was once a plumber in the town of Brooklyn.

History

While in the mushroom kingdom,Princess Peach was kidnapped by Bowser,a gaint turtle like creature.Mario vowed to resque her,doing so by traveling trough the mushroom kingdom and finally to Bowser's castle,where Mario finally resqued her.This began the tradition of Mario svaing Peach.


Powers and Abilities

Note:i dont made this i got from a guide not totally updated Here's a list of Mario's various power-ed up forms over the years. Starred entries indicate that they're also power-ups for Luigi as well. Tragically, Luigi has only one power-up of his own: the Vanish Cap in Super Mario 64 DS.

- Balloon Mario (Super Mario World)*

 A fairly rare power-up that only appears in a handful of stages, the 
 Power Balloon puffs Mario up and allows him to float vertically until 
 he runs out of hot air. In Super Mario 64 DS, Mario gets all balloony 
 when he touches the Power Flower.
 Appears in:
 - Super Mario World (Super NES) - 1991
 - Super Mario All-Stars + Super Mario World (Super NES) - 1994
 - Super Smash Bros Melee (Gamecube) - 2001
 - Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002
 - Super Mario 64 DS (Nintendo DS) - 2004

- Caped Mario (Super Mario World)*

 The Cape Feather turns allows Mario to fly with a yellow cape. The 
 powers the cape grants are basically enhanced versions of the ones he 
 gained as Raccoon Mario in Super Mario Bros. 3. The cape, for 
 example, allows Mario more control over his aerial movement.
 Appears in:
 - Super Mario World (Super NES) - 1991
 - Super Mario All-Stars + Super Mario World (Super NES) - 1994
 - Super Smash Bros Melee (Gamecube) - 2001
 - Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002

- Fire Mario*

 [also known as Fiery Mario]
 The Fire Flower. No matter how it looks, it gives Mario the power to 
 shoot fireballs. In Super Smash Bros. and Paper Mario, Mario 
 actually shoots the fire from the flower itself, whereas in previous 
 games he seemed to shoot the fire from the palms of his hands.
 Appears in:
 - Super Mario Bros. (NES) - 1985
 - Versus Super Mario Bros. (Arcade) - 1986
 - Super Mario Bros: The Lost Levels (Famicom) - 1986
 - Super Mario Bros. + Duck Hunt (NES) - 1988
 - Super Mario Bros. + Duck Hunt + World Class Track Meet (NES) - 1990
 - Super Mario Bros. 3 (NES) - 1990
 - Super Mario World (Super NES) - 1991
 - Super Mario Land 2: Six Golden Coins (Game Boy) - 1992
 - Super Mario All-Stars (Super NES) - 1993
 - Super Mario All-Stars + Super Mario World (Super NES) - 1994
 - Super Mario Bros. Deluxe (Game Boy Color) - 1999
 - Super Smash Bros Melee (Gamecube) - 2001
 - Super Mario Bros. (Game Boy Advance) - 2004
 - Super Mario Bros. 2 (Game Boy Advance) - 2004

- Frog Mario (Super Mario Bros. 3)*

 The Frog Suit allows Mario to swim with ease in Super Mario Bros. 
 3's underwater levels. On land, however, it's pretty useless.
 Appears in:
 - Super Mario Bros. 3 (NES) - 1990
 - Super Mario All-Stars (Super NES) - 1993
 - Super Mario All-Stars + Super Mario World (Super NES) - 1994
 - Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995
 - Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003

- Hammer Bros. Mario (Super Mario Bros. 3)*

 Though he won't look much like any Hammer Bros. I've seen, Mario   
 in this form can toss hammers and hide under a protective shell. His 
 overalls also get a cool black-and-white color scheme.
 Appears in:
 - Super Mario Bros. 3 (NES) - 1990
 - Super Mario All-Stars (Super NES) - 1993
 - Super Mario All-Stars + Super Mario World (Super NES) - 1994
 - Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995
 - Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003

- Invincible Mario*

 Touching the bouncing star makes Mario invincible — only falling 
 in a hole can kill him while he's flashing star-style. This power-up 
 appears in more Mario games than perhaps any other.
 Appears in:
 - Super Mario Bros. (NES) - 1985
 - Versus Super Mario Bros. (Arcade) - 1986
 - Super Mario Bros: The Lost Levels (Famicom) - 1986
 - Super Mario Bros. + Duck Hunt (NES) - 1988
 - Super Mario Bros. 2 (NES) - 1988
 - Doki Doki Panic (Famicom) - 1988
 - Super Mario Land (Game Boy) - 1989
 - Super Mario Bros. + Duck Hunt + World Class Track Meet (NES) - 1990
 - Super Mario Bros. 3 (NES) - 1990
 - Super Mario World (Super NES) - 1991
 - Super Mario Land 2: Six Golden Coins (Game Boy) - 1992
 - Super Mario Kart (Super NES) - 1992
 - Super Mario All-Stars (Super NES) - 1993
 - Super Mario All-Stars + Super Mario World (Super NES) - 1994
 - Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995
 - Super Mario World 2: Yoshi's Island (Super NES) - 1995
 - Mario Kart 64 (Nintendo 64) - 1997
 - Super Mario Bros. Deluxe (Game Boy Color) - 1999
 - Super Smash Bros. (Nintendo 64) - 1999
 - Super Mario Advance (Game Boy Advance) - 2001
 - Mario Kart: Super Circuit (Game Boy Advance) - 2001
 - Super Smash Bros Melee (Gamecube) - 2001
 - Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002
 - Mario Kart: Double Dash!! (Gamecube) - 2003
 - Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003
 - Super Mario Bros. (Game Boy Advance) - 2004
 - Super Mario Bros. 2 (Game Boy Advance) - 2004

- Invisible Mario

 A different special cap allows Mario to become invisible — or at 
 least all pixilated enough to allow him to pass through wire screens. 
 This power-up appears in Super Mario 64 DS, but only Luigi can use 
 it.
 Appears in:
 - Super Mario 64 (Nintendo 64) - 1996

- Kuribo's Shoe Mario (Super Mario Bros. 3)*

 My personal favorite of Mario's power-ups, Kurbo's Shoe is also the 
 game's rarest. Appearing only in level 5-3, Kuribo's Shoe is a big 
 green boot with a wind-up key that Mario can hop inside once he rids 
 it of its Goomba master. Incidentally, "Kuribo" is the Japanese name 
 for the Goomba.
 Appears in:
 - Super Mario Bros. 3 (NES) - 1990
 - Super Mario All-Stars (Super NES) - 1993
 - Super Mario All-Stars + Super Mario World (Super NES) - 1994
 - Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995
 - Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003

- Metal Mario (Super Mario 64)

 Grab that molten metal hat! Encased in liquid metal, Mario becomes 
 heavy and strong. This is the first of Mario's powered-up forms to 
 become its own character. See the Metal Mario profile for more 
 information. 
 Appears in:
 - Super Mario 64 (Nintendo 64) - 1996

- Rabbit Mario

 A variant on the Raccoon Mario form. When Mario collects a Super 
 Carrot, he grows a pair of rabbit ears. Though he can't fly, Rabbit 
 Mario can flit his ears to slowly descend to the ground.
 Appears in:
 - Super Mario Land 2: Six Golden Coins (Game Boy) - 1992

- Raccoon Mario (Super Mario Bros. 3)*

 The Super Lead grants Mario the unusual ability to grow a raccoon  
 tail and ears. The tail can propel Mario into the sky like a furry little 
 propeller or swat enemies. The ears, conversely, are just for show.
 Appears in:
 - Super Mario Bros. 3 (NES) - 1990
 - Super Mario All-Stars (Super NES) - 1993
 - Super Mario All-Stars + Super Mario World (Super NES) - 1994
 - Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995
 - Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003

- Super Mario*

 Since the days of the original Super Mario Bros., Mario can snag a 
 Super Mushroom to become a taller, version of his normal, short-
 statured self. Super Mushrooms, were called "Magic Mushrooms" 
 back in the day.
 Appears in:
 - Super Mario Bros. (NES) - 1985
 - Versus Super Mario Bros. (Arcade) - 1986
 - Super Mario Bros: The Lost Levels (Famicom) - 1986
 - Super Mario Bros. + Duck Hunt (NES) - 1988
 - Super Mario Bros. 2 (NES) - 1988
 - Super Mario Land (Game Boy) - 1989
 - Super Mario Bros. + Duck Hunt + World Class Track Meet (NES) - 1990
 - Super Mario Bros. 3 (NES) - 1990
 - Super Mario World (Super NES) - 1991
 - Super Mario Land 2: Six Golden Coins (Game Boy) - 1992
 - Super Mario All-Stars (Super NES) - 1993
 - Super Mario All-Stars + Super Mario World (Super NES) - 1994
 - Super Mario Bros. Deluxe (Game Boy Color) - 1999
 - Super Mario Advance (Game Boy Advance) - 2001
 - Super Smash Bros Melee (Gamecube) - 2001
 - Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002
 - Super Mario Bros. (Game Boy Advance) - 2004
 - Super Mario Bros. 2 (Game Boy Advance) - 2004
 - Super Mario 64 DS (Nintedno DS) - 2004

- Superball Flower

 Though the Game Boy's limited palette makes the Super Flower look 
 identical to the Fire Flower, you'll know there's a difference. When 
 Mario tags this blossom, he throws Superballs, which will bounce 
 around the room, killing enemies and collecting coins.
 Appears in:
 - Super Mario Land (Game Boy) - 1989

- Tanooki Mario (Super Mario Bros. 3)*

 A power-up among power-ups, if you will. Rather than just ears and a  
 tail, the Tanooki Suit is a full raccoon body cover. It basically grants 
 Mario the same powers as the Super Leaf, only with the additional 
 benefit of allowing Mario to transform into a statue. In this form, 
 Mario can escape the notice of enemies or stomp the otherwise un-
 stompable. In Japanese folklore, the tanuki is a raccoon-like spirit 
 that can also transform into a statue.
 Appears in:
 - Super Mario Bros. 3 (NES) - 1990
 - Super Mario All-Stars (Super NES) - 1993
 - Super Mario All-Stars + Super Mario World (Super NES) - 1994
 - Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995
 - Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003

- Wing Cap Mario

 Mario's hat sprouts wings and he flies with even more aerial freedom 
 yet.
 Appears in:
 - Super Mario 64 (Nintendo 64) - 1996

Appearances

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