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- | {| class="infobox" style="width: 20em; float:right; clear:right; font-size:95%" cellspacing="4" | + | {{Infobox Character |
- | |- style="vertical-align: top;" | + | |bgcolor=red |
- | | colspan="2" style="text-align: center;" | <big>'''Mario'''</big> | + | |txtcolor=blue |
- | | + | |image= |
- | |- style="vertical-align: top;" | + | |caption=Mario's artwork from ''[[New Super Mario Bros. Wii]]''. |
- | | colspan="2" style="text-align: center;" | | + | |powers=Fireballs, punching, kicking, etc. |
- | | + | |species=Human |
- | |- style="vertical-align: top;" | + | |affiliations=[[Mushroom Kingdom]] |
- | | '''Species''' || Human | + | |enemies=[[Koopa Troop]] |
- | | + | |games=''[[Mario (series)|Mario]]'' series games |
- | |- style="vertical-align: top;" | + | |firstappearance=''[[Donkey Kong]]'' (1981) |
- | | '''Status''' || Alive
| + | |latestappearance=''[[Mario Sports Mix]]'' (2010) |
- | | + | }} |
- | |- style="vertical-align: top;" | + | '''Mario''' is the protagonist of the ''[[Mario (series)|Mario]]'' series who used to live in [[Brooklyn]]. |
- | | '''Pronunciation''' || Marr-ee-oh
| + | |
- | | + | |
- | |- style="vertical-align: top;" | + | |
- | | '''Gender''' || Male
| + | |
- | | + | |
- | |- style="vertical-align: top;"
| + | |
- | | '''Faction''' || Good guys
| + | |
- | | + | |
- | | + | |
- | |}
| + | |
- | | + | |
- | '''Super Mario''' was once a plumber in the town of Brooklyn. | + | |
| | | |
| ==History== | | ==History== |
- | MARIO MARIO
| + | While in the [[Mushroom Kingdom]], [[Princess Peach]] was kidnapped by [[Bowser]],a giant turtle like creature.Mario vowed to rescue her, doing so by traveling trough the Mushroom Kingdom and finally to Bowser's castle,where Mario finally rescued her. This began the tradition of Mario saving Peach. It goes on through most stories with him almost always against Bowser his arch-enemy. At one point during the Star Festival, Bowser captured Peach. In ''Super Mario Galaxy'', he journeyed across the universe to find Peach. He sometimes he teams with Luigi, Donkey Kong and even Bowser himself. |
- | [also known as Jumpman, the Great Gonzales]
| + | |
- | Occupation: Heroic plumber
| + | |
- | First appearance: Donkey Kong (1981)
| + | |
- | | + | |
- | "It's-a me, Mario!"
| + | |
- | | + | |
- | If you've reading video game FAQs and still need to read this to find
| + | |
- | out who Mario is, you must be from Mars — in fact, a cave in one of
| + | |
- | the more remote parts of Mars. But hey. We're not all perfect.
| + | |
- | | + | |
- | Mario, the Italian stereotype we all know and love today, is the
| + | |
- | product of the gaming genius of Nintendo pioneers Shigeru Miyamoto
| + | |
- | and Gunpei Yokoi. In the early days of Nintendo's arcade business,
| + | |
- | Mr. Yukoi dreamed up a nifty little game where a jump-happy hero
| + | |
- | could dodge rolling obstacles and save his sweetheart from a big
| + | |
- | brutish bad guy. Donkey Kong, right?
| + | |
- | | + | |
- | Not yet.
| + | |
- | | + | |
- | The preliminary Donkey Kong engine originally was designed with
| + | |
- | Popeye characters; Mario was originally Popeye, Pauline was Olive
| + | |
- | Oyl, and Donkey Kong was supposed to be Bluto. However, Nintendo
| + | |
- | couldn't snag the rights to the Popeye characters, so in 1981 the guys
| + | |
- | at Nintendo re-designed the game with a different starring trio: a
| + | |
- | mustachioed hero, a red-dressed damsel, and a big brutish ape. Only
| + | |
- | Donkey Kong had an actual name at this point, though; Mario was
| + | |
- | instead referred to as "Jumpman." This proto-Mario was not even a
| + | |
- | plumber in his earliest incarnation, but a carpenter. Could the pink
| + | |
- | scaffolding Mario climbs to rescue Pauline presumably be some
| + | |
- | building Jumpman is working on?
| + | |
- | | + | |
- | The programming limits of the early video game age dictated
| + | |
- | Jumpman's appearance. Hair was hard to animate, so programmers
| + | |
- | gave him a hat. Mouths, apparently, were too hard to animate back
| + | |
- | then, so Jumpman got a moustache. Those suspenders helped give
| + | |
- | Jumpman's body a crude suggestion of arm movement. And sideburns
| + | |
- | helped differentiate his ears. Jumpman jumped over endless volleys of
| + | |
- | barrels all the way to the game's sequel the following year.
| + | |
- | | + | |
- | According to video game folklore, it's during this interim that
| + | |
- | Nintendo of America president Minoru Arakawa coined the name
| + | |
- | "Mario" when he saw Jumpman for the first time. Arakawa decided
| + | |
- | Mario bore a resemblance to NOA's landlord Mario Segali. It stuck.
| + | |
- | | + | |
- | On a side note, Mario's name may also have some relevance in
| + | |
- | Japanese as well. In Japanese the word "marui" means "round" or
| + | |
- | "ball-like." Those who've played Metroid might remember that the
| + | |
- | item that allows Samus to transform into a ball is called the Maru
| + | |
- | Mari. Anyway, of the two Mario brothers, Mario is certainly the fatter
| + | |
- | and rounder one. But though he already looked portly in his early days,
| + | |
- | whether his pudge had any bearing on his name has yet to be verified.
| + | |
- | | + | |
- | He might have gotten himself a name, but Mario lost his spotlight to
| + | |
- | his old nemesis' son in Donkey Kong Jr. in 1982. Donkey Kong now
| + | |
- | awaited a rescue in a cage, Mario stood guard with a whip, while DK
| + | |
- | Jr. swung from vine to vine to rescue his dad. Quite odd to think of
| + | |
- | Mario as the villain, but I guess that's the case sometimes —
| + | |
- | especially if your last name is "Koopa" or "Kong" or "the Hedgehog."
| + | |
- | | + | |
- | Nintendo released another sequel to Donkey Kong in 1983, but this
| + | |
- | installment did not star Mario. Instead, a different release that same
| + | |
- | year put the "brother" in Mario Bros. with the introduction of Mario's
| + | |
- | younger brother Luigi: Mario's sprite with red overalls replaced with
| + | |
- | green ones. And yes, Luigi's last name is Mario. So is Mario's. Hence
| + | |
- | the name "Mario Bros." In this game, the boys battled monsters — and
| + | |
- | each other — in the leaky pipes of the Brooklyn sewers. With
| + | |
- | Nintendo's mention of Brooklyn, New York, Mario finally had a
| + | |
- | homeland and an explanation for the Italian name… because a lot of
| + | |
- | Italian people live in Brooklyn. I think.
| + | |
- | | + | |
- | (As I mentioned in the Baby Mario section, Mario's status as a
| + | |
- | Brooklynite becomes questionable. There's nowhere in the actual text
| + | |
- | of any Mario game that specifies Mario as being from Brooklyn. Yet
| + | |
- | because that aspect of the character has become such an integral part
| + | |
- | of his appearance — thick, black moustache as an Italian-American
| + | |
- | man could have — and his heavily accented speech — what with his
| + | |
- | "Mama mias" aplenty — I'd reckon that the Brooklyn origin is canon,
| + | |
- | even if it conflicts with the later explanation of where Mario came
| + | |
- | from.)
| + | |
- | | + | |
- | Nintendo also specified Mario as a plumber. Miyamoto has said in an
| + | |
- | interview that the he wanted Mario to have a solid, hard-working
| + | |
- | occupation.
| + | |
- | | + | |
- | Anyway, Mario Bros. introduced a slew of gaming elements that
| + | |
- | became trademarks of the series. Aside from Luigi's status as Player
| + | |
- | Two, Mario Bros. introduced jumping as the brothers' primary method
| + | |
- | of attacking their enemies. Fireballs bounced across the playing field
| + | |
- | and POW blocks only needed one knock to send enemies tumbling.
| + | |
- | Most interestingly, the Koopa Troopa basically made its entrance in
| + | |
- | Mario Bros. as the Shellcreeper.
| + | |
- | | + | |
- | With all the basics pretty well established, Mario made the transition
| + | |
- | from the arcade to the Nintendo Entertainment System in 1985. Some
| + | |
- | faulty plumbing warped Mario and his brother to the Mushroom
| + | |
- | Kingdom just in time to rescue Princess Peach (then Toadstool) from | + | |
- | the clutches of Bowser, the King of the Koopa. On this adventure (and
| + | |
- | pretty much every subsequent one) Mario could power-up by snagging
| + | |
- | items. Interestingly, this power-up system inferred that Mario's shorter
| + | |
- | form was his natural one. Mario started the game little — half the size
| + | |
- | of Super Mario. Indeed, Miyamoto has said in interviews that "[the
| + | |
- | designers] wanted him to be shorter than the enemy characters and
| + | |
- | princesses he rescues."
| + | |
- | | + | |
- | On another interesting note, the name of the item that changes Mario's
| + | |
- | size has changed from what developers originally called it. In the
| + | |
- | original Super Mario Bros. instruction manual, they referred to the
| + | |
- | item as a "Magic Mushroom." Presumably, since hallucinogenic
| + | |
- | mushrooms are sometimes also called that name, Nintendo has since
| + | |
- | called the item the "Super Mushroom."
| + | |
- | | + | |
- | As many players already know, the details surrounding the first
| + | |
- | follow-up to Super Mario Bros. are quite complicated.
| + | |
- | | + | |
- | In 1986, Japanese Nintendo players got what amounts to an extreme
| + | |
- | version of the original Super Mario Bros. — the same sprites and
| + | |
- | music with only slight modifications. Frustratingly hard levels and the
| + | |
- | choice between playing with Mario or Luigi set it apart from its
| + | |
- | predecessor, but Nintendo of Japan apparently decided American
| + | |
- | players would not be interested in this adventure. Instead, Nintendo
| + | |
- | monkeyed with the programming of the 1987 Japanese release Doki
| + | |
- | Doki Panic and replaced its heroes — a quaint Arabian family — with
| + | |
- | Mario, Luigi, Toad, and Princess Peach. The American version
| + | |
- | eventually did hit Japanese shores in 1992 as Super Mario USA; The
| + | |
- | Lost Levels was featured on both ubercollection Super Mario All-Stars
| + | |
- | in 1993 and Super Mario Deluxe in 1999.
| + | |
- | | + | |
- | In the American Super Mario Bros. 2, Mario and crew plucked and
| + | |
- | chucked turnips at a whole new legion of baddies. The gameplay was
| + | |
- | nothing like any previous or subsequent Mario game. Stomping didn't
| + | |
- | work in Subcon, the land of Dreams, so heroes had to pull root
| + | |
- | vegetables from the ground and kill bad guys with those.
| + | |
- | | + | |
- | The game's different feel didn't stop with combat techniques. The
| + | |
- | backgrounds consisted 8-bit interpretations of palm trees and weird,
| + | |
- | ovular clouds. Powering-up meant throwing a red potion on the
| + | |
- | ground, which predictably turned into a door, and venturing into a
| + | |
- | dreamy, silhouetted subspace. And somehow, the residents of Subcon,
| + | |
- | grew rocket ships in the soil next to the turnips and radishes.
| + | |
- | | + | |
- | Fittingly, Nintendo explained the game's innate weirdness by
| + | |
- | explaining the whole thing as a kooky dream Mario has. And while
| + | |
- | plunk-and-chuck vegetable warfare vanished from the Marioverse
| + | |
- | after Super Mario Bros. 2, a lot of elements remained in the series.
| + | |
- | Many of the enemies, notably Bob-Ombs, Pokeys, Shy Guys, and
| + | |
- | Birdo, showed up again and again in later games, despite the fact that
| + | |
- | the plot of Super Mario Bros. 2 was explained as a dream. Whatever.
| + | |
- | | + | |
- | With Super Mario Bros. 3, Mario returned to a more standard plan of
| + | |
- | attack: jump and stomp. Bowser declares war on the Mushroom
| + | |
- | World, the area beyond the Mushroom Kingdom. With the help of
| + | |
- | some magical suits, Mario and Luigi set out to stop Bowser and his
| + | |
- | seven bratty children. The brothers could transform into a frog, a
| + | |
- | Hammer Brother, or a mythical Japanese raccoon. Miyamoto has said
| + | |
- | in interviews that he had even considered having Centaur Mario be
| + | |
- | one of Mario's possible transformations.
| + | |
- | | + | |
- | Oddly, even though Super Mario Bros. 3 is the best-selling video game
| + | |
- | of all time — 15 million copies worldwide at the time of my writing | + | |
- | this — and was even featured in the 1989 film The Wizard, few
| + | |
- | features from this game became regular features in the series.
| + | |
- | | + | |
- | Mario's animal suits all but vanished — at least until Mario and Luigi: | + | |
- | Superstar Saga, 20003's Game Boy Advance RPG, in which the
| + | |
- | brothers fought Tanoombas, freaky Tanooki-mushroom hybrids. The
| + | |
- | Koopalings also got pushed to the backburner with the introduction of
| + | |
- | the eighth Koopaling, Bowser Jr. Even the iconic raccoon tail got
| + | |
- | replaced with the Super Cape in Super Mario World. As far as
| + | |
- | enemies, Thwomps and Boos premiered in Super Mario Bros. 3, but
| + | |
- | far more of the series' regulars were drawn from Super Mario Bros. 2
| + | |
- | or Super Mario World. Odd.
| + | |
- | | + | |
- | Mario leaped into 16-bit glory in 1991 with Super Mario World, in
| + | |
- | which Miyamoto's dreams of Mario riding an animal buddy were
| + | |
- | finally realized with the introduction of Yoshi. Yoshi instantly became
| + | |
- | a staple of the Mario games, and has since starred a few of his own
| + | |
- | games, including Super Mario World 2: Yoshi's Island, which told the
| + | |
- | story of Baby Mario's traumatic delivery to his parents.
| + | |
- | | + | |
- | (For the purposes of this FAQ, Mario and Baby Mario are being
| + | |
- | treated as separate characters. To find out why, read Baby Mario's
| + | |
- | section.)
| + | |
- | | + | |
- | Oddly, it was as late as Super Mario World that Mario's onscreen
| + | |
- | appearance became finalized, likely since 16-bit games allowed
| + | |
- | enough characters on his sprite to reflect what his artwork in the
| + | |
- | instruction booklet looked like. Mario's consistently appeared slightly
| + | |
- | pudgy, but his clothes changed from game to game during his 8-bit
| + | |
- | days.
| + | |
- | | + | |
- | In Donkey Kong, Mario sported a blue shirt and red overalls — the
| + | |
- | opposite of his present outfit. In Super Mario Bros, however, the
| + | |
- | mustachioed one wore a green shirt and red overalls. These clothes
| + | |
- | never appeared again. His look in Super Mario Bros. 2 matched his
| + | |
- | present one, but in Super Mario Bros. 3, Mario's overalls were black.
| + | |
- | His look since Super Mario World, however, has stuck.
| + | |
- | | + | |
- | Mario's last appearance on the Super NES broke tradition by placing
| + | |
- | the plucky plumber in his first role playing game. Nintendo teamed up
| + | |
- | with Square, the minds behind the RPG juggernaut Final Fantasy
| + | |
- | series, to tell the story of Mario's battle with Smithy, the
| + | |
- | extraterrestrial forger of weapons. Armed with a hammer, a Koopa
| + | |
- | Troopa shell and his trusty stomping boots, Mario fought alongside
| + | |
- | Princess Peach, Bowser (!), a puffball named Mallow, and an alien-
| + | |
- | animated puppet named Geno. Super Mario RPG also showcased the
| + | |
- | first 3-D rendered models for Mario and the rest of his friends.
| + | |
- | | + | |
- | While Mario starred in game after game on Nintendo's home systems,
| + | |
- | he also expanded his universe with a few titles for Nintendo's Game | + | |
- | Boy. Though the Game Boy launched in 1989 with Tetris bundled into
| + | |
- | every package, Super Mario land premiered two months later. Mario
| + | |
- | visited Sarasaland to rescue Princess Daisy from crazed spaceman
| + | |
- | Tatanga. For the first time, Mario incorporated vehicles into his
| + | |
- | repertoire of goodies. Although his mini-plane (his "Sky Pop") and
| + | |
- | mini-sub (his "Marine Pop") were basically the same machine, two of
| + | |
- | Super Mario Land's twelve stages were essentially shooters —
| + | |
- | departures from the traditional side-scroller fare.
| + | |
- | | + | |
- | While Super Mario Land played much like a creamed spinach-colored
| + | |
- | version of Super Mario Bros, the second Game Boy game owed much
| + | |
- | of its look and feel to Super Mario World. In Super Mario Land 2: Six
| + | |
- | Golden Coins, Mario returned from rescuing Princess Daisy to his
| + | |
- | home in Mario Land to find that Wario had ganked his castle. While
| + | |
- | this plotline never explained where the hell this Mario Land came
| + | |
- | from or why Mario had built a castle there, it did introduce Mario's
| + | |
- | alterego, the villainous and greedy Wario. Like Yoshi, Wario became
| + | |
- | instantly popular and quickly commandeered the Mario Land series.
| + | |
- | | + | |
- | Losing the portable games to that greasy troll Wario isn't such a loss,
| + | |
- | though. As compensation, Mario revolutionized video games with his
| + | |
- | premiere in the 3-D world of the Nintendo 64's flagship title, Super
| + | |
- | Mario 64. This game was the first 3-D adventure of its type. In it,
| + | |
- | Mario could move about arenas in any direction. Other video game
| + | |
- | companies mimicked it like crazy.
| + | |
- | | + | |
- | In Super Mario 64, Mario rescued Princess Peach from the
| + | |
- | imprisonment inside her own castle by diving through magical
| + | |
- | paintings and explored the worlds inside them. Jumping and stomping
| + | |
- | was again central to gameplay, but now Mario could finally punch and
| + | |
- | kick his enemies — and send them flying in any direction, no less.
| + | |
- | Specially powered hats lent Mario the powers of flight, invisibility,
| + | |
- | and…. um... metal.
| + | |
- | | + | |
- | Most importantly, however, Super Mario 64 marked Charles
| + | |
- | Martinet's debut as the plumber's voice. Martinet's vocal work may
| + | |
- | verge on stereotypical Italian quips like "Mama mia!" and "It's-a me,
| + | |
- | Mario!" but he's been faithfully voicing Mario (as well as Luigi,
| + | |
- | Wario, and Waluigi) ever since.
| + | |
- | | + | |
- | Mario may have tried his newfound fighting prowess against other
| + | |
- | Nintendo mascots like Link and Pikachu in Super Smash Bros., but he
| + | |
- | bid farewell to the Nintendo 64 in 2001 with Paper Mario (known in
| + | |
- | Japan is Paper Mario Story, which reduces to a funny acronym). A
| + | |
- | semi-sequel to Super Mario RPG: Legend of the Seven Stars, Mario
| + | |
- | again set out to piece the Star Road back together. This RPG, however,
| + | |
- | conspicuously lacked any characters from the first game. The rift
| + | |
- | caused by Squares decision to develop games for the Sony Playstation
| + | |
- | instead of the Nintendo 64 meant none of the cast introduced in Super
| + | |
- | Mario RPG could appear, as Square owned the rights to all of them.
| + | |
- | | + | |
- | Sans Square, Nintendo took Paper Mario in a different direction: flat.
| + | |
- | | + | |
- | By giving the entire game the look of cut-out characters in a picture
| + | |
- | book, Nintendo gave a new twist to the fight between Mario and
| + | |
- | Bowser. This time, Mario also had the help of a team of reformed
| + | |
- | baddies like Goombario, a Mario-idolizing Goomba, and Bombette,
| + | |
- | the cutest little explosive device in the world.
| + | |
- | | + | |
- | The Nintendo Gamecube debuted in 2001. The launch title, Luigi's
| + | |
- | Mansion, featured Mario only in a minor role. Mario showed up again
| + | |
- | in Super Smash Bros Melee, but so did nearly every Nintendo
| + | |
- | character to get a high score, make a beeping noise, or fall down a
| + | |
- | hole.
| + | |
- | | + | |
- | Mario's first big game for Nintendo's first disc-based system is Super
| + | |
- | Mario Sunshine. Essentially, a modification of the Super Mario 64
| + | |
- | engine, Mario trades in some of his more acrobatic moves for
| + | |
- | F.L.U.D.D. (the Flash Liquidizer Ultra Dousing Device), a
| + | |
- | superpowered water pistol designed by the ingenious Dr. E. Gadd.
| + | |
- | Super Mario Sunshine unfolds during Mario and Peach's vacation on
| + | |
- | the tropical Isle Delfino, so Mario also sports rolled up sleeves and —
| + | |
- | with a little work — a Hawaiian shirt and sunglasses.
| + | |
- | | + | |
- | The Gamecube also brought about a sequel to Paper Mario. Titled
| + | |
- | Paper Mario: The Thousand-Year Door, the story sent Mario off to the
| + | |
- | dangerous streets of Rogueport, where Peach had recently disappeared.
| + | |
- | Left with only an ancient treasure map, Mario trekked all across the
| + | |
- | continent in search of the Peach and the fabled Crystal Stars. The
| + | |
- | journey include all the typical RPG stops — the jungle, the desert, a
| + | |
- | haunted house — but this game took Mario as far as the moon — a
| + | |
- | feat a Mario game hasn't attempted since Super Mario Land 2: Six
| + | |
- | Golden Coins.
| + | |
- | | + | |
- | As in the first Paper Mario, a small army of traveling buddies
| + | |
- | accompanied Mario on his journey, including revamps of buddies from
| + | |
- | the first game — Goombaria, Koops and Bobbery — as well as wholly
| + | |
- | new ones — Flurrie, Vivian, Ms. Mowz and an unnamed Baby Yoshi.
| + | |
- | The game preserved the paper cut-out aesthetic of the first Paper
| + | |
- | Mario and even underscored it by giving Mario special power ups that
| + | |
- | allowed him to take advantage of the his paper form: he could roll up
| + | |
- | into a cylinder and roll, turn to the side to fit through narrow passages,
| + | |
- | fold into a paper airplane or even an origami boat. Though the game's
| + | |
- | main villains were the X-Nauts, a tribe of tech-savvy baddies, Mario
| + | |
- | eventually had to fight the Shadow Queen, an evil entity bent on
| + | |
- | bringing about the apocalypse.
| + | |
- | | + | |
- | And then between all these adventures, Mario still finds time to drive
| + | |
- | in go-kart races, play golf and tennis, and attend some extreme parties.
| + | |
- | Whew.
| + | |
- | | + | |
- | So now you know, you filthy Martian.
| + | |
- | | + | |
- | (For a list of Wario's various powered-up forms, check the
| + | |
- | miscellaneous lists section at the end of the guide.)
| + | |
- | | + | |
- | ***SMASH BROS. TROPHY INFO FOR MARIO***
| + | |
- | Known worldwide as Mr. Nintendo, Mario uses his incredible jumping
| + | |
- | ability to thwart the evil Bowser time after time. While he's best
| + | |
- | known as a hero, Mario has played many roles, including racer, doctor,
| + | |
- | golfer, and villain. His tastes have changed over 20 years of gaming;
| + | |
- | he long ago swapped the colors of his shirt and overalls.
| + | |
- | ***SMASH BROS. TROPHY INFO FOR MARIO***
| + | |
- | | + | |
- | ***SMASH BROS. TROPHY INFO FOR RACCOON MARIO***
| + | |
- | In Super Mario Bros. 3, Super Leafs caused Mario to grow raccoon
| + | |
- | ears and a tail. By sprinting and rapidly wagging the tail, Mario gained
| + | |
- | the ability to fly for short periods. Like the Cape in Super Mario
| + | |
- | World, the tail also reduced the speed at which he fell, making midair
| + | |
- | moves easier. Needless to say, real raccoons were jealous.
| + | |
- | ***SMASH BROS. TROPHY INFO FOR RACCOON MARIO***
| + | |
- | | + | |
- | ***SMASH BROS. TROPHY INFO FOR MARIO & YOSHI***
| + | |
- | Yoshi was first introduced in Super Mario World, and the sight of
| + | |
- | Mario riding the helpful character soon became an enduring image.
| + | |
- | Despite his Cape, Mario can't fly while astride Yoshi. The pair can
| + | |
- | make huge jumps and drift slowly back to earth, though. As a last
| + | |
- | resort, Mario could leap off Yoshi's back to safety.
| + | |
- | ***SMASH BROS. TROPHY INFO FOR MARIO & YOSHI***
| + | |
- | | + | |
- | ***SMASH BROS. TROPHY INFO FOR METAL MARIO***
| + | |
- | Mario was in for a surprise the first time he hit a Metal Box in Super
| + | |
- | Mario 64. The metal cap that popped out transformed Mario into living
| + | |
- | metal, giving him great stamina, a heavy tread, and the ability to walk
| + | |
- | underwater. In Super Smash Bros., Metal Mario showed up as an
| + | |
- | incredibly stubborn midlevel boss.
| + | |
- | ***SMASH BROS. TROPHY INFO FOR METAL MARIO***
| + | |
- | | + | |
- | ***SMASH BROS. TROPHY INFO FOR PAPER MARIO***
| + | |
- | The Star Rod: Bowser stole it, and Mario wants it back. Bowser vs.
| + | |
- | Mario is familiar for Mario aficionados, but Paper Mario is novel.
| + | |
- | What this game brings to the 3D polygon-filled gaming world is its art
| + | |
- | style: everything is wafer thin! What the visuals lack in realism, they
| + | |
- | more than make up for in unique artistry.
| + | |
- | ***SMASH BROS. TROPHY INFO FOR PAPER MARIO***
| + | |
- | | + | |
- | MARIO KART: DOUBLE DASH!! DATA:
| + | |
- | Partner: Luigi
| + | |
- | Personal racecar: The Red Fire
| + | |
- | Special weapon: Red Fireballs
| + | |
- | | + | |
- | Mario's starring roles:
| + | |
- | Donkey Kong (Arcade) - 1981
| + | |
- | Donkey Kong Jr. (Arcade) - 1982
| + | |
- | Donkey Kong (Atari 2600) - 1981
| + | |
- | Mario Bros. (Arcade) - 1983
| + | |
- | Mario Bros. (Atari 2600) - 1983
| + | |
- | Mario Bros. (Atari 5200) - 1983
| + | |
- | Mario Bros. (Commodore 64) - 1984
| + | |
- | Super Mario Bros. (NES) - 1985
| + | |
- | Donkey Kong (NES) -1985
| + | |
- | Wrecking Crew (NES) - 1985
| + | |
- | Versus Super Mario Bros. (Arcade) - 1986
| + | |
- | Super Mario Bros: The Lost Levels (Famicom) - 1986
| + | |
- | Mario Bros. (Atari 7200) - 1983
| + | |
- | Donkey Kong Jr. (NES) - 1986
| + | |
- | Mario Bros. (NES) - 1986
| + | |
- | Mario Bros. 2 (Commodore 64) - 1987
| + | |
- | Super Mario Bros. + Duck Hunt (NES) - 1988
| + | |
- | Return of Mario Bros. (NES) - 1988
| + | |
- | Super Mario Bros. 2 (NES) - 1988
| + | |
- | Donkey Kong Jr. (Intellivision) - 1988
| + | |
- | Donkey Kong Jr. (Colecovision) - 1988
| + | |
- | Donkey Kong Jr. (Atari 7800) - 1988
| + | |
- | Donkey Kong Classics (NES) - 1988
| + | |
- | Super Mario Land (Game Boy) - 1989
| + | |
- | Super Mario Bros. + Duck Hunt + World Class Track Meet (NES) - 1990
| + | |
- | Super Mario Bros. 3 (NES) - 1990
| + | |
- | NES Open Tournament Golf (NES) - 1991
| + | |
- | Super Mario World (Super NES) - 1991
| + | |
- | Yoshi (Game Boy) - 1992
| + | |
- | Yoshi (NES) - 1992
| + | |
- | Super Mario Land 2: Six Golden Coins (Game Boy) - 1992
| + | |
- | Super Mario Kart (Super NES) - 1992
| + | |
- | Super Mario All-Stars (Super NES) - 1993
| + | |
- | Yoshi's Safari (Super NES) - 1993
| + | |
- | Yoshi's Cookie (Super NES) - 1993
| + | |
- | Yoshi's Cookie (Game Boy) - 1993
| + | |
- | Yoshi's Cookie (NES) - 1993
| + | |
- | Super Mario All-Stars + Super Mario World (Super NES) - 1994
| + | |
- | Donkey Kong '94 (Game Boy) - 1994
| + | |
- | Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995
| + | |
- | Super Mario World 2: Yoshi's Island (Super NES) - 1995
| + | |
- | Mario Clash (Virtual Boy) - 1995
| + | |
- | Mario's Tennis (Virtual Boy) - 1995
| + | |
- | Super Mario RPG: Legend of the Seven Stars (Super NES) - 1996
| + | |
- | Excitebike: Bun Bun Mario Battle (Bandai Satellaview-X) - 1996
| + | |
- | Excitebike: Bun Bun Mario Battle 2 (Bandai Satellaview-X) - 1996
| + | |
- | Super Mario 64 (Nintendo 64) - 1996
| + | |
- | Super Mario 64 Shindou Version (Nintendo 64) - 1997
| + | |
- | Game & Watch Gallery (Game Boy) - 1997
| + | |
- | Mario Kart 64 (Nintendo 64) - 1997
| + | |
- | Excitebike: Bun Bun Mario Battle 3 (Bandai Satellaview-X) - 1997
| + | |
- | Excitebike: Bun Bun Mario Battle 4 (Bandai Satellaview-X) - 1997
| + | |
- | Wrecking Crew '98 (Bandai Satellaview) - 1998
| + | |
- | Game & Watch Gallery 2 (Game Boy) - 1998
| + | |
- | Super Mario Bros. Deluxe (Game Boy Color) - 1999
| + | |
- | Game & Watch Gallery 3 (Game Boy Color) - 1999
| + | |
- | Mario Party (Nintendo 64) - 1999
| + | |
- | Mario Golf (Nintendo 64) - 1999
| + | |
- | Super Smash Bros. (Nintendo 64) - 1999
| + | |
- | Mario Golf (Game Boy Color) - 2000
| + | |
- | Mario Party 2 (Nintendo 64) - 2000
| + | |
- | Mario Tennis (Nintendo 64) - 2000
| + | |
- | Paper Mario (Nintendo 64) - 2001
| + | |
- | Mario Party 3 (Nintendo 64) - 2001
| + | |
- | Super Mario Advance (Game Boy Advance) - 2001
| + | |
- | Mario Kart: Super Circuit (Game Boy Advance) - 2001
| + | |
- | Super Smash Bros Melee (Gamecube) - 2001
| + | |
- | Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002
| + | |
- | Super Mario Sunshine (Gamecube) - 2002
| + | |
- | Mario Party 4 (Gamecube) - 2002
| + | |
- | Game & Watch Gallery 4 (Game Boy Advance) - 2002
| + | |
- | Mario Party-e (Game Boy Advance E-Reader) - 2002
| + | |
- | Nintendo Puzzle Collection (Gamecube) - 2003
| + | |
- | Mario Golf: Toadstool Tour (Gamecube) - 2003
| + | |
- | Mario Party 5 (Gamecube) - 2003
| + | |
- | Mario Kart: Double Dash!! (Gamecube) - 2003
| + | |
- | Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003
| + | |
- | Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003
| + | |
- | Mario vs. Donkey Kong (Game Boy Advance) - 2004
| + | |
- | Super Mario Bros. (Game Boy Advance) - 2004
| + | |
- | Super Mario Bros. 2 (Game Boy Advance) - 2004
| + | |
- | NBA Street V3 (Gamecube) - 2004
| + | |
- | Mario Pinball Land (Game Boy Advance) - 2004
| + | |
- | Paper Mario: The Thousand-Year Door (Gamecube) - 2004
| + | |
- | Super Mario 64 DS (Nintendo DS) - 2004
| + | |
- | Mario Power Tennis (Gamecube) - 2004
| + | |
- | Mario Party 6 (Gamecube) - 2004
| + | |
- | Mario Golf: Advance Tour (Game Boy Advance) - 2004
| + | |
- | Mario Party Advance (Game Boy Advance) - 2005
| + | |
- | | + | |
- | Other appearances:
| + | |
- | Mike Tyson's Punch-Out!! (Arcade) - 1984
| + | |
- | Donkey Kong Jr. Math (NES) - 1985
| + | |
- | Golf (NES) - 1985
| + | |
- | Tennis (NES) - 1985
| + | |
- | Pinball (NES) - 1985
| + | |
- | Mike Tyson's Punch-Out!! (NES) - 1987
| + | |
- | Tetris (NES) - 1989
| + | |
- | Alleyway (Game Boy) - 1989
| + | |
- | Baseball (Game Boy) - 1989
| + | |
- | Earthbound Zero (NES) - 1989
| + | |
- | Qix (Game Boy) - 1990
| + | |
- | Mario Teaches Typing (PC and Mac) - 1991
| + | |
- | F-1 Race (Game Boy) - 1991
| + | |
- | SimCity (Super NES) - 1991
| + | |
- | Yoshi (Game Boy) - 1992
| + | |
- | Yoshi (NES) - 1992
| + | |
- | Mario Paint (Super NES) - 1992
| + | |
- | Legend of Zelda: A Link to the Past (Super NES) - 1992
| + | |
- | Super Play Action Football (Super NES) - 1992
| + | |
- | Super Scope 6 LazerBlazer (Super NES) - 1992
| + | |
- | Hotel Mario (CD-I) - 1992
| + | |
- | Mario Is Missing! (NES) - 1993
| + | |
- | Mario Is Missing! (Super NES) - 1993
| + | |
- | Yoshi's Cookie (Super NES) - 1993
| + | |
- | Mario vs. Wario (Super Famicom) - 1993
| + | |
- | Mario's Time Machine (Super NES) - 1993
| + | |
- | Legend of Zelda: Link's Awakening (Game Boy) - 1993*
| + | |
- | Mario's Time Machine (NES) - 1994
| + | |
- | Stunt Race FX (Super NES) - 1994
| + | |
- | Earthbound (Super NES) - 1994
| + | |
- | Super Mario Land 3: Wario Land (Game Boy) - 1994
| + | |
- | Mario's Picross (Game Boy) - 1995
| + | |
- | Mario's Picross 2 (Game Boy) - 1995
| + | |
- | Undake 30 Same Game (Super NES) - 1995
| + | |
- | Donkey Kong Country 2: Diddy's Kong Quest (Super NES) - 1995
| + | |
- | Donkey Kong Land 2 (Game Boy) - 1996
| + | |
- | Pilot Wings 64 (Nintendo 64) - 1996
| + | |
- | Kirby Super Star (Super NES) - 1996
| + | |
- | Legend of Zelda: Link's Awakening DX (Game Boy Color) - 1998*
| + | |
- | F-Zero X (Nintendo 64) – 1998**
| + | |
- | Legend of Zelda: Ocarina of Time (Nintendo 64) – 1998***
| + | |
- | Picross NP Vol. 2 (Super Famicom) - 1999
| + | |
- | Donkey Kong 64 (Nintendo 64) - 1999
| + | |
- | Legend of Zelda: Majora's Mask (Nintendo 64) - 2000*
| + | |
- | Picross NP Vol. 6 (Super Famicom) - 2000
| + | |
- | Luigi's Mansion (Gamecube) - 2001
| + | |
- | Pikmin (Gamecube) - 2001*****
| + | |
- | Pokémon Stadium 2 (Nintendo 64) - 2001
| + | |
- | 1080 Avalance (Gamecube) - 2003******
| + | |
- | WarioWare, Inc.: Mega Microgame$ (Game Boy Advance) - 2003
| + | |
- | Pikmin 2 (Gamecube) - 2004*****
| + | |
- | | + | |
- | * as Tarin
| + | |
- | ** as Mr. EAD
| + | |
- | *** as Talon
| + | |
- | **** as a mask on the back of the Happy Mask Saleman's pack
| + | |
- | ***** as Captain Olimar
| + | |
- | ****** on the bottom of Ricky Winterborn's snowboard
| + | |
- | | + | |
- | (Mario has appeared in more video games than any other video game
| + | |
- | character. Eat your hearts out, Sonic and Mega Man.)
| + | |
| | | |
| == Powers and Abilities== | | == Powers and Abilities== |
- | Note:i dont made this i got from a guide not totally updated
| + | Aside from his iconic jumping ability and super strength(proved in Mario and Luigi Bowser inside story where he lifted more than three tons and played tennis using a meteor as the ball and hammer as a racket), Mario didn't have any special powers, unless he had an [[Item]]. These abilities included hurling fireballs using a [[Fire Flower]], flying using a [[Wing Cap]], growing into a giant with the [[Mega Mushroom]] and even freezing water with an [[Ice Flower]]. |
- | Here's a list of Mario's various power-ed up forms over the years.
| + | |
- | Starred entries indicate that they're also power-ups for Luigi as well.
| + | * Mario's first and trademark ability is his Jump, which allows him to leap high two stories, while doing two flips and a twist. He is the second best jumper in the Mushroom Kingdom, and the first is Luigi, by quite a large margin. He is also capable of several variations, including the Back Flip and the Spin Jump. |
- | Tragically, Luigi has only one power-up of his own: the Vanish Cap in
| + | * Mario is always associated with the element of fire. Mario is an excellent driver, and has skills with many sports. |
- | Super Mario 64 DS.
| + | * Mario has very powerful feet, which have trampled innumerable enemies, toppled Fortresses and even crushed spaceships. When timed correctly, he is able to do this 100 times in a row. |
- |
| + | * In ''[[Super Mario RPG: Legend of the Seven Stars]]'', Mario was able to "transform" into other characters, which came in handy, as he is a silent protagonist. This was not one of his attacks, however. He only used it in a few stories. |
- | - Balloon Mario (Super Mario World)* | + | * Mario can use simple physical attacks, including punching and kicking. |
- | A fairly rare power-up that only appears in a handful of stages, the
| + | * Mario can perform many standard moves in the Mario series, such as the Ground Pound. |
- | Power Balloon puffs Mario up and allows him to float vertically until
| + | * Mario has been shown to be incredibly powerful and strong, almost comparable to that of super-human strength. In ''[[Super Mario 64]]'', he could carry and throw the very large King Bob-omb, despite the king being far larger than him. An even more impressive feat is during the battles with Bowser, Mario can grab him by the tail, spin him around and throw him. Mario spins Bowser around faster the more spins. The more Mario spun, the farther he threw Bowser (he could either throw Bowser a few feet, or well over a hundred feet). His strength was also shown in ''Super Mario Galaxy'', where he could easily stun a Mega Goomba with a Star Spin despite its great size and his ability to knock Bowser around during battles with him. He could also lift Bob-ombs that were his size. In Bowser's Inside Story, he is able to lift and throw a 5 ton(if executed perfectly), morbidly obese Luigi when using the Sweet Basket move among other fantastic feats. |
- | he runs out of hot air. In Super Mario 64 DS, Mario gets all balloony
| + | * Mario has extremely high stamina and can withstand and endure many things such as harsh environments and so on. For instance, in the third Mario and Luigi game, he could withstand the freezing cold within Bowser's stomach or a dark energy blast from the Dark Star when Luigi had a difficult time shaking it off. Mario is very versatile and adapts amazingly fast to his surroundings, being able to go from scorching deserts to freezing snow peaks to the depths of outer-space. |
- | when he touches the Power Flower.
| + | * Mario's first weapons were the Hammer in Donkey Kong and the Fireball in Super Mario Bros. Mario often uses the Hammer as a weapon in Mario RPGs. Mario can, in some games, control fire without a Fire Flower power-up. |
- | Appears in:
| + | * Mario has nine power-ups that allow him to fly; the Raccoon Suit, the Tanooki Suit, the Cape Feather, the Wing Cap, the P-Wing, the P-Balloon, the Bee Mushroom, the Red Star, and the Propeller Mushroom. On The Super Mario Bros. Super Show!, Mario was able to fly even after powering up with a Fire Flower. |
- | - Super Mario World (Super NES) - 1991
| + | * In ''[[Super Mario Bros. 3]]'', Mario had the ability to transform into a Hammer Bro with the ability to throw hammers at his enemies or a Frog which let him swim faster and jump higher. |
- | - Super Mario All-Stars + Super Mario World (Super NES) - 1994
| + | * Mario has three other caps he can wear, the Metal Cap, Wing Cap and Vanish Cap, which turn him into Metal Mario, make him fly and make him invisible, respectively. |
- | - Super Smash Bros Melee (Gamecube) - 2001
| + | * Mario even has his own fighting style. Although he never really uses it in his games, except the Smash Bros. series, he does use the martial arts in a ''Super Mario Bros. 3'' comic. In the comic, while fighting Lemmy Koopa, Mario says, "Good thing I know karate!" In the following panel, Mario jumps many times in a rapid motion, dodging all of Lemmy's attacks with ease. Mario is also has a black belt in Plumb Fu. |
- | - Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002
| + | * In ''Paper Mario: The Thousand-Year Door'', Mario became more paper-like, and could become Flat Mario, Paper Tube Mario, Paper Airplane Mario, and Paper Boat Mario. |
- | - Super Mario 64 DS (Nintendo DS) - 2004
| + | * In ''[[Super Paper Mario]]'', Mario was given the ability to flip between dimensions. |
| + | * In ''[[Super Smash Bros. Brawl]]'', Mario has a special attack called the Mario Finale, although he requires a Smash Ball in order to execute it. |
| + | * Mario is able to hold his breath for a long period of time, as seen in Super Mario Bros. and numerous later games. However, in 3D platformers such as Super Mario 64, Super Mario Sunshine and ''Super Mario Galaxy'', he isn't able to hold his breath for as long. |
| + | * Mario seems to not be bothered by certain temperature levels, even in volcanoes and tundras (although in ''[[Super Mario Sunshine]]'', Mario would take damage without his hat on due to the heat and in ''[[Super Mario 64]]'', Mario would shiver when not moving in snow level). |
| + | * Mario can endure otherwise lethal hits (i.e. Burning, Electrocution, Freezing) several times before being defeated. |
| + | * Mario is very strong. In Super Mario World, he is seen lifting a fortress out of the ground and then throwing it. Also, in various games, he is able to battle brutes such as Donkey Kong and Bowser. |
| + | * In the 2-D games, Mario is shown to run at a fast pace, even fast enough to run up walls. In the opening to ''[[Mario & Sonic at the Olympic Games]]'', Mario is shown to run almost as fast as [[Sonic the Hedgehog]]. |
| | | |
- | - Caped Mario (Super Mario World)*
| + | ==Appearances== |
- | The Cape Feather turns allows Mario to fly with a yellow cape. The
| + | *''[[Donkey Kong]]'' |
- | powers the cape grants are basically enhanced versions of the ones he
| + | *''[[Donkey Kong Jr.]]'' |
- | gained as Raccoon Mario in Super Mario Bros. 3. The cape, for
| + | *''[[Donkey Kong 3]]'' |
- | example, allows Mario more control over his aerial movement.
| + | *''[[Mario Bros]]'' |
- | Appears in:
| + | *''[[Super Mario Bros.]]'' |
- | - Super Mario World (Super NES) - 1991
| + | *''[[Dr. Mario]]'' |
- | - Super Mario All-Stars + Super Mario World (Super NES) - 1994
| + | *''[[Super Smash Bros.: The Lost Levels]]'' |
- | - Super Smash Bros Melee (Gamecube) - 2001
| + | *''[[Super Mario Bros 2]]'' |
- | - Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002
| + | *''[[Super Mario Bros 3]]'' |
| + | *''[[Super Mario Land]]'' |
| + | *''[[Super Mario Land 2: 6 Golden Coins]]'' |
| + | *''[[Super Mario Kart]]'' |
| + | *''[[Super Mario World]]'' |
| + | *''[[Super Mario All-Stars]]'' |
| + | *''[[Super Mario RPG: Legend of the Seven Stars]]'' |
| + | *''[[Paper Mario]]'' |
| + | *''[[Mario Kart 64]]'' |
| + | *''[[Super Mario 64]]'' |
| + | *''[[Mario Party]]'' |
| + | *''[[Mario Party 2]]'' |
| + | *''[[Super Smash Bros.]]'' |
| + | *''[[Mario Party 3]]'' |
| + | *''[[Mario Party Advance]]'' |
| + | *''[[Mario Kart Super Circuit]]'' |
| + | *''[[Super Mario Advance]]'' |
| + | *''[[Super Smash Bros. Melee]]'' |
| + | *''[[Super Mario Advance 2]]'' |
| + | *''[[Super Mario Advance 3]]'' |
| + | *''[[Super Mario Advance 4]]'' |
| + | *''[[Mario & Luigi: Superstar Saga]]'' |
| + | *''[[Mario Party 4]]'' |
| + | *''[[Mario Party 5]]'' |
| + | *''[[Mario Party 6]]'' |
| + | *''[[Mario Party 7]]'' |
| + | *''[[Mario Kart Double Dash!]]'' |
| + | *''[[Luigi's Mansion]]'' |
| + | *''[[Super Mario Sunshine]]'' |
| + | *''[[Paper Mario: The Thousand Year Door]]'' |
| + | *''[[New Super Mario Bros]]'' |
| + | *''[[Mario & Luigi: Partners in Time]]'' |
| + | *''[[Mario Kart DS]]'' |
| + | *''[[Super Mario 64 DS]]'' |
| + | *''[[Super Mario Galaxy]]'' |
| + | *''[[Super Paper Mario]]'' |
| + | *''[[Mario Party 8]]'' |
| + | *''[[Mario Party DS]]'' |
| + | *''[[Mario Super Sluggers]]'' |
| + | *''[[Super Smash Bros. Brawl]]'' |
| + | *''[[Mario & Sonic at the Olympic Games]]'' |
| + | *''[[Mario Kart Wii]]'' |
| + | *''[[Mario Super Sluggers]]'' |
| + | *''[[Mario & Luigi: Bowser's Inside Story]]'' |
| + | *''[[Mario & Sonic at the Winter Olympic Games]]'' |
| + | *''[[New Super Mario Bros. Wii]]'' |
| + | *''[[Super Mario Galaxy 2]]'' |
| + | *''[[Mario Sports Mix]]'' |
| | | |
- | - Fire Mario*
| + | {{MW}} |
- | [also known as Fiery Mario]
| + | [[Category:Characters]] |
- | The Fire Flower. No matter how it looks, it gives Mario the power to
| + | [[Category:Protagonists]] |
- | shoot fireballs. In Super Smash Bros. and Paper Mario, Mario
| + | |
- | actually shoots the fire from the flower itself, whereas in previous
| + | |
- | games he seemed to shoot the fire from the palms of his hands.
| + | |
- | Appears in:
| + | |
- | - Super Mario Bros. (NES) - 1985
| + | |
- | - Versus Super Mario Bros. (Arcade) - 1986
| + | |
- | - Super Mario Bros: The Lost Levels (Famicom) - 1986
| + | |
- | - Super Mario Bros. + Duck Hunt (NES) - 1988
| + | |
- | - Super Mario Bros. + Duck Hunt + World Class Track Meet (NES) - 1990
| + | |
- | - Super Mario Bros. 3 (NES) - 1990
| + | |
- | - Super Mario World (Super NES) - 1991
| + | |
- | - Super Mario Land 2: Six Golden Coins (Game Boy) - 1992
| + | |
- | - Super Mario All-Stars (Super NES) - 1993
| + | |
- | - Super Mario All-Stars + Super Mario World (Super NES) - 1994
| + | |
- | - Super Mario Bros. Deluxe (Game Boy Color) - 1999
| + | |
- | - Super Smash Bros Melee (Gamecube) - 2001
| + | |
- | - Super Mario Bros. (Game Boy Advance) - 2004
| + | |
- | - Super Mario Bros. 2 (Game Boy Advance) - 2004
| + | |
- | | + | |
- | - Frog Mario (Super Mario Bros. 3)*
| + | |
- | The Frog Suit allows Mario to swim with ease in Super Mario Bros.
| + | |
- | 3's underwater levels. On land, however, it's pretty useless.
| + | |
- | Appears in:
| + | |
- | - Super Mario Bros. 3 (NES) - 1990
| + | |
- | - Super Mario All-Stars (Super NES) - 1993
| + | |
- | - Super Mario All-Stars + Super Mario World (Super NES) - 1994
| + | |
- | - Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995
| + | |
- | - Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003
| + | |
- | | + | |
- | - Hammer Bros. Mario (Super Mario Bros. 3)*
| + | |
- | Though he won't look much like any Hammer Bros. I've seen, Mario
| + | |
- | in this form can toss hammers and hide under a protective shell. His
| + | |
- | overalls also get a cool black-and-white color scheme.
| + | |
- | Appears in:
| + | |
- | - Super Mario Bros. 3 (NES) - 1990
| + | |
- | - Super Mario All-Stars (Super NES) - 1993
| + | |
- | - Super Mario All-Stars + Super Mario World (Super NES) - 1994
| + | |
- | - Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995
| + | |
- | - Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003
| + | |
- | | + | |
- | - Invincible Mario*
| + | |
- | Touching the bouncing star makes Mario invincible — only falling
| + | |
- | in a hole can kill him while he's flashing star-style. This power-up
| + | |
- | appears in more Mario games than perhaps any other.
| + | |
- | Appears in:
| + | |
- | - Super Mario Bros. (NES) - 1985
| + | |
- | - Versus Super Mario Bros. (Arcade) - 1986
| + | |
- | - Super Mario Bros: The Lost Levels (Famicom) - 1986
| + | |
- | - Super Mario Bros. + Duck Hunt (NES) - 1988
| + | |
- | - Super Mario Bros. 2 (NES) - 1988
| + | |
- | - Doki Doki Panic (Famicom) - 1988
| + | |
- | - Super Mario Land (Game Boy) - 1989
| + | |
- | - Super Mario Bros. + Duck Hunt + World Class Track Meet (NES) - 1990
| + | |
- | - Super Mario Bros. 3 (NES) - 1990
| + | |
- | - Super Mario World (Super NES) - 1991
| + | |
- | - Super Mario Land 2: Six Golden Coins (Game Boy) - 1992
| + | |
- | - Super Mario Kart (Super NES) - 1992
| + | |
- | - Super Mario All-Stars (Super NES) - 1993
| + | |
- | - Super Mario All-Stars + Super Mario World (Super NES) - 1994
| + | |
- | - Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995
| + | |
- | - Super Mario World 2: Yoshi's Island (Super NES) - 1995
| + | |
- | - Mario Kart 64 (Nintendo 64) - 1997
| + | |
- | - Super Mario Bros. Deluxe (Game Boy Color) - 1999
| + | |
- | - Super Smash Bros. (Nintendo 64) - 1999
| + | |
- | - Super Mario Advance (Game Boy Advance) - 2001
| + | |
- | - Mario Kart: Super Circuit (Game Boy Advance) - 2001
| + | |
- | - Super Smash Bros Melee (Gamecube) - 2001
| + | |
- | - Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002
| + | |
- | - Mario Kart: Double Dash!! (Gamecube) - 2003
| + | |
- | - Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003
| + | |
- | - Super Mario Bros. (Game Boy Advance) - 2004
| + | |
- | - Super Mario Bros. 2 (Game Boy Advance) - 2004
| + | |
- | | + | |
- | - Invisible Mario
| + | |
- | A different special cap allows Mario to become invisible — or at
| + | |
- | least all pixilated enough to allow him to pass through wire screens.
| + | |
- | This power-up appears in Super Mario 64 DS, but only Luigi can use
| + | |
- | it.
| + | |
- | Appears in:
| + | |
- | - Super Mario 64 (Nintendo 64) - 1996
| + | |
- | | + | |
- | - Kuribo's Shoe Mario (Super Mario Bros. 3)*
| + | |
- | My personal favorite of Mario's power-ups, Kurbo's Shoe is also the
| + | |
- | game's rarest. Appearing only in level 5-3, Kuribo's Shoe is a big
| + | |
- | green boot with a wind-up key that Mario can hop inside once he rids
| + | |
- | it of its Goomba master. Incidentally, "Kuribo" is the Japanese name
| + | |
- | for the Goomba.
| + | |
- | Appears in:
| + | |
- | - Super Mario Bros. 3 (NES) - 1990
| + | |
- | - Super Mario All-Stars (Super NES) - 1993
| + | |
- | - Super Mario All-Stars + Super Mario World (Super NES) - 1994
| + | |
- | - Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995
| + | |
- | - Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003
| + | |
- | | + | |
- | - Metal Mario (Super Mario 64)
| + | |
- | Grab that molten metal hat! Encased in liquid metal, Mario becomes
| + | |
- | heavy and strong. This is the first of Mario's powered-up forms to
| + | |
- | become its own character. See the Metal Mario profile for more
| + | |
- | information.
| + | |
- | Appears in:
| + | |
- | - Super Mario 64 (Nintendo 64) - 1996
| + | |
- | | + | |
- | - Rabbit Mario
| + | |
- | A variant on the Raccoon Mario form. When Mario collects a Super
| + | |
- | Carrot, he grows a pair of rabbit ears. Though he can't fly, Rabbit
| + | |
- | Mario can flit his ears to slowly descend to the ground.
| + | |
- | Appears in:
| + | |
- | - Super Mario Land 2: Six Golden Coins (Game Boy) - 1992
| + | |
- | | + | |
- | - Raccoon Mario (Super Mario Bros. 3)*
| + | |
- | The Super Lead grants Mario the unusual ability to grow a raccoon
| + | |
- | tail and ears. The tail can propel Mario into the sky like a furry little
| + | |
- | propeller or swat enemies. The ears, conversely, are just for show.
| + | |
- | Appears in:
| + | |
- | - Super Mario Bros. 3 (NES) - 1990
| + | |
- | - Super Mario All-Stars (Super NES) - 1993
| + | |
- | - Super Mario All-Stars + Super Mario World (Super NES) - 1994
| + | |
- | - Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995
| + | |
- | - Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003
| + | |
- | | + | |
- | - Super Mario*
| + | |
- | Since the days of the original Super Mario Bros., Mario can snag a
| + | |
- | Super Mushroom to become a taller, version of his normal, short-
| + | |
- | statured self. Super Mushrooms, were called "Magic Mushrooms"
| + | |
- | back in the day.
| + | |
- | Appears in:
| + | |
- | - Super Mario Bros. (NES) - 1985
| + | |
- | - Versus Super Mario Bros. (Arcade) - 1986
| + | |
- | - Super Mario Bros: The Lost Levels (Famicom) - 1986
| + | |
- | - Super Mario Bros. + Duck Hunt (NES) - 1988
| + | |
- | - Super Mario Bros. 2 (NES) - 1988
| + | |
- | - Super Mario Land (Game Boy) - 1989
| + | |
- | - Super Mario Bros. + Duck Hunt + World Class Track Meet (NES) - 1990
| + | |
- | - Super Mario Bros. 3 (NES) - 1990
| + | |
- | - Super Mario World (Super NES) - 1991
| + | |
- | - Super Mario Land 2: Six Golden Coins (Game Boy) - 1992
| + | |
- | - Super Mario All-Stars (Super NES) - 1993
| + | |
- | - Super Mario All-Stars + Super Mario World (Super NES) - 1994
| + | |
- | - Super Mario Bros. Deluxe (Game Boy Color) - 1999
| + | |
- | - Super Mario Advance (Game Boy Advance) - 2001
| + | |
- | - Super Smash Bros Melee (Gamecube) - 2001
| + | |
- | - Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002
| + | |
- | - Super Mario Bros. (Game Boy Advance) - 2004
| + | |
- | - Super Mario Bros. 2 (Game Boy Advance) - 2004
| + | |
- | - Super Mario 64 DS (Nintedno DS) - 2004
| + | |
- | | + | |
- | - Superball Flower
| + | |
- | Though the Game Boy's limited palette makes the Super Flower look
| + | |
- | identical to the Fire Flower, you'll know there's a difference. When
| + | |
- | Mario tags this blossom, he throws Superballs, which will bounce
| + | |
- | around the room, killing enemies and collecting coins.
| + | |
- | Appears in:
| + | |
- | - Super Mario Land (Game Boy) - 1989
| + | |
- | | + | |
- | - Tanooki Mario (Super Mario Bros. 3)*
| + | |
- | A power-up among power-ups, if you will. Rather than just ears and a
| + | |
- | tail, the Tanooki Suit is a full raccoon body cover. It basically grants
| + | |
- | Mario the same powers as the Super Leaf, only with the additional
| + | |
- | benefit of allowing Mario to transform into a statue. In this form,
| + | |
- | Mario can escape the notice of enemies or stomp the otherwise un-
| + | |
- | stompable. In Japanese folklore, the tanuki is a raccoon-like spirit
| + | |
- | that can also transform into a statue.
| + | |
- | Appears in:
| + | |
- | - Super Mario Bros. 3 (NES) - 1990
| + | |
- | - Super Mario All-Stars (Super NES) - 1993
| + | |
- | - Super Mario All-Stars + Super Mario World (Super NES) - 1994
| + | |
- | - Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995
| + | |
- | - Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003
| + | |
- | | + | |
- | - Wing Cap Mario
| + | |
- | Mario's hat sprouts wings and he flies with even more aerial freedom
| + | |
- | yet.
| + | |
- | Appears in:
| + | |
- | - Super Mario 64 (Nintendo 64) - 1996
| + | |
- | | + | |
- | ==Appearances==
| + | |
- | *[[Donkey Kong]]
| + | |
- | *[[Donkey Kong Jr]]
| + | |
- | *[[Donkey Kong 3]]
| + | |
- | *[[Donkey Kong]]
| + | |
- | *[[Mario Bros]]
| + | |
- | *[[Super Mario Bros]]
| + | |
- | *[[Dr.Mario]]
| + | |
- | *[[Lost Levels]]
| + | |
- | *[[Super Mario Bros 2]]
| + | |
- | *[[Super Mario Bros 3]]
| + | |
- | *[[Super Mario Land]]
| + | |
- | *[[Super Mario Land 2]]
| + | |
- | *[[Super Mario Kart]]
| + | |
- | *[[Super Mario World]]
| + | |
- | *[[Super Mario All-Stars]]
| + | |
- | *[[Super Mario RPG]]
| + | |
- | *[[Paper Mario]]
| + | |
- | *[[Mario Kart 64]]
| + | |
- | *[[Super Mario 64]]
| + | |
- | *[[Mario Party]]
| + | |
- | *[[Mario Party 2]]
| + | |
- | *[[Mario Party 3]]
| + | |
- | *[[Mario Party Advance]]
| + | |
- | *[[Mario Kart Super Circut]]
| + | |
- | *[[Super Mario Advance]]
| + | |
- | *[[Super Mario Advance 2]]
| + | |
- | *[[Super Mario Advance 3]]
| + | |
- | *[[Super Mario Advance 4]]
| + | |
- | *[[Mario&Luigi:Superstar Saga]]
| + | |
- | *[[Mario Party 4]]
| + | |
- | *[[Mario Party 5]]
| + | |
- | *[[Mario Party 6]]
| + | |
- | *[[Mario Party 7]]
| + | |
- | *[[Mario Kart Double Dash!]]
| + | |
- | *[[Luigi's Mansion]]
| + | |
- | *[[Super Mario Sunshine]]
| + | |
- | *[[Paper Mario:The Thousand Year Door]]
| + | |
- | *[[New Super Mario Bros]]
| + | |
- | *[[Mario&Luigi:Partners in Time]]
| + | |
- | *[[Mario Kart DS]]
| + | |
- | *[[Super Mario 64 DS]]
| + | |
- | *[[Super Mario Galaxy]]
| + | |
- | *[[Super Paper Mario]]
| + | |
- | *[[Mario Party 8]]
| + | |
- | {{MW|[http://www.mariowiki.com/Mario Mario]}}
| + | |
Aside from his iconic jumping ability and super strength(proved in Mario and Luigi Bowser inside story where he lifted more than three tons and played tennis using a meteor as the ball and hammer as a racket), Mario didn't have any special powers, unless he had an Item. These abilities included hurling fireballs using a Fire Flower, flying using a Wing Cap, growing into a giant with the Mega Mushroom and even freezing water with an Ice Flower.