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From Mariopedia

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(History)
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==History==
==History==
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While in the mushroom kingdom,[[Peach|Princess Peach]] was kidnapped by [[Bowser]],a gaint turtle like creature.Mario vowed to resque her,doing so by traveling trough the mushroom kingdom and finally to Bowser's castle,where Mario finally resqued her.This began the tradition of Mario svaing Peach.
+
MARIO MARIO 
 +
[also known as Jumpman, the Great Gonzales]
 +
Occupation: Heroic plumber
 +
First appearance: Donkey Kong (1981)
 +
"It's-a me, Mario!"
 +
 +
If you've reading video game FAQs and still need to read this to find
 +
out who Mario is, you must be from Mars — in fact, a cave in one of
 +
the more remote parts of Mars. But hey. We're not all perfect.
 +
 +
Mario, the Italian stereotype we all know and love today, is the
 +
product of the gaming genius of Nintendo pioneers Shigeru Miyamoto
 +
and Gunpei Yokoi. In the early days of Nintendo's arcade business,
 +
Mr. Yukoi dreamed up a nifty little game where a jump-happy hero
 +
could dodge rolling obstacles and save his sweetheart from a big
 +
brutish bad guy. Donkey Kong, right?
 +
 +
Not yet.
 +
 +
The preliminary Donkey Kong engine originally was designed with
 +
Popeye characters; Mario was originally Popeye, Pauline was Olive
 +
Oyl, and Donkey Kong was supposed to be Bluto. However, Nintendo
 +
couldn't snag the rights to the Popeye characters, so in 1981 the guys
 +
at Nintendo re-designed the game with a different starring trio: a
 +
mustachioed hero, a red-dressed damsel, and a big brutish ape. Only
 +
Donkey Kong had an actual name at this point, though; Mario was
 +
instead referred to as "Jumpman." This proto-Mario was not even a
 +
plumber in his earliest incarnation, but a carpenter. Could the pink
 +
scaffolding Mario climbs to rescue Pauline presumably be some
 +
building Jumpman is working on?
 +
 +
The programming limits of the early video game age dictated
 +
Jumpman's appearance. Hair was hard to animate, so programmers
 +
gave him a hat. Mouths, apparently, were too hard to animate back
 +
then, so Jumpman got a moustache. Those suspenders helped give
 +
Jumpman's body a crude suggestion of arm movement. And sideburns
 +
helped differentiate his ears. Jumpman jumped over endless volleys of
 +
barrels all the way to the game's sequel the following year.
 +
 +
According to video game folklore, it's during this interim that
 +
Nintendo of America president Minoru Arakawa coined the name
 +
"Mario" when he saw Jumpman for the first time. Arakawa decided
 +
Mario bore a resemblance to NOA's landlord Mario Segali. It stuck.
 +
 +
On a side note, Mario's name may also have some relevance in
 +
Japanese as well. In Japanese the word "marui" means "round" or
 +
"ball-like." Those who've played Metroid might remember that the
 +
item that allows Samus to transform into a ball is called the Maru
 +
Mari. Anyway, of the two Mario brothers, Mario is certainly the fatter
 +
and rounder one. But though he already looked portly in his early days,
 +
whether his pudge had any bearing on his name has yet to be verified.
 +
 +
He might have gotten himself a name, but Mario lost his spotlight to
 +
his old nemesis' son in Donkey Kong Jr. in 1982. Donkey Kong now
 +
awaited a rescue in a cage, Mario stood guard with a whip, while DK
 +
Jr. swung from vine to vine to rescue his dad. Quite odd to think of
 +
Mario as the villain, but I guess that's the case sometimes —
 +
especially if your last name is "Koopa" or "Kong" or "the Hedgehog."
 +
 +
Nintendo released another sequel to Donkey Kong in 1983, but this
 +
installment did not star Mario. Instead, a different release that same
 +
year put the "brother" in Mario Bros. with the introduction of Mario's
 +
younger brother Luigi: Mario's sprite with red overalls replaced with
 +
green ones. And yes, Luigi's last name is Mario. So is Mario's. Hence
 +
the name "Mario Bros." In this game, the boys battled monsters — and
 +
each other — in the leaky pipes of the Brooklyn sewers. With
 +
Nintendo's mention of Brooklyn, New York, Mario finally had a
 +
homeland and an explanation for the Italian name… because a lot of
 +
Italian people live in Brooklyn. I think.
 +
 +
(As I mentioned in the Baby Mario section, Mario's status as a
 +
Brooklynite becomes questionable. There's nowhere in the actual text
 +
of any Mario game that specifies Mario as being from Brooklyn. Yet
 +
because that aspect of the character has become such an integral part
 +
of his appearance — thick, black moustache as an Italian-American
 +
man could have —  and his heavily accented speech — what with his
 +
"Mama mias" aplenty — I'd reckon that the Brooklyn origin is canon,
 +
even if it conflicts with the later explanation of where Mario came
 +
from.)
 +
 +
Nintendo also specified Mario as a plumber. Miyamoto has said in an
 +
interview that the he wanted Mario to have a solid, hard-working
 +
occupation.
 +
 +
Anyway, Mario Bros. introduced a slew of gaming elements that
 +
became trademarks of the series. Aside from Luigi's status as Player
 +
Two, Mario Bros. introduced jumping as the brothers' primary method
 +
of attacking their enemies. Fireballs bounced across the playing field
 +
and POW blocks only needed one knock to send enemies tumbling.
 +
Most interestingly, the Koopa Troopa basically made its entrance in
 +
Mario Bros. as the Shellcreeper.
 +
 +
With all the basics pretty well established, Mario made the transition
 +
from the arcade to the Nintendo Entertainment System in 1985. Some
 +
faulty plumbing warped Mario and his brother to the Mushroom
 +
Kingdom just in time to rescue Princess Peach (then Toadstool) from
 +
the clutches of Bowser, the King of the Koopa. On this adventure (and
 +
pretty much every subsequent one) Mario could power-up by snagging
 +
items. Interestingly, this power-up system inferred that Mario's shorter
 +
form was his natural one. Mario started the game little — half the size
 +
of Super Mario. Indeed, Miyamoto has said in interviews that "[the
 +
designers] wanted him to be shorter than the enemy characters and
 +
princesses he rescues."
 +
 +
On another interesting note, the name of the item that changes Mario's
 +
size has changed from what developers originally called it. In the
 +
original Super Mario Bros. instruction manual, they referred to the
 +
item as a "Magic Mushroom." Presumably, since hallucinogenic
 +
mushrooms are sometimes also called that name, Nintendo has since
 +
called the item the "Super Mushroom."
 +
 +
As many players already know, the details surrounding the first
 +
follow-up to Super Mario Bros. are quite complicated.
 +
 +
In 1986, Japanese Nintendo players got what amounts to an extreme
 +
version of the original Super Mario Bros. — the same sprites and
 +
music with only slight modifications. Frustratingly hard levels and the
 +
choice between playing with Mario or Luigi set it apart from its
 +
predecessor, but Nintendo of Japan apparently decided American
 +
players would not be interested in this adventure. Instead, Nintendo
 +
monkeyed with the programming of the 1987 Japanese release Doki
 +
Doki Panic and replaced its heroes — a quaint Arabian family — with
 +
Mario, Luigi, Toad, and Princess Peach. The American version
 +
eventually did hit Japanese shores in 1992 as Super Mario USA; The
 +
Lost Levels was featured on both ubercollection Super Mario All-Stars
 +
in 1993 and Super Mario Deluxe in 1999.
 +
 +
In the American Super Mario Bros. 2, Mario and crew plucked and
 +
chucked turnips at a whole new legion of baddies. The gameplay was
 +
nothing like any previous or subsequent Mario game. Stomping didn't
 +
work in Subcon, the land of Dreams, so heroes had to pull root
 +
vegetables from the ground and kill bad guys with those.
 +
 +
The game's different feel didn't stop with combat techniques. The
 +
backgrounds consisted 8-bit interpretations of palm trees and weird,
 +
ovular clouds. Powering-up meant throwing a red potion on the
 +
ground, which predictably turned into a door, and venturing into a
 +
dreamy, silhouetted subspace. And somehow, the residents of Subcon,
 +
grew rocket ships in the soil next to the turnips and radishes.
 +
 +
Fittingly, Nintendo explained the game's innate weirdness by
 +
explaining the whole thing as a kooky dream Mario has. And while
 +
plunk-and-chuck vegetable warfare vanished from the Marioverse
 +
after Super Mario Bros. 2, a lot of elements remained in the series.
 +
Many of the enemies, notably Bob-Ombs, Pokeys, Shy Guys, and
 +
Birdo, showed up again and again in later games, despite the fact that
 +
the plot of Super Mario Bros. 2 was explained as a dream. Whatever.
 +
 +
With Super Mario Bros. 3, Mario returned to a more standard plan of
 +
attack: jump and stomp. Bowser declares war on the Mushroom
 +
World, the area beyond the Mushroom Kingdom. With the help of
 +
some magical suits, Mario and Luigi set out to stop Bowser and his
 +
seven bratty children. The brothers could transform into a frog, a
 +
Hammer Brother, or a mythical Japanese raccoon. Miyamoto has said
 +
in interviews that he had even considered having Centaur Mario be
 +
one of Mario's possible transformations.
 +
 +
Oddly, even though Super Mario Bros. 3 is the best-selling video game
 +
of all time — 15 million copies worldwide at the time of my writing
 +
this — and was even featured in the 1989 film The Wizard, few
 +
features from this game became regular features in the series.
 +
 +
Mario's animal suits all but vanished — at least until Mario and Luigi:
 +
Superstar Saga, 20003's Game Boy Advance RPG, in which the
 +
brothers fought Tanoombas, freaky Tanooki-mushroom hybrids. The
 +
Koopalings also got pushed to the backburner with the introduction of
 +
the eighth Koopaling, Bowser Jr. Even the iconic raccoon tail got
 +
replaced with the Super Cape in Super Mario World. As far as
 +
enemies, Thwomps and Boos premiered in Super Mario Bros. 3, but
 +
far more of the series' regulars were drawn from Super Mario Bros. 2
 +
or Super Mario World. Odd.
 +
 +
Mario leaped into 16-bit glory in 1991 with Super Mario World, in
 +
which Miyamoto's dreams of Mario riding an animal buddy were
 +
finally realized with the introduction of Yoshi. Yoshi instantly became
 +
a staple of the Mario games, and has since starred a few of his own
 +
games, including Super Mario World 2: Yoshi's Island, which told the
 +
story of Baby Mario's traumatic delivery to his parents.
 +
 +
(For the purposes of this FAQ, Mario and Baby Mario are being
 +
treated as separate characters. To find out why, read Baby Mario's
 +
section.)
 +
 +
Oddly, it was as late as Super Mario World that Mario's onscreen
 +
appearance became finalized, likely since 16-bit games allowed
 +
enough characters on his sprite to reflect what his artwork in the
 +
instruction booklet looked like. Mario's consistently appeared slightly
 +
pudgy, but his clothes changed from game to game during his 8-bit
 +
days.
 +
 +
In Donkey Kong, Mario sported a blue shirt and red overalls — the
 +
opposite of his present outfit. In Super Mario Bros, however, the
 +
mustachioed one wore a green shirt and red overalls. These clothes
 +
never appeared again. His look in Super Mario Bros. 2 matched his
 +
present one, but in Super Mario Bros. 3, Mario's overalls were black.
 +
His look since Super Mario World, however, has stuck.
 +
 +
Mario's last appearance on the Super NES broke tradition by placing
 +
the plucky plumber in his first role playing game. Nintendo teamed up
 +
with Square, the minds behind the RPG juggernaut Final Fantasy
 +
series, to tell the story of Mario's battle with Smithy, the
 +
extraterrestrial forger of weapons. Armed with a hammer, a Koopa
 +
Troopa shell and his trusty stomping boots, Mario fought alongside
 +
Princess Peach, Bowser (!), a puffball named Mallow, and an alien-
 +
animated puppet named Geno. Super Mario RPG also showcased the
 +
first 3-D rendered models for Mario and the rest of his friends.
 +
 +
While Mario starred in game after game on Nintendo's home systems,
 +
he also expanded his universe with a few titles for Nintendo's Game
 +
Boy. Though the Game Boy launched in 1989 with Tetris bundled into
 +
every package, Super Mario land premiered two months later. Mario
 +
visited Sarasaland to rescue Princess Daisy from crazed spaceman
 +
Tatanga. For the first time, Mario incorporated vehicles into his
 +
repertoire of goodies. Although his mini-plane (his "Sky Pop") and
 +
mini-sub (his "Marine Pop") were basically the same machine, two of
 +
Super Mario Land's twelve stages were essentially shooters —
 +
departures from the traditional side-scroller fare.
 +
 +
While Super Mario Land played much like a creamed spinach-colored
 +
version of Super Mario Bros, the second Game Boy game owed much
 +
of its look and feel to Super Mario World. In Super Mario Land 2: Six
 +
Golden Coins, Mario returned from rescuing Princess Daisy to his
 +
home in Mario Land to find that Wario had ganked his castle. While
 +
this plotline never explained where the hell this Mario Land came
 +
from or why Mario had built a castle there, it did introduce Mario's
 +
alterego, the villainous and greedy Wario. Like Yoshi, Wario became
 +
instantly popular and quickly commandeered the Mario Land series.
 +
 +
Losing the portable games to that greasy troll Wario isn't such a loss,
 +
though. As compensation, Mario revolutionized video games with his
 +
premiere in the 3-D world of the Nintendo 64's flagship title, Super
 +
Mario 64. This game was the first 3-D adventure of its type. In it,
 +
Mario could move about arenas in any direction. Other video game
 +
companies mimicked it like crazy.
 +
 +
In Super Mario 64, Mario rescued Princess Peach from the
 +
imprisonment inside her own castle by diving through magical
 +
paintings and explored the worlds inside them. Jumping and stomping
 +
was again central to gameplay, but now Mario could finally punch and
 +
kick his enemies — and send them flying in any direction, no less.
 +
Specially powered hats lent Mario the powers of flight, invisibility,
 +
and…. um... metal.
 +
 +
Most importantly, however, Super Mario 64 marked Charles
 +
Martinet's debut as the plumber's voice. Martinet's vocal work may
 +
verge on stereotypical Italian quips like "Mama mia!" and "It's-a me,
 +
Mario!" but he's been faithfully voicing Mario (as well as Luigi,
 +
Wario, and Waluigi) ever since.
 +
 +
Mario may have tried his newfound fighting prowess against other
 +
Nintendo mascots like Link and Pikachu in Super Smash Bros., but he
 +
bid farewell to the Nintendo 64 in 2001 with Paper Mario (known in
 +
Japan is Paper Mario Story, which reduces to a funny acronym). A
 +
semi-sequel to Super Mario RPG: Legend of the Seven Stars, Mario
 +
again set out to piece the Star Road back together. This RPG, however,
 +
conspicuously lacked any characters from the first game. The rift
 +
caused by Squares decision to develop games for the Sony Playstation
 +
instead of the Nintendo 64 meant none of the cast introduced in Super
 +
Mario RPG could appear, as Square owned the rights to all of them.
 +
 +
Sans Square, Nintendo took Paper Mario in a different direction: flat.
 +
 +
By giving the entire game the look of cut-out characters in a picture
 +
book, Nintendo gave a new twist to the fight between Mario and
 +
Bowser. This time, Mario also had the help of a team of reformed
 +
baddies like Goombario, a Mario-idolizing Goomba, and Bombette,
 +
the cutest little explosive device in the world.
 +
 +
The Nintendo Gamecube debuted in 2001. The launch title, Luigi's
 +
Mansion, featured Mario only in a minor role. Mario showed up again
 +
in Super Smash Bros Melee, but so did nearly every Nintendo
 +
character to get a high score, make a beeping noise, or fall down a
 +
hole.
 +
 +
Mario's first big game for Nintendo's first disc-based system is Super
 +
Mario Sunshine. Essentially, a modification of the Super Mario 64
 +
engine, Mario trades in some of his more acrobatic moves for
 +
F.L.U.D.D. (the Flash Liquidizer Ultra Dousing Device), a
 +
superpowered water pistol designed by the ingenious Dr. E. Gadd.
 +
Super Mario Sunshine unfolds during Mario and Peach's vacation on
 +
the tropical Isle Delfino, so Mario also sports rolled up sleeves and —
 +
with a little work — a Hawaiian shirt and sunglasses.
 +
 +
The Gamecube also brought about a sequel to Paper Mario. Titled
 +
Paper Mario: The Thousand-Year Door, the story sent Mario off to the
 +
dangerous streets of Rogueport, where Peach had recently disappeared.
 +
Left with only an ancient treasure map, Mario trekked all across the
 +
continent in search of the Peach and the fabled Crystal Stars. The
 +
journey include all the typical RPG stops — the jungle, the desert, a
 +
haunted house — but this game took Mario as far as the moon — a
 +
feat a Mario game hasn't attempted since Super Mario Land 2: Six
 +
Golden Coins.
 +
 +
As in the first Paper Mario, a small army of traveling buddies
 +
accompanied Mario on his journey, including revamps of buddies from
 +
the first game — Goombaria, Koops and Bobbery — as well as wholly
 +
new ones — Flurrie, Vivian, Ms. Mowz and an unnamed Baby Yoshi.
 +
The game preserved the paper cut-out aesthetic of the first Paper
 +
Mario and even underscored it by giving Mario special power ups that
 +
allowed him to take advantage of the his paper form: he could roll up
 +
into a cylinder and roll, turn to the side to fit through narrow passages,
 +
fold into a paper airplane or even an origami boat. Though the game's
 +
main villains were the X-Nauts, a tribe of tech-savvy baddies, Mario
 +
eventually had to fight the Shadow Queen, an evil entity bent on
 +
bringing about the apocalypse.
 +
 +
And then between all these adventures, Mario still finds time to drive
 +
in go-kart races, play golf and tennis, and attend some extreme parties.
 +
Whew.
 +
 +
So now you know, you filthy Martian.
 +
 +
(For a list of Wario's various powered-up forms, check the
 +
miscellaneous lists section at the end of the guide.)
 +
 +
***SMASH BROS. TROPHY INFO FOR MARIO***
 +
Known worldwide as Mr. Nintendo, Mario uses his incredible jumping
 +
ability to thwart the evil Bowser time after time. While he's best
 +
known as a hero, Mario has played many roles, including racer, doctor,
 +
golfer, and villain. His tastes have changed over 20 years of gaming;
 +
he long ago swapped the colors of his shirt and overalls.
 +
***SMASH BROS. TROPHY INFO FOR MARIO***
 +
 +
***SMASH BROS. TROPHY INFO FOR RACCOON MARIO***
 +
In Super Mario Bros. 3, Super Leafs caused Mario to grow raccoon
 +
ears and a tail. By sprinting and rapidly wagging the tail, Mario gained
 +
the ability to fly for short periods. Like the Cape in Super Mario
 +
World, the tail also reduced the speed at which he fell, making midair
 +
moves easier. Needless to say, real raccoons were jealous.
 +
***SMASH BROS. TROPHY INFO FOR RACCOON MARIO***
 +
 +
***SMASH BROS. TROPHY INFO FOR MARIO & YOSHI***
 +
Yoshi was first introduced in Super Mario World, and the sight of
 +
Mario riding the helpful character soon became an enduring image.
 +
Despite his Cape, Mario can't fly while astride Yoshi. The pair can
 +
make huge jumps and drift slowly back to earth, though. As a last
 +
resort, Mario could leap off Yoshi's back to safety.
 +
***SMASH BROS. TROPHY INFO FOR MARIO & YOSHI***
 +
 +
***SMASH BROS. TROPHY INFO FOR METAL MARIO***
 +
Mario was in for a surprise the first time he hit a Metal Box in Super
 +
Mario 64. The metal cap that popped out transformed Mario into living
 +
metal, giving him great stamina, a heavy tread, and the ability to walk
 +
underwater. In Super Smash Bros., Metal Mario showed up as an
 +
incredibly stubborn midlevel boss.
 +
***SMASH BROS. TROPHY INFO FOR METAL MARIO***
 +
 +
***SMASH BROS. TROPHY INFO FOR PAPER MARIO***
 +
The Star Rod: Bowser stole it, and Mario wants it back. Bowser vs.
 +
Mario is familiar for Mario aficionados, but Paper Mario is novel.
 +
What this game brings to the 3D polygon-filled gaming world is its art
 +
style: everything is wafer thin! What the visuals lack in realism, they
 +
more than make up for in unique artistry.
 +
***SMASH BROS. TROPHY INFO FOR PAPER MARIO***
 +
 +
MARIO KART: DOUBLE DASH!! DATA:
 +
Partner: Luigi
 +
Personal racecar: The Red Fire
 +
Special weapon: Red Fireballs
 +
 +
Mario's starring roles:
 +
Donkey Kong (Arcade) - 1981
 +
Donkey Kong Jr. (Arcade) - 1982
 +
Donkey Kong (Atari 2600) - 1981
 +
Mario Bros. (Arcade) - 1983
 +
Mario Bros. (Atari 2600) - 1983
 +
Mario Bros. (Atari 5200) - 1983
 +
Mario Bros. (Commodore 64) - 1984
 +
Super Mario Bros. (NES) - 1985
 +
Donkey Kong (NES) -1985
 +
Wrecking Crew (NES) - 1985
 +
Versus Super Mario Bros. (Arcade) - 1986
 +
Super Mario Bros: The Lost Levels (Famicom) - 1986
 +
Mario Bros. (Atari 7200) - 1983
 +
Donkey Kong Jr. (NES) - 1986
 +
Mario Bros. (NES) - 1986
 +
Mario Bros. 2 (Commodore 64) - 1987
 +
Super Mario Bros. + Duck Hunt (NES) - 1988
 +
Return of Mario Bros. (NES) - 1988
 +
Super Mario Bros. 2 (NES) - 1988
 +
Donkey Kong Jr. (Intellivision) - 1988
 +
Donkey Kong Jr. (Colecovision) - 1988
 +
Donkey Kong Jr. (Atari 7800) - 1988
 +
Donkey Kong Classics (NES) - 1988
 +
Super Mario Land (Game Boy) - 1989
 +
Super Mario Bros. + Duck Hunt + World Class Track Meet (NES) - 1990
 +
Super Mario Bros. 3 (NES) - 1990
 +
NES Open Tournament Golf (NES) - 1991
 +
Super Mario World (Super NES) - 1991
 +
Yoshi (Game Boy) - 1992
 +
Yoshi (NES) - 1992
 +
Super Mario Land 2: Six Golden Coins (Game Boy) - 1992
 +
Super Mario Kart (Super NES) - 1992
 +
Super Mario All-Stars (Super NES) - 1993
 +
Yoshi's Safari (Super NES) - 1993
 +
Yoshi's Cookie (Super NES) - 1993
 +
Yoshi's Cookie (Game Boy) - 1993
 +
Yoshi's Cookie (NES) - 1993
 +
Super Mario All-Stars + Super Mario World (Super NES) - 1994
 +
Donkey Kong '94 (Game Boy) - 1994
 +
Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995
 +
Super Mario World 2: Yoshi's Island (Super NES) - 1995
 +
Mario Clash (Virtual Boy) - 1995
 +
Mario's Tennis (Virtual Boy) - 1995
 +
Super Mario RPG: Legend of the Seven Stars (Super NES) - 1996
 +
Excitebike: Bun Bun Mario Battle (Bandai Satellaview-X) - 1996
 +
Excitebike: Bun Bun Mario Battle 2 (Bandai Satellaview-X) - 1996
 +
Super Mario 64 (Nintendo 64) - 1996
 +
Super Mario 64 Shindou Version (Nintendo 64) - 1997
 +
Game & Watch Gallery (Game Boy) - 1997
 +
Mario Kart 64 (Nintendo 64) - 1997
 +
Excitebike: Bun Bun Mario Battle 3 (Bandai Satellaview-X) - 1997
 +
Excitebike: Bun Bun Mario Battle 4 (Bandai Satellaview-X) - 1997
 +
Wrecking Crew '98 (Bandai Satellaview) - 1998
 +
Game & Watch Gallery 2 (Game Boy) - 1998
 +
Super Mario Bros. Deluxe (Game Boy Color) - 1999
 +
Game & Watch Gallery 3 (Game Boy Color) - 1999
 +
Mario Party (Nintendo 64) - 1999
 +
Mario Golf (Nintendo 64) - 1999
 +
Super Smash Bros. (Nintendo 64) - 1999
 +
Mario Golf (Game Boy Color) - 2000
 +
Mario Party 2 (Nintendo 64) - 2000
 +
Mario Tennis (Nintendo 64) - 2000
 +
Paper Mario (Nintendo 64) - 2001
 +
Mario Party 3 (Nintendo 64) - 2001
 +
Super Mario Advance (Game Boy Advance) - 2001
 +
Mario Kart: Super Circuit (Game Boy Advance) - 2001
 +
Super Smash Bros Melee (Gamecube) - 2001
 +
Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002
 +
Super Mario Sunshine (Gamecube) - 2002
 +
Mario Party 4 (Gamecube) - 2002
 +
Game & Watch Gallery 4 (Game Boy Advance) - 2002
 +
Mario Party-e (Game Boy Advance E-Reader) - 2002
 +
Nintendo Puzzle Collection (Gamecube) - 2003
 +
Mario Golf: Toadstool Tour (Gamecube) - 2003
 +
Mario Party 5 (Gamecube) - 2003
 +
Mario Kart: Double Dash!! (Gamecube) - 2003
 +
Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003
 +
Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003
 +
Mario vs. Donkey Kong (Game Boy Advance) - 2004
 +
Super Mario Bros. (Game Boy Advance) - 2004
 +
Super Mario Bros. 2 (Game Boy Advance) - 2004
 +
NBA Street V3 (Gamecube) - 2004
 +
Mario Pinball Land (Game Boy Advance) - 2004
 +
Paper Mario: The Thousand-Year Door (Gamecube) - 2004
 +
Super Mario 64 DS (Nintendo DS) - 2004
 +
Mario Power Tennis (Gamecube) - 2004
 +
Mario Party 6 (Gamecube) - 2004
 +
Mario Golf: Advance Tour (Game Boy Advance) - 2004
 +
Mario Party Advance (Game Boy Advance) - 2005
 +
 +
Other appearances:
 +
Mike Tyson's Punch-Out!! (Arcade) - 1984
 +
Donkey Kong Jr. Math (NES) - 1985
 +
Golf (NES) - 1985
 +
Tennis (NES) - 1985
 +
Pinball (NES) - 1985
 +
Mike Tyson's Punch-Out!! (NES) - 1987
 +
Tetris (NES) - 1989
 +
Alleyway (Game Boy) - 1989
 +
Baseball (Game Boy) - 1989
 +
Earthbound Zero (NES) - 1989
 +
Qix (Game Boy) - 1990
 +
Mario Teaches Typing (PC and Mac) - 1991
 +
F-1 Race (Game Boy) - 1991
 +
SimCity (Super NES) - 1991
 +
Yoshi (Game Boy) - 1992
 +
Yoshi (NES) - 1992
 +
Mario Paint (Super NES) - 1992
 +
Legend of Zelda: A Link to the Past (Super NES) - 1992
 +
Super Play Action Football (Super NES) - 1992
 +
Super Scope 6 LazerBlazer (Super NES) - 1992
 +
Hotel Mario (CD-I) - 1992
 +
Mario Is Missing! (NES) - 1993
 +
Mario Is Missing! (Super NES) - 1993
 +
Yoshi's Cookie (Super NES) - 1993
 +
Mario vs. Wario (Super Famicom) - 1993
 +
Mario's Time Machine (Super NES) - 1993
 +
Legend of Zelda: Link's Awakening (Game Boy) - 1993*
 +
Mario's Time Machine (NES) - 1994
 +
Stunt Race FX (Super NES) - 1994
 +
Earthbound (Super NES) - 1994
 +
Super Mario Land 3: Wario Land (Game Boy) - 1994
 +
Mario's Picross (Game Boy) - 1995
 +
Mario's Picross 2 (Game Boy) - 1995
 +
Undake 30 Same Game (Super NES) - 1995
 +
Donkey Kong Country 2: Diddy's Kong Quest (Super NES) - 1995
 +
Donkey Kong Land 2 (Game Boy) - 1996
 +
Pilot Wings 64 (Nintendo 64) - 1996
 +
Kirby Super Star (Super NES) - 1996
 +
Legend of Zelda: Link's Awakening DX (Game Boy Color) - 1998*
 +
F-Zero X (Nintendo 64) – 1998**
 +
Legend of Zelda: Ocarina of Time (Nintendo 64) – 1998***
 +
Picross NP Vol. 2 (Super Famicom) - 1999
 +
Donkey Kong 64 (Nintendo 64) - 1999
 +
Legend of Zelda: Majora's Mask (Nintendo 64) - 2000*
 +
Picross NP Vol. 6 (Super Famicom) - 2000
 +
Luigi's Mansion (Gamecube) - 2001
 +
Pikmin (Gamecube) - 2001*****
 +
Pokémon Stadium 2 (Nintendo 64) - 2001
 +
1080 Avalance (Gamecube) - 2003******
 +
WarioWare, Inc.: Mega Microgame$ (Game Boy Advance) - 2003
 +
Pikmin 2 (Gamecube) - 2004*****
 +
 +
* as Tarin
 +
** as Mr. EAD
 +
*** as Talon
 +
**** as a mask on the back of the Happy Mask Saleman's pack
 +
***** as Captain Olimar
 +
****** on the bottom of Ricky Winterborn's snowboard
 +
 +
(Mario has appeared in more video games than any other video game
 +
character. Eat your hearts out, Sonic and Mega Man.)
== Powers and Abilities==
== Powers and Abilities==

Revision as of 22:09, 24 February 2007

Mario
Species Human
Status Alive
Pronunciation Marr-ee-oh
Gender Male
Faction Good guys


Super Mario was once a plumber in the town of Brooklyn.

History

MARIO MARIO [also known as Jumpman, the Great Gonzales] Occupation: Heroic plumber First appearance: Donkey Kong (1981)

"It's-a me, Mario!"

If you've reading video game FAQs and still need to read this to find out who Mario is, you must be from Mars — in fact, a cave in one of the more remote parts of Mars. But hey. We're not all perfect.

Mario, the Italian stereotype we all know and love today, is the product of the gaming genius of Nintendo pioneers Shigeru Miyamoto and Gunpei Yokoi. In the early days of Nintendo's arcade business, Mr. Yukoi dreamed up a nifty little game where a jump-happy hero could dodge rolling obstacles and save his sweetheart from a big brutish bad guy. Donkey Kong, right?

Not yet.

The preliminary Donkey Kong engine originally was designed with Popeye characters; Mario was originally Popeye, Pauline was Olive Oyl, and Donkey Kong was supposed to be Bluto. However, Nintendo couldn't snag the rights to the Popeye characters, so in 1981 the guys at Nintendo re-designed the game with a different starring trio: a mustachioed hero, a red-dressed damsel, and a big brutish ape. Only Donkey Kong had an actual name at this point, though; Mario was instead referred to as "Jumpman." This proto-Mario was not even a plumber in his earliest incarnation, but a carpenter. Could the pink scaffolding Mario climbs to rescue Pauline presumably be some building Jumpman is working on?

The programming limits of the early video game age dictated Jumpman's appearance. Hair was hard to animate, so programmers gave him a hat. Mouths, apparently, were too hard to animate back then, so Jumpman got a moustache. Those suspenders helped give Jumpman's body a crude suggestion of arm movement. And sideburns helped differentiate his ears. Jumpman jumped over endless volleys of barrels all the way to the game's sequel the following year.

According to video game folklore, it's during this interim that Nintendo of America president Minoru Arakawa coined the name "Mario" when he saw Jumpman for the first time. Arakawa decided Mario bore a resemblance to NOA's landlord Mario Segali. It stuck.

On a side note, Mario's name may also have some relevance in Japanese as well. In Japanese the word "marui" means "round" or "ball-like." Those who've played Metroid might remember that the item that allows Samus to transform into a ball is called the Maru Mari. Anyway, of the two Mario brothers, Mario is certainly the fatter and rounder one. But though he already looked portly in his early days, whether his pudge had any bearing on his name has yet to be verified.

He might have gotten himself a name, but Mario lost his spotlight to his old nemesis' son in Donkey Kong Jr. in 1982. Donkey Kong now awaited a rescue in a cage, Mario stood guard with a whip, while DK Jr. swung from vine to vine to rescue his dad. Quite odd to think of Mario as the villain, but I guess that's the case sometimes — especially if your last name is "Koopa" or "Kong" or "the Hedgehog."

Nintendo released another sequel to Donkey Kong in 1983, but this installment did not star Mario. Instead, a different release that same year put the "brother" in Mario Bros. with the introduction of Mario's younger brother Luigi: Mario's sprite with red overalls replaced with green ones. And yes, Luigi's last name is Mario. So is Mario's. Hence the name "Mario Bros." In this game, the boys battled monsters — and each other — in the leaky pipes of the Brooklyn sewers. With Nintendo's mention of Brooklyn, New York, Mario finally had a homeland and an explanation for the Italian name… because a lot of Italian people live in Brooklyn. I think.

(As I mentioned in the Baby Mario section, Mario's status as a Brooklynite becomes questionable. There's nowhere in the actual text of any Mario game that specifies Mario as being from Brooklyn. Yet because that aspect of the character has become such an integral part of his appearance — thick, black moustache as an Italian-American man could have — and his heavily accented speech — what with his "Mama mias" aplenty — I'd reckon that the Brooklyn origin is canon, even if it conflicts with the later explanation of where Mario came from.)

Nintendo also specified Mario as a plumber. Miyamoto has said in an interview that the he wanted Mario to have a solid, hard-working occupation.

Anyway, Mario Bros. introduced a slew of gaming elements that became trademarks of the series. Aside from Luigi's status as Player Two, Mario Bros. introduced jumping as the brothers' primary method of attacking their enemies. Fireballs bounced across the playing field and POW blocks only needed one knock to send enemies tumbling. Most interestingly, the Koopa Troopa basically made its entrance in Mario Bros. as the Shellcreeper.

With all the basics pretty well established, Mario made the transition from the arcade to the Nintendo Entertainment System in 1985. Some faulty plumbing warped Mario and his brother to the Mushroom Kingdom just in time to rescue Princess Peach (then Toadstool) from the clutches of Bowser, the King of the Koopa. On this adventure (and pretty much every subsequent one) Mario could power-up by snagging items. Interestingly, this power-up system inferred that Mario's shorter form was his natural one. Mario started the game little — half the size of Super Mario. Indeed, Miyamoto has said in interviews that "[the designers] wanted him to be shorter than the enemy characters and princesses he rescues."

On another interesting note, the name of the item that changes Mario's size has changed from what developers originally called it. In the original Super Mario Bros. instruction manual, they referred to the item as a "Magic Mushroom." Presumably, since hallucinogenic mushrooms are sometimes also called that name, Nintendo has since called the item the "Super Mushroom."

As many players already know, the details surrounding the first follow-up to Super Mario Bros. are quite complicated.

In 1986, Japanese Nintendo players got what amounts to an extreme version of the original Super Mario Bros. — the same sprites and music with only slight modifications. Frustratingly hard levels and the choice between playing with Mario or Luigi set it apart from its predecessor, but Nintendo of Japan apparently decided American players would not be interested in this adventure. Instead, Nintendo monkeyed with the programming of the 1987 Japanese release Doki Doki Panic and replaced its heroes — a quaint Arabian family — with Mario, Luigi, Toad, and Princess Peach. The American version eventually did hit Japanese shores in 1992 as Super Mario USA; The Lost Levels was featured on both ubercollection Super Mario All-Stars in 1993 and Super Mario Deluxe in 1999.

In the American Super Mario Bros. 2, Mario and crew plucked and chucked turnips at a whole new legion of baddies. The gameplay was nothing like any previous or subsequent Mario game. Stomping didn't work in Subcon, the land of Dreams, so heroes had to pull root vegetables from the ground and kill bad guys with those.

The game's different feel didn't stop with combat techniques. The backgrounds consisted 8-bit interpretations of palm trees and weird, ovular clouds. Powering-up meant throwing a red potion on the ground, which predictably turned into a door, and venturing into a dreamy, silhouetted subspace. And somehow, the residents of Subcon, grew rocket ships in the soil next to the turnips and radishes.

Fittingly, Nintendo explained the game's innate weirdness by explaining the whole thing as a kooky dream Mario has. And while plunk-and-chuck vegetable warfare vanished from the Marioverse after Super Mario Bros. 2, a lot of elements remained in the series. Many of the enemies, notably Bob-Ombs, Pokeys, Shy Guys, and Birdo, showed up again and again in later games, despite the fact that the plot of Super Mario Bros. 2 was explained as a dream. Whatever.

With Super Mario Bros. 3, Mario returned to a more standard plan of attack: jump and stomp. Bowser declares war on the Mushroom World, the area beyond the Mushroom Kingdom. With the help of some magical suits, Mario and Luigi set out to stop Bowser and his seven bratty children. The brothers could transform into a frog, a Hammer Brother, or a mythical Japanese raccoon. Miyamoto has said in interviews that he had even considered having Centaur Mario be one of Mario's possible transformations.

Oddly, even though Super Mario Bros. 3 is the best-selling video game of all time — 15 million copies worldwide at the time of my writing this — and was even featured in the 1989 film The Wizard, few features from this game became regular features in the series.

Mario's animal suits all but vanished — at least until Mario and Luigi: Superstar Saga, 20003's Game Boy Advance RPG, in which the brothers fought Tanoombas, freaky Tanooki-mushroom hybrids. The Koopalings also got pushed to the backburner with the introduction of the eighth Koopaling, Bowser Jr. Even the iconic raccoon tail got replaced with the Super Cape in Super Mario World. As far as enemies, Thwomps and Boos premiered in Super Mario Bros. 3, but far more of the series' regulars were drawn from Super Mario Bros. 2 or Super Mario World. Odd.

Mario leaped into 16-bit glory in 1991 with Super Mario World, in which Miyamoto's dreams of Mario riding an animal buddy were finally realized with the introduction of Yoshi. Yoshi instantly became a staple of the Mario games, and has since starred a few of his own games, including Super Mario World 2: Yoshi's Island, which told the story of Baby Mario's traumatic delivery to his parents.

(For the purposes of this FAQ, Mario and Baby Mario are being treated as separate characters. To find out why, read Baby Mario's section.)

Oddly, it was as late as Super Mario World that Mario's onscreen appearance became finalized, likely since 16-bit games allowed enough characters on his sprite to reflect what his artwork in the instruction booklet looked like. Mario's consistently appeared slightly pudgy, but his clothes changed from game to game during his 8-bit days.

In Donkey Kong, Mario sported a blue shirt and red overalls — the opposite of his present outfit. In Super Mario Bros, however, the mustachioed one wore a green shirt and red overalls. These clothes never appeared again. His look in Super Mario Bros. 2 matched his present one, but in Super Mario Bros. 3, Mario's overalls were black. His look since Super Mario World, however, has stuck.

Mario's last appearance on the Super NES broke tradition by placing the plucky plumber in his first role playing game. Nintendo teamed up with Square, the minds behind the RPG juggernaut Final Fantasy series, to tell the story of Mario's battle with Smithy, the extraterrestrial forger of weapons. Armed with a hammer, a Koopa Troopa shell and his trusty stomping boots, Mario fought alongside Princess Peach, Bowser (!), a puffball named Mallow, and an alien- animated puppet named Geno. Super Mario RPG also showcased the first 3-D rendered models for Mario and the rest of his friends.

While Mario starred in game after game on Nintendo's home systems, he also expanded his universe with a few titles for Nintendo's Game Boy. Though the Game Boy launched in 1989 with Tetris bundled into every package, Super Mario land premiered two months later. Mario visited Sarasaland to rescue Princess Daisy from crazed spaceman Tatanga. For the first time, Mario incorporated vehicles into his repertoire of goodies. Although his mini-plane (his "Sky Pop") and mini-sub (his "Marine Pop") were basically the same machine, two of Super Mario Land's twelve stages were essentially shooters — departures from the traditional side-scroller fare.

While Super Mario Land played much like a creamed spinach-colored version of Super Mario Bros, the second Game Boy game owed much of its look and feel to Super Mario World. In Super Mario Land 2: Six Golden Coins, Mario returned from rescuing Princess Daisy to his home in Mario Land to find that Wario had ganked his castle. While this plotline never explained where the hell this Mario Land came from or why Mario had built a castle there, it did introduce Mario's alterego, the villainous and greedy Wario. Like Yoshi, Wario became instantly popular and quickly commandeered the Mario Land series.

Losing the portable games to that greasy troll Wario isn't such a loss, though. As compensation, Mario revolutionized video games with his premiere in the 3-D world of the Nintendo 64's flagship title, Super Mario 64. This game was the first 3-D adventure of its type. In it, Mario could move about arenas in any direction. Other video game companies mimicked it like crazy.

In Super Mario 64, Mario rescued Princess Peach from the imprisonment inside her own castle by diving through magical paintings and explored the worlds inside them. Jumping and stomping was again central to gameplay, but now Mario could finally punch and kick his enemies — and send them flying in any direction, no less. Specially powered hats lent Mario the powers of flight, invisibility, and…. um... metal.

Most importantly, however, Super Mario 64 marked Charles Martinet's debut as the plumber's voice. Martinet's vocal work may verge on stereotypical Italian quips like "Mama mia!" and "It's-a me, Mario!" but he's been faithfully voicing Mario (as well as Luigi, Wario, and Waluigi) ever since.

Mario may have tried his newfound fighting prowess against other Nintendo mascots like Link and Pikachu in Super Smash Bros., but he bid farewell to the Nintendo 64 in 2001 with Paper Mario (known in Japan is Paper Mario Story, which reduces to a funny acronym). A semi-sequel to Super Mario RPG: Legend of the Seven Stars, Mario again set out to piece the Star Road back together. This RPG, however, conspicuously lacked any characters from the first game. The rift caused by Squares decision to develop games for the Sony Playstation instead of the Nintendo 64 meant none of the cast introduced in Super Mario RPG could appear, as Square owned the rights to all of them.

Sans Square, Nintendo took Paper Mario in a different direction: flat.

By giving the entire game the look of cut-out characters in a picture book, Nintendo gave a new twist to the fight between Mario and Bowser. This time, Mario also had the help of a team of reformed baddies like Goombario, a Mario-idolizing Goomba, and Bombette, the cutest little explosive device in the world.

The Nintendo Gamecube debuted in 2001. The launch title, Luigi's Mansion, featured Mario only in a minor role. Mario showed up again in Super Smash Bros Melee, but so did nearly every Nintendo character to get a high score, make a beeping noise, or fall down a hole.

Mario's first big game for Nintendo's first disc-based system is Super Mario Sunshine. Essentially, a modification of the Super Mario 64 engine, Mario trades in some of his more acrobatic moves for F.L.U.D.D. (the Flash Liquidizer Ultra Dousing Device), a superpowered water pistol designed by the ingenious Dr. E. Gadd. Super Mario Sunshine unfolds during Mario and Peach's vacation on the tropical Isle Delfino, so Mario also sports rolled up sleeves and — with a little work — a Hawaiian shirt and sunglasses.

The Gamecube also brought about a sequel to Paper Mario. Titled Paper Mario: The Thousand-Year Door, the story sent Mario off to the dangerous streets of Rogueport, where Peach had recently disappeared. Left with only an ancient treasure map, Mario trekked all across the continent in search of the Peach and the fabled Crystal Stars. The journey include all the typical RPG stops — the jungle, the desert, a haunted house — but this game took Mario as far as the moon — a feat a Mario game hasn't attempted since Super Mario Land 2: Six Golden Coins.

As in the first Paper Mario, a small army of traveling buddies accompanied Mario on his journey, including revamps of buddies from the first game — Goombaria, Koops and Bobbery — as well as wholly new ones — Flurrie, Vivian, Ms. Mowz and an unnamed Baby Yoshi. The game preserved the paper cut-out aesthetic of the first Paper Mario and even underscored it by giving Mario special power ups that allowed him to take advantage of the his paper form: he could roll up into a cylinder and roll, turn to the side to fit through narrow passages, fold into a paper airplane or even an origami boat. Though the game's main villains were the X-Nauts, a tribe of tech-savvy baddies, Mario eventually had to fight the Shadow Queen, an evil entity bent on bringing about the apocalypse.

And then between all these adventures, Mario still finds time to drive in go-kart races, play golf and tennis, and attend some extreme parties. Whew.

So now you know, you filthy Martian.

(For a list of Wario's various powered-up forms, check the miscellaneous lists section at the end of the guide.)

      • SMASH BROS. TROPHY INFO FOR MARIO***

Known worldwide as Mr. Nintendo, Mario uses his incredible jumping ability to thwart the evil Bowser time after time. While he's best known as a hero, Mario has played many roles, including racer, doctor, golfer, and villain. His tastes have changed over 20 years of gaming; he long ago swapped the colors of his shirt and overalls.

      • SMASH BROS. TROPHY INFO FOR MARIO***
      • SMASH BROS. TROPHY INFO FOR RACCOON MARIO***

In Super Mario Bros. 3, Super Leafs caused Mario to grow raccoon ears and a tail. By sprinting and rapidly wagging the tail, Mario gained the ability to fly for short periods. Like the Cape in Super Mario World, the tail also reduced the speed at which he fell, making midair moves easier. Needless to say, real raccoons were jealous.

      • SMASH BROS. TROPHY INFO FOR RACCOON MARIO***
      • SMASH BROS. TROPHY INFO FOR MARIO & YOSHI***

Yoshi was first introduced in Super Mario World, and the sight of Mario riding the helpful character soon became an enduring image. Despite his Cape, Mario can't fly while astride Yoshi. The pair can make huge jumps and drift slowly back to earth, though. As a last resort, Mario could leap off Yoshi's back to safety.

      • SMASH BROS. TROPHY INFO FOR MARIO & YOSHI***
      • SMASH BROS. TROPHY INFO FOR METAL MARIO***

Mario was in for a surprise the first time he hit a Metal Box in Super Mario 64. The metal cap that popped out transformed Mario into living metal, giving him great stamina, a heavy tread, and the ability to walk underwater. In Super Smash Bros., Metal Mario showed up as an incredibly stubborn midlevel boss.

      • SMASH BROS. TROPHY INFO FOR METAL MARIO***
      • SMASH BROS. TROPHY INFO FOR PAPER MARIO***

The Star Rod: Bowser stole it, and Mario wants it back. Bowser vs. Mario is familiar for Mario aficionados, but Paper Mario is novel. What this game brings to the 3D polygon-filled gaming world is its art style: everything is wafer thin! What the visuals lack in realism, they more than make up for in unique artistry.

      • SMASH BROS. TROPHY INFO FOR PAPER MARIO***

MARIO KART: DOUBLE DASH!! DATA: Partner: Luigi Personal racecar: The Red Fire Special weapon: Red Fireballs

Mario's starring roles: Donkey Kong (Arcade) - 1981 Donkey Kong Jr. (Arcade) - 1982 Donkey Kong (Atari 2600) - 1981 Mario Bros. (Arcade) - 1983 Mario Bros. (Atari 2600) - 1983 Mario Bros. (Atari 5200) - 1983 Mario Bros. (Commodore 64) - 1984 Super Mario Bros. (NES) - 1985 Donkey Kong (NES) -1985 Wrecking Crew (NES) - 1985 Versus Super Mario Bros. (Arcade) - 1986 Super Mario Bros: The Lost Levels (Famicom) - 1986 Mario Bros. (Atari 7200) - 1983 Donkey Kong Jr. (NES) - 1986 Mario Bros. (NES) - 1986 Mario Bros. 2 (Commodore 64) - 1987 Super Mario Bros. + Duck Hunt (NES) - 1988 Return of Mario Bros. (NES) - 1988 Super Mario Bros. 2 (NES) - 1988 Donkey Kong Jr. (Intellivision) - 1988 Donkey Kong Jr. (Colecovision) - 1988 Donkey Kong Jr. (Atari 7800) - 1988 Donkey Kong Classics (NES) - 1988 Super Mario Land (Game Boy) - 1989 Super Mario Bros. + Duck Hunt + World Class Track Meet (NES) - 1990 Super Mario Bros. 3 (NES) - 1990 NES Open Tournament Golf (NES) - 1991 Super Mario World (Super NES) - 1991 Yoshi (Game Boy) - 1992 Yoshi (NES) - 1992 Super Mario Land 2: Six Golden Coins (Game Boy) - 1992 Super Mario Kart (Super NES) - 1992 Super Mario All-Stars (Super NES) - 1993 Yoshi's Safari (Super NES) - 1993 Yoshi's Cookie (Super NES) - 1993 Yoshi's Cookie (Game Boy) - 1993 Yoshi's Cookie (NES) - 1993 Super Mario All-Stars + Super Mario World (Super NES) - 1994 Donkey Kong '94 (Game Boy) - 1994 Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995 Super Mario World 2: Yoshi's Island (Super NES) - 1995 Mario Clash (Virtual Boy) - 1995 Mario's Tennis (Virtual Boy) - 1995 Super Mario RPG: Legend of the Seven Stars (Super NES) - 1996 Excitebike: Bun Bun Mario Battle (Bandai Satellaview-X) - 1996 Excitebike: Bun Bun Mario Battle 2 (Bandai Satellaview-X) - 1996 Super Mario 64 (Nintendo 64) - 1996 Super Mario 64 Shindou Version (Nintendo 64) - 1997 Game & Watch Gallery (Game Boy) - 1997 Mario Kart 64 (Nintendo 64) - 1997 Excitebike: Bun Bun Mario Battle 3 (Bandai Satellaview-X) - 1997 Excitebike: Bun Bun Mario Battle 4 (Bandai Satellaview-X) - 1997 Wrecking Crew '98 (Bandai Satellaview) - 1998 Game & Watch Gallery 2 (Game Boy) - 1998 Super Mario Bros. Deluxe (Game Boy Color) - 1999 Game & Watch Gallery 3 (Game Boy Color) - 1999 Mario Party (Nintendo 64) - 1999 Mario Golf (Nintendo 64) - 1999 Super Smash Bros. (Nintendo 64) - 1999 Mario Golf (Game Boy Color) - 2000 Mario Party 2 (Nintendo 64) - 2000 Mario Tennis (Nintendo 64) - 2000 Paper Mario (Nintendo 64) - 2001 Mario Party 3 (Nintendo 64) - 2001 Super Mario Advance (Game Boy Advance) - 2001 Mario Kart: Super Circuit (Game Boy Advance) - 2001 Super Smash Bros Melee (Gamecube) - 2001 Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002 Super Mario Sunshine (Gamecube) - 2002 Mario Party 4 (Gamecube) - 2002 Game & Watch Gallery 4 (Game Boy Advance) - 2002 Mario Party-e (Game Boy Advance E-Reader) - 2002 Nintendo Puzzle Collection (Gamecube) - 2003 Mario Golf: Toadstool Tour (Gamecube) - 2003 Mario Party 5 (Gamecube) - 2003 Mario Kart: Double Dash!! (Gamecube) - 2003 Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003 Mario and Luigi: Superstar Saga (Game Boy Advance) - 2003 Mario vs. Donkey Kong (Game Boy Advance) - 2004 Super Mario Bros. (Game Boy Advance) - 2004 Super Mario Bros. 2 (Game Boy Advance) - 2004 NBA Street V3 (Gamecube) - 2004 Mario Pinball Land (Game Boy Advance) - 2004 Paper Mario: The Thousand-Year Door (Gamecube) - 2004 Super Mario 64 DS (Nintendo DS) - 2004 Mario Power Tennis (Gamecube) - 2004 Mario Party 6 (Gamecube) - 2004 Mario Golf: Advance Tour (Game Boy Advance) - 2004 Mario Party Advance (Game Boy Advance) - 2005

Other appearances: Mike Tyson's Punch-Out!! (Arcade) - 1984 Donkey Kong Jr. Math (NES) - 1985 Golf (NES) - 1985 Tennis (NES) - 1985 Pinball (NES) - 1985 Mike Tyson's Punch-Out!! (NES) - 1987 Tetris (NES) - 1989 Alleyway (Game Boy) - 1989 Baseball (Game Boy) - 1989 Earthbound Zero (NES) - 1989 Qix (Game Boy) - 1990 Mario Teaches Typing (PC and Mac) - 1991 F-1 Race (Game Boy) - 1991 SimCity (Super NES) - 1991 Yoshi (Game Boy) - 1992 Yoshi (NES) - 1992 Mario Paint (Super NES) - 1992 Legend of Zelda: A Link to the Past (Super NES) - 1992 Super Play Action Football (Super NES) - 1992 Super Scope 6 LazerBlazer (Super NES) - 1992 Hotel Mario (CD-I) - 1992 Mario Is Missing! (NES) - 1993 Mario Is Missing! (Super NES) - 1993 Yoshi's Cookie (Super NES) - 1993 Mario vs. Wario (Super Famicom) - 1993 Mario's Time Machine (Super NES) - 1993 Legend of Zelda: Link's Awakening (Game Boy) - 1993* Mario's Time Machine (NES) - 1994 Stunt Race FX (Super NES) - 1994 Earthbound (Super NES) - 1994 Super Mario Land 3: Wario Land (Game Boy) - 1994 Mario's Picross (Game Boy) - 1995 Mario's Picross 2 (Game Boy) - 1995 Undake 30 Same Game (Super NES) - 1995 Donkey Kong Country 2: Diddy's Kong Quest (Super NES) - 1995 Donkey Kong Land 2 (Game Boy) - 1996 Pilot Wings 64 (Nintendo 64) - 1996 Kirby Super Star (Super NES) - 1996 Legend of Zelda: Link's Awakening DX (Game Boy Color) - 1998* F-Zero X (Nintendo 64) – 1998** Legend of Zelda: Ocarina of Time (Nintendo 64) – 1998*** Picross NP Vol. 2 (Super Famicom) - 1999 Donkey Kong 64 (Nintendo 64) - 1999 Legend of Zelda: Majora's Mask (Nintendo 64) - 2000* Picross NP Vol. 6 (Super Famicom) - 2000 Luigi's Mansion (Gamecube) - 2001 Pikmin (Gamecube) - 2001***** Pokémon Stadium 2 (Nintendo 64) - 2001 1080 Avalance (Gamecube) - 2003****** WarioWare, Inc.: Mega Microgame$ (Game Boy Advance) - 2003 Pikmin 2 (Gamecube) - 2004*****

  • as Tarin
    • as Mr. EAD
      • as Talon
        • as a mask on the back of the Happy Mask Saleman's pack
          • as Captain Olimar
            • on the bottom of Ricky Winterborn's snowboard

(Mario has appeared in more video games than any other video game character. Eat your hearts out, Sonic and Mega Man.)

Powers and Abilities

Note:i dont made this i got from a guide not totally updated Here's a list of Mario's various power-ed up forms over the years. Starred entries indicate that they're also power-ups for Luigi as well. Tragically, Luigi has only one power-up of his own: the Vanish Cap in Super Mario 64 DS.

- Balloon Mario (Super Mario World)*

 A fairly rare power-up that only appears in a handful of stages, the 
 Power Balloon puffs Mario up and allows him to float vertically until 
 he runs out of hot air. In Super Mario 64 DS, Mario gets all balloony 
 when he touches the Power Flower.
 Appears in:
 - Super Mario World (Super NES) - 1991
 - Super Mario All-Stars + Super Mario World (Super NES) - 1994
 - Super Smash Bros Melee (Gamecube) - 2001
 - Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002
 - Super Mario 64 DS (Nintendo DS) - 2004

- Caped Mario (Super Mario World)*

 The Cape Feather turns allows Mario to fly with a yellow cape. The 
 powers the cape grants are basically enhanced versions of the ones he 
 gained as Raccoon Mario in Super Mario Bros. 3. The cape, for 
 example, allows Mario more control over his aerial movement.
 Appears in:
 - Super Mario World (Super NES) - 1991
 - Super Mario All-Stars + Super Mario World (Super NES) - 1994
 - Super Smash Bros Melee (Gamecube) - 2001
 - Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002

- Fire Mario*

 [also known as Fiery Mario]
 The Fire Flower. No matter how it looks, it gives Mario the power to 
 shoot fireballs. In Super Smash Bros. and Paper Mario, Mario 
 actually shoots the fire from the flower itself, whereas in previous 
 games he seemed to shoot the fire from the palms of his hands.
 Appears in:
 - Super Mario Bros. (NES) - 1985
 - Versus Super Mario Bros. (Arcade) - 1986
 - Super Mario Bros: The Lost Levels (Famicom) - 1986
 - Super Mario Bros. + Duck Hunt (NES) - 1988
 - Super Mario Bros. + Duck Hunt + World Class Track Meet (NES) - 1990
 - Super Mario Bros. 3 (NES) - 1990
 - Super Mario World (Super NES) - 1991
 - Super Mario Land 2: Six Golden Coins (Game Boy) - 1992
 - Super Mario All-Stars (Super NES) - 1993
 - Super Mario All-Stars + Super Mario World (Super NES) - 1994
 - Super Mario Bros. Deluxe (Game Boy Color) - 1999
 - Super Smash Bros Melee (Gamecube) - 2001
 - Super Mario Bros. (Game Boy Advance) - 2004
 - Super Mario Bros. 2 (Game Boy Advance) - 2004

- Frog Mario (Super Mario Bros. 3)*

 The Frog Suit allows Mario to swim with ease in Super Mario Bros. 
 3's underwater levels. On land, however, it's pretty useless.
 Appears in:
 - Super Mario Bros. 3 (NES) - 1990
 - Super Mario All-Stars (Super NES) - 1993
 - Super Mario All-Stars + Super Mario World (Super NES) - 1994
 - Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995
 - Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003

- Hammer Bros. Mario (Super Mario Bros. 3)*

 Though he won't look much like any Hammer Bros. I've seen, Mario   
 in this form can toss hammers and hide under a protective shell. His 
 overalls also get a cool black-and-white color scheme.
 Appears in:
 - Super Mario Bros. 3 (NES) - 1990
 - Super Mario All-Stars (Super NES) - 1993
 - Super Mario All-Stars + Super Mario World (Super NES) - 1994
 - Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995
 - Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003

- Invincible Mario*

 Touching the bouncing star makes Mario invincible — only falling 
 in a hole can kill him while he's flashing star-style. This power-up 
 appears in more Mario games than perhaps any other.
 Appears in:
 - Super Mario Bros. (NES) - 1985
 - Versus Super Mario Bros. (Arcade) - 1986
 - Super Mario Bros: The Lost Levels (Famicom) - 1986
 - Super Mario Bros. + Duck Hunt (NES) - 1988
 - Super Mario Bros. 2 (NES) - 1988
 - Doki Doki Panic (Famicom) - 1988
 - Super Mario Land (Game Boy) - 1989
 - Super Mario Bros. + Duck Hunt + World Class Track Meet (NES) - 1990
 - Super Mario Bros. 3 (NES) - 1990
 - Super Mario World (Super NES) - 1991
 - Super Mario Land 2: Six Golden Coins (Game Boy) - 1992
 - Super Mario Kart (Super NES) - 1992
 - Super Mario All-Stars (Super NES) - 1993
 - Super Mario All-Stars + Super Mario World (Super NES) - 1994
 - Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995
 - Super Mario World 2: Yoshi's Island (Super NES) - 1995
 - Mario Kart 64 (Nintendo 64) - 1997
 - Super Mario Bros. Deluxe (Game Boy Color) - 1999
 - Super Smash Bros. (Nintendo 64) - 1999
 - Super Mario Advance (Game Boy Advance) - 2001
 - Mario Kart: Super Circuit (Game Boy Advance) - 2001
 - Super Smash Bros Melee (Gamecube) - 2001
 - Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002
 - Mario Kart: Double Dash!! (Gamecube) - 2003
 - Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003
 - Super Mario Bros. (Game Boy Advance) - 2004
 - Super Mario Bros. 2 (Game Boy Advance) - 2004

- Invisible Mario

 A different special cap allows Mario to become invisible — or at 
 least all pixilated enough to allow him to pass through wire screens. 
 This power-up appears in Super Mario 64 DS, but only Luigi can use 
 it.
 Appears in:
 - Super Mario 64 (Nintendo 64) - 1996

- Kuribo's Shoe Mario (Super Mario Bros. 3)*

 My personal favorite of Mario's power-ups, Kurbo's Shoe is also the 
 game's rarest. Appearing only in level 5-3, Kuribo's Shoe is a big 
 green boot with a wind-up key that Mario can hop inside once he rids 
 it of its Goomba master. Incidentally, "Kuribo" is the Japanese name 
 for the Goomba.
 Appears in:
 - Super Mario Bros. 3 (NES) - 1990
 - Super Mario All-Stars (Super NES) - 1993
 - Super Mario All-Stars + Super Mario World (Super NES) - 1994
 - Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995
 - Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003

- Metal Mario (Super Mario 64)

 Grab that molten metal hat! Encased in liquid metal, Mario becomes 
 heavy and strong. This is the first of Mario's powered-up forms to 
 become its own character. See the Metal Mario profile for more 
 information. 
 Appears in:
 - Super Mario 64 (Nintendo 64) - 1996

- Rabbit Mario

 A variant on the Raccoon Mario form. When Mario collects a Super 
 Carrot, he grows a pair of rabbit ears. Though he can't fly, Rabbit 
 Mario can flit his ears to slowly descend to the ground.
 Appears in:
 - Super Mario Land 2: Six Golden Coins (Game Boy) - 1992

- Raccoon Mario (Super Mario Bros. 3)*

 The Super Lead grants Mario the unusual ability to grow a raccoon  
 tail and ears. The tail can propel Mario into the sky like a furry little 
 propeller or swat enemies. The ears, conversely, are just for show.
 Appears in:
 - Super Mario Bros. 3 (NES) - 1990
 - Super Mario All-Stars (Super NES) - 1993
 - Super Mario All-Stars + Super Mario World (Super NES) - 1994
 - Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995
 - Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003

- Super Mario*

 Since the days of the original Super Mario Bros., Mario can snag a 
 Super Mushroom to become a taller, version of his normal, short-
 statured self. Super Mushrooms, were called "Magic Mushrooms" 
 back in the day.
 Appears in:
 - Super Mario Bros. (NES) - 1985
 - Versus Super Mario Bros. (Arcade) - 1986
 - Super Mario Bros: The Lost Levels (Famicom) - 1986
 - Super Mario Bros. + Duck Hunt (NES) - 1988
 - Super Mario Bros. 2 (NES) - 1988
 - Super Mario Land (Game Boy) - 1989
 - Super Mario Bros. + Duck Hunt + World Class Track Meet (NES) - 1990
 - Super Mario Bros. 3 (NES) - 1990
 - Super Mario World (Super NES) - 1991
 - Super Mario Land 2: Six Golden Coins (Game Boy) - 1992
 - Super Mario All-Stars (Super NES) - 1993
 - Super Mario All-Stars + Super Mario World (Super NES) - 1994
 - Super Mario Bros. Deluxe (Game Boy Color) - 1999
 - Super Mario Advance (Game Boy Advance) - 2001
 - Super Smash Bros Melee (Gamecube) - 2001
 - Super Mario Advance 2: Super Mario World (Game Boy Advance) - 2002
 - Super Mario Bros. (Game Boy Advance) - 2004
 - Super Mario Bros. 2 (Game Boy Advance) - 2004
 - Super Mario 64 DS (Nintedno DS) - 2004

- Superball Flower

 Though the Game Boy's limited palette makes the Super Flower look 
 identical to the Fire Flower, you'll know there's a difference. When 
 Mario tags this blossom, he throws Superballs, which will bounce 
 around the room, killing enemies and collecting coins.
 Appears in:
 - Super Mario Land (Game Boy) - 1989

- Tanooki Mario (Super Mario Bros. 3)*

 A power-up among power-ups, if you will. Rather than just ears and a  
 tail, the Tanooki Suit is a full raccoon body cover. It basically grants 
 Mario the same powers as the Super Leaf, only with the additional 
 benefit of allowing Mario to transform into a statue. In this form, 
 Mario can escape the notice of enemies or stomp the otherwise un-
 stompable. In Japanese folklore, the tanuki is a raccoon-like spirit 
 that can also transform into a statue.
 Appears in:
 - Super Mario Bros. 3 (NES) - 1990
 - Super Mario All-Stars (Super NES) - 1993
 - Super Mario All-Stars + Super Mario World (Super NES) - 1994
 - Bandai Satellaview Super Mario Bros. 3 (Bandai Satellaview) - 1995
 - Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance) - 2003

- Wing Cap Mario

 Mario's hat sprouts wings and he flies with even more aerial freedom 
 yet.
 Appears in:
 - Super Mario 64 (Nintendo 64) - 1996

Appearances

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