Statistics

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Revision as of 07:22, 8 January 2008 by Admin (Talk | contribs)
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Statistics for animals, NPC’s, and all kinds of miscellaneous rules like carrying capacity will eventually be here. For now, just enjoy this thing about size categories

Objects with no moving or fragile parts are considered to be two sizes larger for the purpose of damaging them.

Every two size categories of difference causes one automatic success on Body rolls and -1 die on all Agility and Dexterity rolls for the larger creature, and one automatic success on Stealth and Awareness rolls for the smaller creature. Every three size categories of difference causes damage dealt by the larger creature to double and damage dealt by the smaller creature to be halved (round down to the nearest health level). Size categories with both animate and inanimate examples are presented here:

-8 Bacteria

-7 Mite

-6 Mosquito

-5 Horsefly, ring

-4 Hummingbird, wallet

-3 Raven, purse

-2 Bobcat, fox, backpack

-1 Coyote, chair

0 Human, trash can

1 Kangaroo, refrigerator, golf cart

2 Cow, bear, car

3 Hippopotamus, SUV

4 Elephant, semi

5 Blue whale

6 Kraken

7 Tornado

8

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