Sidereal Charms
From Logoscreation
Contents |
[edit] Sidereal Charms
[edit] Chosen of Journeys Abilities
[edit] Resistance
[edit] Ride
[edit] Sail
[edit] Survival
[edit] Thrown
[edit] Chosen of Serenity Abilities
[edit] Craft
[edit] Dodge
[edit] Linguistics
[edit] Performance
[edit] Socialize
[edit] Chosen of Battles Abilities
[edit] Archery
[edit] Athletics
[edit] Melee
[edit] Presence
[edit] War
[edit] Chosen of Secrets Abilities
[edit] Investigation
[edit] Larceny
[edit] Lore
[edit] Occult
[edit] Stealth
[edit] Chosen of Endings Abilities
[edit] Awareness
[edit] Bureaucracy
[edit] Integrity
[edit] Martial Arts
[edit] Hidden Hand of the Maidens Technique
Cost: 3m
Type: Simple (Speed 5)
Keywords: Combo-OK, Obvious
Duration: Instant
Minimum MA: 5
Minimum Essence: 2
Prerequisites: Any Martial Arts Excellency
The Sidereal mastery of the martial arts is both refined and subtle, allowing them to direct attacks by their Essence alone, exerting their will to attack rather than their body. This charm allows the Sidereal to make a Martial Arts attack against any opponent within their (Essence x 8) yards. This attack is treated in all ways as a normal Martial Arts attack, and can be made using applicable MA and form weapons (which appear to be controlled by the Sidereal as by telekinesis). Clinch attacks initiated by this charm still require the Sidereal's full concentration, causing him to lose his DV as normal for a clinch.
At Essence 3, clinches initiated by this charm no longer affect the Sidereal's DV. At Essence 4, the Sidereal may spend 1 willpower when activating this charm to extend its effects to all Martial Arts attacks made for the rest of the scene.
[edit] Secret Breath of Essence Prana
Cost: -
Type: Permanent
Keywords: -
Duration: -
Minimum MA: 5
Minimum Essence: 3
Prerequisites: Hidden Hand of the Maidens Technique
Though their skill in the Martial Arts is unparalleled, secrecy is by far the greatest weapon of the Sidereal Exalted. This charm removes the Obvious keyword from Hidden Hand of the Maidens Technique. In addition, the first attack made with a form or MA weapon using Hidden Hand, and all punch, kick or clinch attacks made with Hidden Hand are considered unexpected.