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| - | S = Solar Charm<br>
| + | [[Solar Charms]]<br> |
| - | L = Lunar Charm<br>
| + | [[Abyssal Charms]]<br> |
| - | D = Dragon-Blooded Charm<br>
| + | [[Dragon-Blooded Charms]]<br> |
| - | Si = Sidereal Charm<br>
| + | [[Sidereal Charms]]<br> |
| - | A = Abyssal Charm<br>
| + | [[Lunar Charms]]<br> |
| - | Al = Alchemical Charm<br>
| + | [[Spirit Charms]]<br> |
| - | Sp = Spirit Charm<br>
| + | [[Martial Arts Charms]]<br> |
| - | FF = Fair Folk Charm<br>
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| - | = Solars, Sidereals, DBs and other Ability based charms =
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| - | == Archery ==
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| - | == Martial Arts ==
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| - | '''Plowshares to Swords Understanding''' (S)<br>
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| - | ''Cost:'' -<br>
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| - | ''Type:'' Permanent<br>
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| - | ''Minimum Martial Arts:'' 5<br>
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| - | ''Minimum Essence:'' 2<br>
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| - | ''Prerequisites:'' Solar Hero Form<br>
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| - | As the Lawgiver masters his Essence, he begins to master the world around him, and for one who's Essence is that of a warrior, the world is a weapon. This charm permanently enhances the Solar's capabilities. Any time that the Solar uses an improvised weapon, he adds his Essence to the weapon's Accuracy and Defense, and increases its Rate by 1. At Essence 4, this charm also reduces the Speed of the weapon by 1.<br>
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| - | '''Everything Under The Sun Meditation''' (S)<br>
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| - | ''Cost:'' -<br>
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| - | ''Type:'' Permanent<br>
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| - | ''Minimum Martial Arts:'' 5<br>
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| - | ''Minimum Essence:'' 3<br>
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| - | ''Prerequisites:'' Plowshares to Swords Understanding<br>
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| - | The Lawgiver is a master of his own destiny, unlimited by circumstance, and his choice of weapons should reflect his unfettered future. This charm permanently enhances the Solar's capabilities, allowing him to select one weapon with the M-Tag for every point of Essence he possesses. These selected weapons are considered Form-type weapons for use with Solar Hero Style charms. At Essence 4 and higher, the Solar may select weapons without the M-Tag.<br>
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| - | == Melee ==
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| - | == Thrown ==
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| - | ''Razor-Edge Wall Attack'' (S)<br>
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| - | Cost: 1m/attack<br>
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| - | Type: Extra Action<br>
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| - | Keywords: Combo-OK, Obvious
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| - | Duration: Instant
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| - | Minimum Martial Arts: 5
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| - | Minimum Essence: 4
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| - | Prerequisites: Returning Weapon Concentration, Cascade of Cutting Terror<br>
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| - | Even armed with the simplest of weapons, the Solar Exalted could face multitudes and in the end, only they would still draw breath. When this charm is activated, the Exalt may make a thrown attack with his weapon of choice. If this attack is successful, even if it fails to do any damage, the martial artist may then spend 1 mote of essence and make another attack against a different target. This continues until the Exalt misses an attack, runs out of Essence, or runs out of valid targets for the charm's effects.<br>
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| - | In Mass Combat, this charm doubles the amount of damage done to a mass combat unit once for each mote spent, to a maximum number of motes equal to the magnitude of the unit attacked.<br>
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| - | == War ==
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| - | == Integrity ==
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| - | == Performance ==
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| - | == Presence ==
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| - | == Resistance ==
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| - | == Survival ==
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| - | == Craft ==
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| - | == Investigation ==
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| - | == Lore ==
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| - | == Medicine ==
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| - | == Occult ==
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| - | == Athletics ==
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| - | == Awareness ==
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| - | == Dodge ==
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| - | == Larceny ==
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| - | == Stealth ==
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| - | == Bureaucracy ==
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| - | == Linguistics ==
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| - | == Ride ==
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| - | == Sail ==
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| - | == Socialize ==
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| - | = Lunar, Alchemical and Attribute-based Charms =
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| - | == Strength ==
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| - | == Dexterity ==
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| - | == Stamina ==
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| - | == Charisma ==
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| - | == Manipulation ==
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| - | == Appearance/Composure ==
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| - | == Intelligence ==
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| - | == Wits ==
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| - | == Perception ==
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| - | = Spirit, Fair Folk and other Virtue Based charms =
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| - | == Compassion ==
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| - | == Conviction ==
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| - | == Temperance ==
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| - | == Valor ==
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