2e Flaw System
From Logoscreation
- A character may possess up to four flaws.
- Characters do not receive extra bonus points for flaws.
- Instead, any time a flaw becomes relevant to play and hinders the character in some dramatic way, he gains a point of xp.
- No single character can be awarded more than three xp in this way per session.
[edit] Flaws
Unusual Appearance - The character has some defining physical trait that makes him or her stand out readily in any given crowd - such as extensive tattooing, odd hair colour or something else.
Mute - The character cannot talk, or perhaps cannot speak above a whisper.
Sterile - The character cannot have children and may not even be able to enjoy sex at all.
Climate Sensitive - The character suffers a +1 difficulty to all rolls in a specific climate (hot, arid, cold, etc.)
Amputee - The character is missing a hand or arm, or possibly a leg. He may have a non-magical prosthetic (artifact prosthetics invalidate this flaw).
Weak Immune System - The character is more susceptible to disease. Adding 2 to the difficulty to resist. Exalted halve their dice pools to resist disease, but will still always recover with time.
Diminished Sense - One of the character's senses is weakened, and the character suffers a -1 penalty to Awareness rolls based on that sense. The character cannot learn Awareness charms affecting this sense without invalidating this flaw, but non-magical correction is possible.
Amnesia - The character has forgotten a large chunk of his past life. This will never come back to haunt him. Ever. At all. For any reason.
Superstition - The character believes something that most people in Creation do not, and which interferes with his ability to get by in many cases (such as the belief that garlic repels undead, road spirits will curse him if he walks in a straight line, or that the gods must receive the dedicated sacrifice of a virgin on Calibration, or Luna won't return).
Vice - There's one particular vice (womanizing, alcohol, drugs, or more esoteric concepts such as bigotry, or a secret phobia) which, if the character must roll a Virtue to resist, subtracts 2 from that Virtue for the roll.
Nightmares - The character is subject to horrible nightmares about some past event. Each night, he rolls only 1 die to regain willpower, regardless of his actual Conviction. If he fails this roll, he receives 1 xp.
Pacifist - The character's peaceful nature often prevents him from doing battle when others would stand and fight.
Barbarian - The character is an uncouth, uncivilized savage. In addition to the obvious social penalties, literacy requires Lore 2 for such a character.
Secret - The character has some deadly secret, just waiting to get out.
Disciple - The character has a student, charge or unwanted hanger-on making his life miserable for any number of reasons. This character counts as an Extra.
Enemy/Rival - The character has an enemy or rival who, for whatever reason, holds a specific grudge against them.
Known Anathema (Celestial Exalted only) - The character is known to be one of the Anathema, which may lead to any number of very bad things, including the Wyld Hunt.
Wanted - The character is a wanted criminal, with bounty hunters and agents of the law on their trail. Alternately, the bounty hunters could be looking to collect on a debt.
Damaged Artifact - An artifact the character possesses is somehow flawed, damaged or cursed, and often causes more trouble than it's worth.