Bearer of Myrrh-Touched Blessings
From Lavosbyssals
Revision as of 01:42, 2 July 2007
Name: Maukali, the Bearer of Myrrh-Touched Blessings
Caste: Daybreak
Concept: Sijanese Necromancer
Anima: A murder of ravens
Total Experience: 0
Unspent Experience: 0
Motivation: Protect Sijan's interests in the Underworld
Intimacies: Sijan, His Family
ATTRIBUTES
Physical
2 Strength
3 Dexterity
2 Stamina
Social
3 Charisma
3 Manipulation
3 Appearance
Mental
3 Perception
4 Intelligence
4 Wits
ABILITIES
CASTE
3 Craft (Air; Moliation, Earth)
3 Lore
4 Medicine
4 Occult
FAVORED
4 Athletics
2 Integrity
2 Linguistics(Riverspeak; Old Realm, High Realm)
3 Martial Arts
4 Performance
OTHER
3 Awareness
2 Socialize
BACKGROUNDS
2 Artifact
3 Backing (Mortician's Order)
2 Necromancy
3 Resources
3 Whispers
TRAITS
Virtues
3 Compassion
3 Conviction
3 Temperance
2 Valor
6 Willpower (Current: 6)
03 Essence
15/15 Personal (Current: 15/15)
29/38 Peripheral (Current: 29/38)
9 Committed
Health
0, -1, -1, -2, -2, -4, X
CHARMS
Athletics
Autumn Leaves Descent
Raiton's Nimble Perch
Medicine
Bone Graft Technique
Flesh-Mending Discipline
Occult
Second Occult Excellency
Shadowland Circle Necromancy
Spirit-Sensing Tech
Performance
Second Performance Excellency
Elegy for the Fallen
SPELLS
Black Candle Visage
Door of the Dead
Dusk Eyes
Gathering a Ghost's Strings
Gentle Call of Lethe
ARTIFACTS
Soulsteel Fate Rings Speed 4 Accuracy +3 Damage +3L Defense +3 Rate 3 (Commit - 4; Drains 3 motes per hit)
Soulsteel Harp (While being played, ghosts are considered +2MDV while living creatures take that as a penalty; Commit - 5)
MERITS/FLAWS
Mutations (Claws, Enhanced Sight, Feathers, Tail, Wings) (10M)
Amnesia (Childhood) (1F)
Unusual Appearance (2F)
BONUS SPENT (21)
7 Essence 7
10 Mutations
1 Performance 4
1 Occult 4
1 Medicine 4
1 Athletics 4
COMBAT
7 Join Battle (wits + awareness)
Defense
3 Dodge DV [(dex + dodge + Essence)/2 - mobility penalty], round up
5 Parry DV [(dex + ability + defense)/2], round up
Armor Penalties
n/a Mobility Penalty
n/a Fatigue Value
Soak
3 Bashing (stamina + armor)
2 Lethal (1/2 stamina (round down) + armor)
0 Aggravated (armor)
Move
3 Move (dex - mobility penalty yards/tick)
9 Dash (dex + 6 - mobility penalty)
3 Jump (strength + athletics - mobility penalty)
Social Defense Values
5 Dodge MDV [(Willpower + Integrity + specialty + Essence)/2], round down
? Parry MDV [(Charisma or Manipulation + Ability + specialty)/2], round up