Ref:equations

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[edit] Equation and Formula Reference

This section is a quick reference for common formulas used in or out of battle. Defense, HP, attack power, all of these can be found here.

[edit] Damage Formulas

  • Physical => <Strength + 1D.WP>
  • Ranged => <1D.Precision + WP>
  • Scientific => <Intelligence + 1D.WP>
  • Magical => Magical Formulas are self-contained.
  • Throw => <.5 (1D.Strength) + WP>

[edit] Accuracy Formulas

  • Melee => <1D.Attacker.Precision > 1D.Defender.Agility> = A hit.
  • Ranged => <.5(1D.Attacker.Precision) > 1D.Defender.Agility> = A hit.

[edit] Defense Formulas

  • Melee => <Vitality + 1D.AP>
  • Ranged => <1D.Vitality + AP>
  • Magic => <(Armor Power + Faith) * 1D2>

[edit] Dynamic Statistic Formulas

  • HP => <[Strength + (Vitality * 2)] * 2>
  • EP => <[(Intelligence * 1.5) + (Faith * 1.5)] * 2>; Rounded.
  • Weight => <[(Strength * 2) + Vitality] * 6>
  • Actions Per Turn => <(Character.Agility / Average.Agility) * 3>; Rounded. Cannot be lower than 1.

[edit] Resources

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