Ref:equations

From Krylon

(Difference between revisions)
(Accuracy Formulas)
(Equation and Formula Reference)
Line 5: Line 5:
=== Damage Formulas ===
=== Damage Formulas ===
-
* Physical => [Strength + 1D.WP]
+
* Physical => <Strength + 1D.WP>
-
* Ranged => [1D.Precision + WP]
+
* Ranged => <1D.Precision + WP>
-
* Scientific => [(Intelligence * 1D3) + WP]
+
* Scientific => <(Intelligence * 1D3) + WP>
-
* Magical => [(Faith * 1D3) + WP]
+
* Magical => <(Faith * 1D3) + WP>
-
* Throw => [{<(Precision + Strength) / 2} * 1D3> + WP)]
+
* Throw => <{[(Precision + Strength) / 2} * 1D3] + WP)>
=== Accuracy Formulas ===
=== Accuracy Formulas ===
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=== Defense Formulas ===
=== Defense Formulas ===
-
* Melee => [Vitality + 1D.AP]
+
* Melee => <Vitality + 1D.AP>
-
* Ranged => [(Vitality * 1D2) + Armor Power]
+
* Ranged => <(Vitality * 1D2) + Armor Power>
* Energy => ''Incomplete''
* Energy => ''Incomplete''
* Chemical => ''Incomplete''
* Chemical => ''Incomplete''
-
* Magic => [(Armor Power + Faith) * 1D2]
+
* Magic => <(Armor Power + Faith) * 1D2>
=== Dynamic Statistic Formulas ===
=== Dynamic Statistic Formulas ===
-
* HP => {[Strength + (Vitality * 2)] * 2}
+
* HP => <[Strength + (Vitality * 2)] * 2>
-
* EP => {[(Intelligence * 1.5) + (Faith * 1.5)] * 2; rounded.
+
* EP => <[(Intelligence * 1.5) + (Faith * 1.5)] * 2>; rounded.
-
* Weight => {[(Strength * 2) + Vitality] * 6}
+
* Weight => <[(Strength * 2) + Vitality] * 6>

Revision as of 07:51, 3 September 2006

Contents

Equation and Formula Reference

This section is a quick reference for common formulas used in or out of battle. Defense, HP, attack power, all of these can be found here.

Incomplete

Damage Formulas

  • Physical => <Strength + 1D.WP>
  • Ranged => <1D.Precision + WP>
  • Scientific => <(Intelligence * 1D3) + WP>
  • Magical => <(Faith * 1D3) + WP>
  • Throw => <{[(Precision + Strength) / 2} * 1D3] + WP)>

Accuracy Formulas

  • Melee
  • Ranged

Defense Formulas

  • Melee => <Vitality + 1D.AP>
  • Ranged => <(Vitality * 1D2) + Armor Power>
  • Energy => Incomplete
  • Chemical => Incomplete
  • Magic => <(Armor Power + Faith) * 1D2>

Dynamic Statistic Formulas

  • HP => <[Strength + (Vitality * 2)] * 2>
  • EP => <[(Intelligence * 1.5) + (Faith * 1.5)] * 2>; rounded.
  • Weight => <[(Strength * 2) + Vitality] * 6>
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