Ref:equations
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== Equation and Formula Reference == | == Equation and Formula Reference == | ||
This section is a quick reference for common formulas used in or out of battle. Defense, HP, attack power, all of these can be found here. | This section is a quick reference for common formulas used in or out of battle. Defense, HP, attack power, all of these can be found here. |
Revision as of 04:45, 9 September 2006
Contents |
Equation and Formula Reference
This section is a quick reference for common formulas used in or out of battle. Defense, HP, attack power, all of these can be found here.
Damage Formulas
- Physical => <Strength + 1D.WP>
- Ranged => <1D.Precision + WP>
- Scientific => <Intelligence + 1D.WP>
- Magical => Magical Formulas are self-contained.
- Throw => <.5 (1DSTR) + WP>
Accuracy Formulas
- Melee => <1DAttackerPRE > 1DDefenderAgility> = A hit.
- Ranged => <.5(1DAttackerPRE) > 1DDefenderAgility> = A hit.
Defense Formulas
- Melee => <Vitality + 1D.AP>
- Ranged => <1D.Vitality + AP>
- Magic => <(Armor Power + Faith) * 1D2>
Dynamic Statistic Formulas
- HP => <[Strength + (Vitality * 2)] * 2>
- EP => <[(Intelligence * 1.5) + (Faith * 1.5)] * 2>; Rounded.
- Weight => <[(Strength * 2) + Vitality] * 6>
- Actions Per Turn => <(Character.Agility / Average.Agility) * 3>; Rounded. Cannot be lower than 1.