Ref:equations

From Krylon

(Difference between revisions)
(Damage Formulas)
(Equation and Formula Reference)
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== Equation and Formula Reference ==
== Equation and Formula Reference ==
This section is a quick reference for common formulas used in or out of battle.  Defense, HP, attack power, all of these can be found here.
This section is a quick reference for common formulas used in or out of battle.  Defense, HP, attack power, all of these can be found here.
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-
''Incomplete''
 
=== Damage Formulas ===
=== Damage Formulas ===
* Physical => <Strength + 1D.WP>
* Physical => <Strength + 1D.WP>
* Ranged => <1D.Precision + WP>
* Ranged => <1D.Precision + WP>
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* Scientific => <(Intelligence + 1D.WP>
+
* Scientific => <Intelligence + 1D.WP>
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* Magical => ''Magical Formulas are self contained.''
+
* Magical => ''Magical Formulas are self-contained.''
* Throw => <.5(Precision + Strength) + 1D.WP>
* Throw => <.5(Precision + Strength) + 1D.WP>
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=== Defense Formulas ===
=== Defense Formulas ===
* Melee => <Vitality + 1D.AP>
* Melee => <Vitality + 1D.AP>
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* Ranged => <(Vitality * 1D2) + Armor Power>
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* Ranged => <1D.Vitality + AP>
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* Energy => ''Incomplete''
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* Chemical => ''Incomplete''
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* Magic => <(Armor Power + Faith) * 1D2>
* Magic => <(Armor Power + Faith) * 1D2>
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* EP => <[(Intelligence * 1.5) + (Faith * 1.5)] * 2>; rounded.
* EP => <[(Intelligence * 1.5) + (Faith * 1.5)] * 2>; rounded.
* Weight => <[(Strength * 2) + Vitality] * 6>
* Weight => <[(Strength * 2) + Vitality] * 6>
 +
 +
{{Expansion}}

Revision as of 08:56, 5 September 2006

Contents

Equation and Formula Reference

This section is a quick reference for common formulas used in or out of battle. Defense, HP, attack power, all of these can be found here.

Damage Formulas

  • Physical => <Strength + 1D.WP>
  • Ranged => <1D.Precision + WP>
  • Scientific => <Intelligence + 1D.WP>
  • Magical => Magical Formulas are self-contained.
  • Throw => <.5(Precision + Strength) + 1D.WP>

Accuracy Formulas

  • Melee
  • Ranged

Defense Formulas

  • Melee => <Vitality + 1D.AP>
  • Ranged => <1D.Vitality + AP>
  • Magic => <(Armor Power + Faith) * 1D2>

Dynamic Statistic Formulas

  • HP => <[Strength + (Vitality * 2)] * 2>
  • EP => <[(Intelligence * 1.5) + (Faith * 1.5)] * 2>; rounded.
  • Weight => <[(Strength * 2) + Vitality] * 6>
Expansion
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