Ref:equations
From Krylon
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== Equation and Formula Reference == | == Equation and Formula Reference == | ||
This section is a quick reference for common formulas used in or out of battle. Defense, HP, attack power, all of these can be found here. | This section is a quick reference for common formulas used in or out of battle. Defense, HP, attack power, all of these can be found here. | ||
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=== Damage Formulas === | === Damage Formulas === | ||
* Physical => <Strength + 1D.WP> | * Physical => <Strength + 1D.WP> | ||
* Ranged => <1D.Precision + WP> | * Ranged => <1D.Precision + WP> | ||
- | * Scientific => < | + | * Scientific => <Intelligence + 1D.WP> |
- | * Magical => ''Magical Formulas are self contained.'' | + | * Magical => ''Magical Formulas are self-contained.'' |
* Throw => <.5(Precision + Strength) + 1D.WP> | * Throw => <.5(Precision + Strength) + 1D.WP> | ||
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=== Defense Formulas === | === Defense Formulas === | ||
* Melee => <Vitality + 1D.AP> | * Melee => <Vitality + 1D.AP> | ||
- | * Ranged => < | + | * Ranged => <1D.Vitality + AP> |
- | + | ||
- | + | ||
* Magic => <(Armor Power + Faith) * 1D2> | * Magic => <(Armor Power + Faith) * 1D2> | ||
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* EP => <[(Intelligence * 1.5) + (Faith * 1.5)] * 2>; rounded. | * EP => <[(Intelligence * 1.5) + (Faith * 1.5)] * 2>; rounded. | ||
* Weight => <[(Strength * 2) + Vitality] * 6> | * Weight => <[(Strength * 2) + Vitality] * 6> | ||
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+ | {{Expansion}} |
Revision as of 08:56, 5 September 2006
Contents |
Equation and Formula Reference
This section is a quick reference for common formulas used in or out of battle. Defense, HP, attack power, all of these can be found here.
Damage Formulas
- Physical => <Strength + 1D.WP>
- Ranged => <1D.Precision + WP>
- Scientific => <Intelligence + 1D.WP>
- Magical => Magical Formulas are self-contained.
- Throw => <.5(Precision + Strength) + 1D.WP>
Accuracy Formulas
- Melee
- Ranged
Defense Formulas
- Melee => <Vitality + 1D.AP>
- Ranged => <1D.Vitality + AP>
- Magic => <(Armor Power + Faith) * 1D2>
Dynamic Statistic Formulas
- HP => <[Strength + (Vitality * 2)] * 2>
- EP => <[(Intelligence * 1.5) + (Faith * 1.5)] * 2>; rounded.
- Weight => <[(Strength * 2) + Vitality] * 6>
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