Ref:equations

From Krylon

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(Equation and Formula Reference)
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* Scientific => <Intelligence + 1D.WP>
* Scientific => <Intelligence + 1D.WP>
* Magical => ''Magical Formulas are self-contained.''
* Magical => ''Magical Formulas are self-contained.''
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* Throw => <.5 (1DSTR) + WP>
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* Throw => <.5 (1D.Strength) + WP>
=== Accuracy Formulas ===
=== Accuracy Formulas ===
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* Melee => <1DAttackerPRE > 1DDefenderAgility> = A hit.
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* Melee => <1D.Attacker.Precision > 1D.Defender.Agility> = A hit.
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* Ranged => <.5(1DAttackerPRE) > 1DDefenderAgility> = A hit.
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* Ranged => <.5(1D.Attacker.Precision) > 1D.Defender.Agility> = A hit.
=== Defense Formulas ===
=== Defense Formulas ===
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* Actions Per Turn => <(Character.Agility / Average.Agility) * 3>; Rounded.  Cannot be lower than 1.
* Actions Per Turn => <(Character.Agility / Average.Agility) * 3>; Rounded.  Cannot be lower than 1.
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== Dice Rollers ==
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== Resources ==
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[http://www.wizards.com/dnd/dice/dice.htm DND Dice Roller]
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* [http://www.wizards.com/dnd/dice/dice.htm DND Dice Roller] => For simple Dice Rolls, this is your choice.
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* [http://www.random.org/nform.html Random.org's Random Number Generator] => For more complex randoms, like those involving a Minimum value, this "Random Number Generator" is much more practical.
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* [http://www.12calc.com/ 12calc.com's Calculator] => A simple to use calculator.

Current revision as of 19:40, 6 September 2007

Contents

[edit] Equation and Formula Reference

This section is a quick reference for common formulas used in or out of battle. Defense, HP, attack power, all of these can be found here.

[edit] Damage Formulas

  • Physical => <Strength + 1D.WP>
  • Ranged => <1D.Precision + WP>
  • Scientific => <Intelligence + 1D.WP>
  • Magical => Magical Formulas are self-contained.
  • Throw => <.5 (1D.Strength) + WP>

[edit] Accuracy Formulas

  • Melee => <1D.Attacker.Precision > 1D.Defender.Agility> = A hit.
  • Ranged => <.5(1D.Attacker.Precision) > 1D.Defender.Agility> = A hit.

[edit] Defense Formulas

  • Melee => <Vitality + 1D.AP>
  • Ranged => <1D.Vitality + AP>
  • Magic => <(Armor Power + Faith) * 1D2>

[edit] Dynamic Statistic Formulas

  • HP => <[Strength + (Vitality * 2)] * 2>
  • EP => <[(Intelligence * 1.5) + (Faith * 1.5)] * 2>; Rounded.
  • Weight => <[(Strength * 2) + Vitality] * 6>
  • Actions Per Turn => <(Character.Agility / Average.Agility) * 3>; Rounded. Cannot be lower than 1.

[edit] Resources

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