Ref:equations
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== Equation and Formula Reference == | == Equation and Formula Reference == | ||
This section is a quick reference for common formulas used in or out of battle. Defense, HP, attack power, all of these can be found here. | This section is a quick reference for common formulas used in or out of battle. Defense, HP, attack power, all of these can be found here. | ||
- | |||
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=== Damage Formulas === | === Damage Formulas === | ||
* Physical => <Strength + 1D.WP> | * Physical => <Strength + 1D.WP> | ||
* Ranged => <1D.Precision + WP> | * Ranged => <1D.Precision + WP> | ||
- | * Scientific => < | + | * Scientific => <Intelligence + 1D.WP> |
- | * Magical => ''Magical Formulas are self contained.'' | + | * Magical => ''Magical Formulas are self-contained.'' |
- | * Throw => < | + | * Throw => <.5 (1D.Strength) + WP> |
=== Accuracy Formulas === | === Accuracy Formulas === | ||
- | * Melee | + | * Melee => <1D.Attacker.Precision > 1D.Defender.Agility> = A hit. |
- | * Ranged | + | * Ranged => <.5(1D.Attacker.Precision) > 1D.Defender.Agility> = A hit. |
=== Defense Formulas === | === Defense Formulas === | ||
* Melee => <Vitality + 1D.AP> | * Melee => <Vitality + 1D.AP> | ||
- | * Ranged => < | + | * Ranged => <1D.Vitality + AP> |
- | + | ||
- | + | ||
* Magic => <(Armor Power + Faith) * 1D2> | * Magic => <(Armor Power + Faith) * 1D2> | ||
=== Dynamic Statistic Formulas === | === Dynamic Statistic Formulas === | ||
* HP => <[Strength + (Vitality * 2)] * 2> | * HP => <[Strength + (Vitality * 2)] * 2> | ||
- | * EP => <[(Intelligence * 1.5) + (Faith * 1.5)] * 2>; | + | * EP => <[(Intelligence * 1.5) + (Faith * 1.5)] * 2>; Rounded. |
* Weight => <[(Strength * 2) + Vitality] * 6> | * Weight => <[(Strength * 2) + Vitality] * 6> | ||
+ | * Actions Per Turn => <(Character.Agility / Average.Agility) * 3>; Rounded. Cannot be lower than 1. | ||
+ | |||
+ | == Resources == | ||
+ | * [http://www.wizards.com/dnd/dice/dice.htm DND Dice Roller] => For simple Dice Rolls, this is your choice. | ||
+ | * [http://www.random.org/nform.html Random.org's Random Number Generator] => For more complex randoms, like those involving a Minimum value, this "Random Number Generator" is much more practical. | ||
+ | * [http://www.12calc.com/ 12calc.com's Calculator] => A simple to use calculator. |
Current revision as of 19:40, 6 September 2007
Contents |
[edit] Equation and Formula Reference
This section is a quick reference for common formulas used in or out of battle. Defense, HP, attack power, all of these can be found here.
[edit] Damage Formulas
- Physical => <Strength + 1D.WP>
- Ranged => <1D.Precision + WP>
- Scientific => <Intelligence + 1D.WP>
- Magical => Magical Formulas are self-contained.
- Throw => <.5 (1D.Strength) + WP>
[edit] Accuracy Formulas
- Melee => <1D.Attacker.Precision > 1D.Defender.Agility> = A hit.
- Ranged => <.5(1D.Attacker.Precision) > 1D.Defender.Agility> = A hit.
[edit] Defense Formulas
- Melee => <Vitality + 1D.AP>
- Ranged => <1D.Vitality + AP>
- Magic => <(Armor Power + Faith) * 1D2>
[edit] Dynamic Statistic Formulas
- HP => <[Strength + (Vitality * 2)] * 2>
- EP => <[(Intelligence * 1.5) + (Faith * 1.5)] * 2>; Rounded.
- Weight => <[(Strength * 2) + Vitality] * 6>
- Actions Per Turn => <(Character.Agility / Average.Agility) * 3>; Rounded. Cannot be lower than 1.
[edit] Resources
- DND Dice Roller => For simple Dice Rolls, this is your choice.
- Random.org's Random Number Generator => For more complex randoms, like those involving a Minimum value, this "Random Number Generator" is much more practical.
- 12calc.com's Calculator => A simple to use calculator.