Ref:equations

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== Equation and Formula Reference ==
== Equation and Formula Reference ==
This section is a quick reference for common formulas used in or out of battle.  Defense, HP, attack power, all of these can be found here.
This section is a quick reference for common formulas used in or out of battle.  Defense, HP, attack power, all of these can be found here.
-
 
-
''Incomplete''
 
=== Damage Formulas ===
=== Damage Formulas ===
-
* Physical => [Strength + 1D.WP]
+
* Physical => <Strength + 1D.WP>
-
* Ranged => [1D.Precision + WP]
+
* Ranged => <1D.Precision + WP>
-
* Scientific => [(Intelligence * 1D3) + WP]
+
* Scientific => <Intelligence + 1D.WP>
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* Magical => [(Faith * 1D3) + WP]
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* Magical => ''Magical Formulas are self-contained.''
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* Throw => [{<(Precision + Strength) / 2} * 1D3> + WP)]
+
* Throw => <.5 (1D.Strength) + WP>
=== Accuracy Formulas ===
=== Accuracy Formulas ===
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* Swords => ''Incomplete''
+
* Melee => <1D.Attacker.Precision > 1D.Defender.Agility> = A hit.
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* Knives => ''Incomplete''
+
* Ranged => <.5(1D.Attacker.Precision) > 1D.Defender.Agility> = A hit.
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* Guns => ''Incomplete''
+
-
* Bows => ''Incomplete''
+
-
* Energy => ''Incomplete''
+
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* Chemical => ''Incomplete''
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* Staffs => ''Incomplete''
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* Canes => ''Incomplete''
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=== Defense Formulas ===
=== Defense Formulas ===
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* Swords, Knives, Staffs, Canes & Bows => [{Armor Power * 1D2) + Vitality]
+
* Melee => <Vitality + 1D.AP>
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* Guns => [(Vitality * 1D2) + Armor Power]
+
* Ranged => <1D.Vitality + AP>
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* Energy => ''Incomplete''
+
* Magic => <(Armor Power + Faith) * 1D2>
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* Chemical => ''Incomplete''
+
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* Magic => [(Armor Power + Faith) * 1D2]
+
=== Dynamic Statistic Formulas ===
=== Dynamic Statistic Formulas ===
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* HP => {[Strength + (Vitality * 2)] * 2}
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* HP => <[Strength + (Vitality * 2)] * 2>
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* EP => {[(Intelligence * 1.5) + (Faith * 1.5)] * 2; rounded.
+
* EP => <[(Intelligence * 1.5) + (Faith * 1.5)] * 2>; Rounded.
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* Weight => {[(Strength * 2) + Vitality] * 6}
+
* Weight => <[(Strength * 2) + Vitality] * 6>
 +
* Actions Per Turn => <(Character.Agility / Average.Agility) * 3>; Rounded.  Cannot be lower than 1.
 +
 
 +
== Resources ==
 +
* [http://www.wizards.com/dnd/dice/dice.htm DND Dice Roller] => For simple Dice Rolls, this is your choice.
 +
* [http://www.random.org/nform.html Random.org's Random Number Generator] => For more complex randoms, like those involving a Minimum value, this "Random Number Generator" is much more practical.
 +
* [http://www.12calc.com/ 12calc.com's Calculator] => A simple to use calculator.

Current revision as of 19:40, 6 September 2007

Contents

[edit] Equation and Formula Reference

This section is a quick reference for common formulas used in or out of battle. Defense, HP, attack power, all of these can be found here.

[edit] Damage Formulas

  • Physical => <Strength + 1D.WP>
  • Ranged => <1D.Precision + WP>
  • Scientific => <Intelligence + 1D.WP>
  • Magical => Magical Formulas are self-contained.
  • Throw => <.5 (1D.Strength) + WP>

[edit] Accuracy Formulas

  • Melee => <1D.Attacker.Precision > 1D.Defender.Agility> = A hit.
  • Ranged => <.5(1D.Attacker.Precision) > 1D.Defender.Agility> = A hit.

[edit] Defense Formulas

  • Melee => <Vitality + 1D.AP>
  • Ranged => <1D.Vitality + AP>
  • Magic => <(Armor Power + Faith) * 1D2>

[edit] Dynamic Statistic Formulas

  • HP => <[Strength + (Vitality * 2)] * 2>
  • EP => <[(Intelligence * 1.5) + (Faith * 1.5)] * 2>; Rounded.
  • Weight => <[(Strength * 2) + Vitality] * 6>
  • Actions Per Turn => <(Character.Agility / Average.Agility) * 3>; Rounded. Cannot be lower than 1.

[edit] Resources

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