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- | == Equation and Formula Reference ==
| + | LICK AN ASS |
- | This section is a quick reference for common formulas used in or out of battle. Defense, HP, attack power, all of these can be found here.
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- | === Damage Formulas ===
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- | * Physical => <Strength + 1D.WP>
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- | * Ranged => <1D.Precision + WP>
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- | * Scientific => <Intelligence + 1D.WP>
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- | * Magical => ''Magical Formulas are self-contained.''
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- | * Throw => <.5 (1D.Strength) + WP>
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- | === Accuracy Formulas ===
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- | * Melee => <1D.Attacker.Precision > 1D.Defender.Agility> = A hit.
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- | * Ranged => <.5(1D.Attacker.Precision) > 1D.Defender.Agility> = A hit.
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- | === Defense Formulas ===
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- | * Melee => <Vitality + 1D.AP>
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- | * Ranged => <1D.Vitality + AP>
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- | * Magic => <(Armor Power + Faith) * 1D2>
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- | === Dynamic Statistic Formulas ===
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- | * HP => <[Strength + (Vitality * 2)] * 2>
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- | * EP => <[(Intelligence * 1.5) + (Faith * 1.5)] * 2>; Rounded.
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- | * Weight => <[(Strength * 2) + Vitality] * 6>
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- | * Actions Per Turn => <(Character.Agility / Average.Agility) * 3>; Rounded. Cannot be lower than 1.
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- | == Resources ==
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- | * [http://www.wizards.com/dnd/dice/dice.htm DND Dice Roller] => For simple Dice Rolls, this is your choice.
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- | * [http://www.random.org/nform.html Random.org's Random Number Generator] => For more complex randoms, like those involving a Minimum value, this "Random Number Generator" is much more practical.
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- | * [http://www.12calc.com/ 12calc.com's Calculator] => A simple to use calculator.
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