Cost |
Name |
3 |
High Society 12- |
3 |
Scholar |
2 |
1) KS: Enchantemnt (3 Active Points) 12- |
2 |
2) KS: Evocation (3 Active Points) 12- |
2 |
3) KS: Magic (3 Active Points) 12- |
2 |
4) KS: Wards (3 Active Points) 12- |
0 |
Language: Elven (idiomatic; literate) (5 Active Points) |
3 |
Language: Human Language (fluent conversation; literate) |
2 |
Language: Arcane script (basic conversation; literate) |
2 |
PS: Wizard 11- |
3 |
Spell Casting 12- |
1 |
TF: Equines |
2 |
Survival (Temperate/Subtropical Forests) 12- |
1 |
WF: Blades |
10 |
+2 with a group of similar Skills |
0 |
+3 With Spell Casting (Custom Adder) |
6 |
+2 with any three maneuvers or a tight group of attacks |
44 |
Total Skills Cost |
Cost |
Name |
1 |
Absolute Time Sense (3 Active Points); Custom Modifier (Racial Bonus; -1) |
5 |
Magesight |
6 |
Total Talents Cost |
|
|
Cost |
Power |
END |
2 |
Nightvision (5 Active Points); Custom Modifier (Racial Bonus; -1) | 0 |
3 |
+2 PER with all Sense Groups (6 Active Points); Custom Modifier (Racial Modifier; -1) | 0 |
8 |
Endurance Reserve (50 END, 10 REC) Reserve: (15 Active Points); REC: (10 Active Points); Limited Power Power loses almost all of its effectiveness (only recovers when asleep, once per Hour; -2) | 0 |
3 |
Talisman: +3 with single Characteristic Roll (Custom Adder) | |
4 |
Mystic Dart (Evocation, Skill Roll -3): Killing Attack - Ranged 2d6, Area Of Effect (One Hex; Accurate; +1/2), Line Of Sight (+1/2) (60 Active Points); Custom Modifier (Campaign Bonus; -10), OAF Expendable (Easy to obtain new Focus; Gold Flecks, easily obtained; -1), Limited Power Power loses about a third of its effectiveness (Effects only Living things; -1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Spell Casting; -1/4) | 6 |
4 |
Electric Blast (Evocation, Skill Roll -5): Energy Blast 5d6, Area Of Effect (10" Line; +1) (50 Active Points); Custom Modifier (Campaign Bonus; -8), OAF Expendable (Easy to obtain new Focus; Steel Rod, Animal Fur; -1), Requires A Skill Roll (-1/2), Spell (-1/2), No Range (-1/2), Incantations (-1/4), Gestures (-1/4) | 5 |
3 |
Cantrip (General, Skill roll -2): Telekinesis (5 STR), Fine Manipulation (18 Active Points); Custom Modifier (Campaign Bonus; -4), Incantations (-1/4) | 2 |
5 |
Command Word (Enchantment, Skill roll): Mind Control 10d6 (Human class of minds) (50 Active Points); Custom Modifier (Campaign Bonus; -6), OAF Expendable (Easy to obtain new Focus; A touch of wine; -1), Requires A Skill Roll (-1/2), Spell (-1/2), Incantations (-1/4), Limited Power Power loses about a fourth of its effectiveness (Single word comand; -1/4), Limited Power Power loses about a fourth of its effectiveness (Limited range 50"; -1/4) | 5 |
1 |
Detect magic (General, Skill Roll -1): Detect A Class Of Things 12- (no Sense Group), Discriminatory (10 Active Points); Custom Modifier (Campaign Bonus; -4), OAF (Talisman; -1), Incantations (Requires Incantations throughout; -1/2), Extra Time (Full Phase, -1/2), Requires A Skill Roll (-1/2), Gestures (-1/4), Costs Endurance (Only Costs END to Activate; -1/4) | 1 |
1 |
Quiet Moment (Ward, Skill Roll -1): Darkness to Hearing Group 1" radius, Usable As Attack (+1) (10 Active Points); Custom Modifier (Campaign Bonus; -4), OAF Expendable (Easy to obtain new Focus; Small bit of Cotton; -1), Requires A Skill Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4), Limited Power Power loses about a fourth of its effectiveness (Effects only one person; -1/4) | 1 |
1 |
Mage Shield (Ward, Skill Roll -1): Force Field (4 PD/6 ED) (10 Active Points); Custom Modifier (Campaign Bonus; -4), OAF (Talisman; -1), Requires A Skill Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4) | 1 |
4 |
Arcane Murk (Warding, Skill Roll -5): Darkness to Sight Group 5" radius (50 Active Points); Custom Modifier (Campaign Bonus; -10), OAF Expendable (Difficult to obtain new Focus; Black silk, burned; -1 1/4), Requires A Skill Roll (-1/2), Spell (-1/2), Gestures (-1/4), Incantations (-1/4) | 5 |
39 |
Total Powers Cost |
|