Cromwell Chess
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==The pieces== | ==The pieces== | ||
===Charles/Cromwell=== | ===Charles/Cromwell=== | ||
- | [[Image:Wviceroy.png]][[Image:Bviceroy.png]] | + | [[Image:Wviceroy.png]][[Image:Bviceroy.png]] <BR> |
The 'royal' piece for both sides. Moves like a king, and can shoot in any direction for one or two squares. Can shoot over their own troops' heads, but not over enemy troops's. | The 'royal' piece for both sides. Moves like a king, and can shoot in any direction for one or two squares. Can shoot over their own troops' heads, but not over enemy troops's. | ||
===Rupert/Pym=== | ===Rupert/Pym=== | ||
- | [[Image:Wqueen.png]][[Image:Bguard.png]] | + | [[Image:Wqueen.png]][[Image:Bguard.png]]<BR> |
- | The more powerful 'second in command's of both armies. Rupert moves like a Rook or Bishop, and Pym moves like a Knight or Rook. Rupert can shoot any enemy piece one or two squares adjacent, but to shoot the second square, the intervening square must be empty. Pym can shoot any enemy piece Rookwise like Rupert, but can also shoot any piece one Mao move away, assuming the intervening squares are empty. | + | The more powerful 'second in command's of both armies. Rupert moves like a Rook or Bishop, and Pym moves like a Knight or Rook. Rupert can shoot any enemy piece one or two squares adjacent, but to shoot the second square, the intervening square must be empty. Pym can shoot any enemy piece Rookwise like Rupert, but can also shoot any piece one Mao move away, assuming the intervening squares are empty. Rupert and Pym are mortal enemies: any move that allows one to capture or shoot the other is illegal. |
+ | |||
+ | ===Bishop/Priest=== | ||
+ | [[Image:Wbishop.png]][[Image:Bpaladin.png]]<BR> | ||
+ | These pieces move exactly like FIDE bishops, but can also shoot any piece one or two squares diagonally away (to shoot the second square, the intervening one must be empty, as usual.) Since Cromwell's men are Protestant, they have no bishops, but rather priests. | ||
+ | |||
+ | ===Horseman=== | ||
+ | [[Image:Wcavalier.png]][[Image:Bcrusader.png]]<BR> | ||
+ | The movement of both is identical to the FIDE Knight, and can leap over pieces. However, the mere fact that they're on horseback messes up their aim, so they can only shoot one square away from them. For the Royalist horseman, it's one orthogonal square, and for the Roundhead horseman, it's one diagonal square away. |
Revision as of 02:59, 16 April 2006
Contents |
Cromwell Chess (or is that Charles Chess?)
Cromwell (or Charles) chess is a history-themed chess variant based on the English Civil War, thus the name Charles (or Cromwell) chess. It is not intended as an exact representation, but to serve as a simulation of Civil War. It has elements of both FIDE chess and Rifle Chess, as in there are both melee and rifle options.
The board
Cromcharles Chess is played on a standard 8 by 8 board, and all notation is kept the same. The arrangement is as follows: second rank of each player: PPPPPPPP, first rank of each player: WH(B/P)(R/Py)K(B/P)HW.
The pieces
Charles/Cromwell
The 'royal' piece for both sides. Moves like a king, and can shoot in any direction for one or two squares. Can shoot over their own troops' heads, but not over enemy troops's.
Rupert/Pym
The more powerful 'second in command's of both armies. Rupert moves like a Rook or Bishop, and Pym moves like a Knight or Rook. Rupert can shoot any enemy piece one or two squares adjacent, but to shoot the second square, the intervening square must be empty. Pym can shoot any enemy piece Rookwise like Rupert, but can also shoot any piece one Mao move away, assuming the intervening squares are empty. Rupert and Pym are mortal enemies: any move that allows one to capture or shoot the other is illegal.
Bishop/Priest
These pieces move exactly like FIDE bishops, but can also shoot any piece one or two squares diagonally away (to shoot the second square, the intervening one must be empty, as usual.) Since Cromwell's men are Protestant, they have no bishops, but rather priests.
Horseman
The movement of both is identical to the FIDE Knight, and can leap over pieces. However, the mere fact that they're on horseback messes up their aim, so they can only shoot one square away from them. For the Royalist horseman, it's one orthogonal square, and for the Roundhead horseman, it's one diagonal square away.