List of Scooby-Doo, Where Are You! Episodes

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Scooby-Doo, Where Are You! is a Saturday morning cartoon produced by Hanna-Barbera.

Contents

[edit] Season 1: 1969-70

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1 1 "What a Night for a Knight" September 13, 1969
While walking home from the movies, Shaggy and Scooby-Doo discover a black suit of armor in a pickup truck, and the gang deliver it to the local museum. The kids later break into the museum to search for clues, after learning that the archaeologist who was transporting the suit is missing, and they find that the knight's armor has come to life.

Villain: Black Knight/Mr. Wickles

2 2 "A Clue for Scooby-Doo" September 20, 1969
The kids' beach party is interrupted by a ghost in a glowing deep sea-diving suit, who they think is connected with the disappearance of several yachts. The mystery leads the gang to a bay known as "The Graveyard of Ships" where they have a run-in with the ghost.

Villain: Ghost of Captain Cutler/Captain Cutler

3 3 "Hassle in the Castle" September 27, 1969
The gang goes out on a boating expedition, but gets lost in a fog and crashes their boat on the mysterious Haunted Isle. They decide to venture to the abandoned Vázquez Castle on the island for help, but instead encounter a transparent phantom, who threatens them to leave the island and never return.

Villain: Phantom of Vasquez Castle/Bluestone the Great

4 4 "Mine Your Own Business" October 4, 1969
Thanks to Shaggy reading the map upside down, the sleuths end up in Gold City, an old mining town, haunted by the ghost of a miner from 1849 who is said to wander the mines looking for the last vein of gold.

Villain: Miner 49er/Hank

5 5 "Decoy for a Dognapper" October 11, 1969
When a series of local dognappings alarms prize-winning dog trainer Buck Masters, the gang offers to have Scooby-Doo pose as a decoy to catch the dognappers. However, their plan works too well as Scooby is himself dognapped, leading the gang to discover that the dognappers appear to be under the command of a ghostly Native American witch doctor.

Villains: Indian Witch Doctor & Ghost of Geronimo/Buck Masters

6 6 "What the Hex Going On?" October 18, 1969
The kids pay a visit to their friend Sharon Weatherby, whose Uncle Stuart has been cursed by the ghost of the family's neighbor, Elias Kingston. When Uncle Stuart disappears altogether, Mystery, Inc. ventures into the abandoned and allegedly haunted Kingston Mansion next door, in search of him and the ghost.

Villain: Ghost of Elias Kingston/Stuart Weatherby

7 7 "Never Ape an Ape Man" October 25, 1969
The gang get jobs as extras on Daphne's uncle John's set of his new movie The Ape Man of Forbidden Mountain, based on the legend of an ape man. However, the legend soon comes true and the ape man terrorizes the set and the gang.

Villain: Ape Man/Carl

8 8 "Foul Play in Funland" November 1, 1969
The gang notice that the carnival Funland appears to be operating by itself, so they go to investigate. They soon discover a crazy robot running loose, but when they notify the caretaker, he and his wife are rebuffed, convincing the kids to solve the mystery.

Villain: Charlie the Funland Robot controlled by Sarah Jenkins

9 9 "The Backstage Rage" November 8, 1969
While getting a pizza, Shaggy and Scooby-Doo come across a violin case filled with counterfeit money. While Scooby is distracted by a dog puppet, the case of money is stolen away. Shaggy, Scooby, and the rest of the gang find a string puppet controller at the scene and follow it to the local puppet theater, where they uncover a counterfeiting operation, controlled by a spooky puppet master.

Villain: Phantom Puppeteer/Mr. Pietro

10 10 "Bedlam in the Big Top" November 15, 1969
Mystery, Inc. meets a strongman and a midget, both on the run from a circus allegedly haunted by a ghost clown. The gang goes to the circus grounds to investigate, but several of them fall victim to the Ghost Clown's powers of hypnotism.

Villain: Ghost Clown/Harry the Hypnotist

11 11 "A Gaggle of Galloping Ghosts" November 22, 1969
While on their way to Franken Castle, the gang stop to get their fortunes told by a gypsy. She warns them "they will meet their doom" if they go to the castle. The gang goes to the castle anyway, where they are confronted by Count Dracula the vampire, Frankenstein's Monster the goblin and a Werewolf.

Villains: Count Dracula, Werewolf, Frankenstein's Monster & Carlotta the Gypsy/Big Bob Oakley

12 12 "Scooby-Doo and A Mummy, Too" November 29, 1969
While visiting a museum, the gang learn about the legend of Ankha, a 3000-year-old mummy. Legend had it that the mummy will come back alive and turn people to stone. Shaggy later finds a coin inside his pocket from the exhibit, and when the gang go back to return it, they find the mummy has come to life and turned the professors to stone, and now he wants Shaggy's coin.

Villain: Mummy of Ankha/Dr. Najib

13 13 "Which Witch is Which?" December 6, 1969
While lost in a swamp, the gang comes across a zombie who spooks them. In the nearby town of Swamp's End, they learn that a witch nearby brought the zombie to life, and the gang investigates.

Villains: Swamp Witch/Zeb Perkins, Zombie/Zeke Perkins

14 14 "Go Away Ghost Ship" December 13, 1969
The newspaper reports that local shipping company owner C.L. Magnus's company is going out of business, because the ghost of the pirate Redbeard is haunting the harbor and looting Magnus's ships. After reading the story and consulting Magnus, the gang sets out to see if they can stop the ghost.

Villains: Ghost of Redbeard/C.L. Magnus, Ghosts of Redbeard's Crew/Hired Henchmen

15 15 "Spooky Space Kook" December 20, 1969
The Mystery Machine runs out of gas in front of a farmhouse, next to an abandoned airfield, which is haunted by a UFO and its ghostly driver.

Villain: Space Kook/Henry Bascombe

16 16 "A Night of Fright is No Delight" January 10, 1970
Scooby-Doo is named in the will of Colonel Beauregard Sanders, an eccentric millionaire whom he saved several years earlier. The only way to claim the inheritance is for Scooby, and the other four heirs to stay the night in the colonel's mansion — which they quickly learn is haunted by two phantom shadows.

Villains: Phantom Shadows (Giggling Green Ghosts)/Cosgoode Creeps and Cuthbert Crawls

17 17 "That's Snow Ghost" January 17, 1970
While on a skiing vacation at Wolf's End Lodge, the kids are scared by the ghost of a Yeti, called the Snow Ghost, who is believed to turn anyone he captures into ghosts. In search of their clues, the gang eventually meet a Tibetan hermit who thinks he is responsible for summoning the monster.

Villain: Snow Ghost/Mr. Greenway

[edit] Season 2: 1970

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[edit] Season 3: 1978

Note: Only the first nine episodes, listed below, of the sixteen episode 1978 season of Scooby-Doo were broadcast under the Scooby-Doo, Where are You! name. The remaining seven episodes were broadcast during the Scooby's All-Stars block, and all sixteen were rerun during this block and later syndicated as part of The Scooby-Doo Show. See List of The Scooby-Doo Show episodes for the entire season run and The Scooby-Doo Show for proper production credits.

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[edit] References

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