Epilóg
From Icarrpg
Revision as of 08:39, 12 February 2007
Through various versions
of the game, there is one
aspect that has always remained
the same: a framework
by which the players
can add certainty to the
character. The ‘free-form vs
rules’ argument will always
continue, there are those
who believe that free-form
is true roleplaying, as soon
as you add rules to the affair,
it becomes a matter of
dice rolling. Others believe
that without rules, the world
and game become incredibly
contrived and ultimately
predictable: given a
certain gamesmaster, nothing
is taken on chance. A
compromise must be struck
between the two. A game
where the players are allowed
to Roleplay using a
Character sheet as a tool to
help them define what they
want to play. However, never
should the rules be used
to restrict role playing.
These rules are intended to
help specify items which
are not intuitive. How much
faster than Lindford Christie
can a bionic woman run?
What damage does a modern
handweapon do? Will
it blow my arm off? These
are all instances where a
number is required, for comparison
purposes and there
is why the rule system is included.
This is the end of the
Elements.