Akademické schopnosti
From Icarrpg
m |
|||
Line 26: | Line 26: | ||
different starting materials. Chemical and Biological. | different starting materials. Chemical and Biological. | ||
- | Language ---- | + | Language ----\\--- Journalism |
- | Law | + | Law \\-- Oration |
History --------- Antiquities | History --------- Antiquities | ||
- | Graphics ---- | + | Graphics ----\\--- Forgery |
- | Colony Know -- | + | Colony Know --\\-- Architecture |
Thespian -------- Impersonation | Thespian -------- Impersonation | ||
Ecopolitical ---- Socioeconomics | Ecopolitical ---- Socioeconomics | ||
- | Botanical --- | + | Botanical ---\\--- Food Science |
- | | | + | |\\-- Genetics |
- | Biological --- | + | Biological ---\\-- Macroecology |
- | Physical ---- | + | Physical ----\\--- Macromechanics |
- | + | \\-- Astromechanics | |
Chemical -------- Explosives | Chemical -------- Explosives | ||
Revision as of 09:53, 9 February 2007
Academic Skills are the core skills for many of the more complex areas in the skill lists. Academic skills are taught to most children attending classes in Gaia as run by the Imperium. These skills should be used as a springboard into creating new and interesting skills that might require a return to base principles.
For example: Having read the technology index, a player might have some wacky ideas for new technology. If the technology has no basis elsewhere, then it is likely that one of the skills included here can act as a base for the new one.
Examples of new skills include:
Energy Explosives. The creation of energy based explosives: Explosives and Energy Design (from Tech Skills).
Fake Antiques. The design and creation of realistic fake antiques. Antiquities and Forgery.
Medicines. Creation of new medicines, perhaps from different starting materials. Chemical and Biological.
Language ----\\--- Journalism Law \\-- Oration History --------- Antiquities Graphics ----\\--- Forgery Colony Know --\\-- Architecture Thespian -------- Impersonation Ecopolitical ---- Socioeconomics Botanical ---\\--- Food Science |\\-- Genetics Biological ---\\-- Macroecology Physical ----\\--- Macromechanics \\-- Astromechanics Chemical -------- Explosives
Language
Dôvtip Dôvtip. Dôvtip > 2. Autodidaktická.
Language is the skill of good communication. Language covers both written and spoken Imperial. A character with a high level of Language will find it easier to explain ideas or interpret other ideas. Language also covers ‘how convincing you sound’ and so should be used when the character is trying to lie without being detected.
Ľahká: Stalling for time by waffling on about nothing.
Ťažká: Trying to convince someone the opposite of something they have believed their whole life.
Journalism
Language. Autodidaktická.
The ability to write factual or fictional reports convincingly, using appropriate sources. Includes Gaia presentation techniques and knowledge of the media business.
Ľahká: Writing a report from own experiences.
Ťažká: Writing a report through someone else’s eyes and then writing a report in their style. A form of journalistic forgery .
Law
Dôvtip Dôvtip. Dôvtip > 5. Autodidaktická.
The study of the principles and practices of Imperial law and local laws. This includes the grey area where these two laws meet.
Ľahká: Find small loop holes in the law (i.e. improper arrest procedure) to get out of prison.
Ťažká: Present evidence in such a way that the manner in which the law will be applied is moved in favour of the character.
Oration
Duša > 4. Language. Autodidaktická.
Oration is the ability to speak in public, either in a prepared manner or by surprise. A good orator is someone who can captivate the audience while putting their point across. This skill extends the abilities in the Language skill to allow the character to literally captivate anyone who is listening.
History
Dôvtip Dôvtip. Autodidaktická.
The study of what has gone before. Used to help understand the actions of others. Includes the study of current affairs and comparison with history.
Ľahká: Drawing connections between current events and actions of people.
Ťažká: Drawing connections between past event and current events.
Antiquities
History. Inštruktor.
The study of artifacts, antiques and the cultures that used them. This includes attaching value to objects and putting them into context.
Ľahká: Able to date, find manufacturer, origin and price and piece from the past 50 000 years.
Ťažká: Date, find manufacturer, origin and price for a piece from before the Aran wars or from an obscure manufacturer.
Graphics
Dôvtip Duša. Duša > 4. Autodidaktická.
This skill enables the character to produce visually effective drawings and to copy and alter others. Also includes an appreciation and fake spotting.
Ľahká: 3D Gaia art, Gaia environments, logos and symbol design.
Ťažká: Forgery, 3D creation of believable people.
my craft: my home. my crew: my family.
Forgery
Graphics. Inštruktor.
Forgery is the art of copying or falsifying. This includes all forms of art, from sculpture and painting through to the Gaia based arts. Motion forgery (animation) is included in this skill. For detection the browser most roll over the Forgery skill rating. If the roll is 0-19 over, the browser is curious. If the roll is 20+ over then the browser is sure the object is fake.
Architecture
Graphics and Colony Know (Tech Skill Tree). Inštruktor.
The appreciation and design of buildings, how form follows function and the history behind how different styles evolved. Architecture also includes in depth knowledge of construction and the layout of buildings. A character can obtain quite a lot of information about the building with a successful roll.
Ľahká: Working out the structural points of a building.
Ťažká: Working out the layout of the inside from the design of the outside.
Thespian
Dôvtip Duša. Inštruktor.
The ability to act a given part or understand a part through words. Actors play a big part in entertainment, although they do not write the words and need time to rehearse. Can do impersonation if the subject is very well known. This skill is more useful to indicate a profession, rather than be used as a skill that is rolled on a nightly basis.
Impersonation
Thespian. Autodidaktická.
This is copying the actions, mannerisms and voice of a chosen subject. The character must spend at least 5 hours studying the subject to do a good impersonation. After that, each extra hour adds 1%. For example, after 25 hours, a character’s difference reduces by 20%, greatly improving the chance of a good match. With the addition of intelligent prosthetics, a person could fool anyone without DNA testing.
Ecopolitical
Dôvtip Dôvtip. Autodidaktická.
The study of Governments, Industries and how they interact. Including terminology, structures, positions of power, power bases, supply and demand, trade and diplomacy. The character can analyse and predict from learnt case studies and watching current affairs. The character is also able to understand political intrigue and can, to a certain extent predict future political climate.
Ľahká: Given a small amount of colony information, the character can work out who is the real power there.
Ťažká: Predicting the future political climate in the long or short term.
Socioeconomics
Ecopolitical. Inštruktor.
The study of colonies and societies. This skill allows the character to understand the factors involved in running a system and an empire, the affects on population and the use of trade and technology to boost the wealth of a system.
Ľahká: Given a small amount of information on a colony, can derive the main economical drivers behind it.
Ťažká: Long term prediction of the effects of small changes in the economy.
Botanical
Dôvtip Dôvtip. Inštruktor.
The study of plants and simple plant ecologies. The player has an in depth knowledge of Horticulture and farming. Classification of plants can be done by sight but more information is required for a detailed analysis.
Ľahká: Identification of crops, understanding of their strengths and weaknesses and prediction of how climate change might effect them.
Ťažká: Identification of the properties of new species given very little information.
Food Science
Botanical and Biological. Inštruktor.
The study of food, and its effects. This skill allows the character to analyse creatures and plants (for the use of food) for their content. This also includes the analysis of diets and being able to tell how a particular diet might effect someone.
Ľahká: Given a plant and some information, can tell whether it is edible or not.
Ťažká: Create a balanced diet for a group of mercenaries on an alien world.
enforcers are quick and relentless
Biological
Dôvtip Dôvtip. Inštruktor.
The study of organisms and their habitats. Also includes a minor knowledge of plants and animal behaviour. From the smallest cell to the largest beast, Biology covers it all.
Ľahká: Analyse and predict the motivation of an unknown creature.
Ťažká: Tame a previously unknown creature.
Genetics
Biological and Botanical. Inštruktor.
The study of DNA, Genetic Resolution and Energy Genetics. The character will be able to study the DNA patterns (with the aid of Medical Equipment) and work out if there are any defects, viral problems or if two different patterns match in any way. Information on origin can also be gained. Also, genetic matches are understood, so the character can tell relations.
Ľahká: Analyse a DNA print for known defects.
Ťažká: Given a new genetic virus, calculate what the effects might be if passed on.
Macroecology
Biological and Botanical. Inštruktor.
What makes planets tick? This is the answer. Everything that happens on a planet is covered by this. It includes Meteorology and Ecology, predictions can be made about future planetary states and weather changes (and the affects on the weather of the planet). This also covers the technology of Terraforming, the ability to alter a planet in such away that the atmosphere become breathable.
Ľahká: Predict the future ecology of the planet given present information.
Ťažká: Given a change in the planet’s set up, calculate what will happen to the planet as a whole.
Physical
Dôvtip Dôvtip. Inštruktor.
Physics and basic astronomy. This skill is more of a spring board into more complicated and useful topics. This skill holds all the concepts that many other scientific areas are based on. If any character wishes to design and build anything radical at all, this skill is a must. Includes all about the Medium concept and gives the character a better understanding of how things work.
Macromechanics
Physical. Inštruktor.
Macromechanics is the study of how planets work, how their orbits are formed and what affects their parameters. Included is plate tectonics, composition and geology, Terraforming, the concepts and the practices. Macromechanics includes a lot Geology, the study of rocks and so this skill is used by anyone who would analyse a planet for possible desirable mineral deposits. In conjunction with Macroecology, this skill is used by anyone who decides whether a planet is worth colonising or not.
Ľahká: Decide whether a given astronomical feature contains minerals of any worth.
Ťažká: Calculate a method of blowing a planet up and making it look natural.
Astromechanics
Physical. Inštruktor.
Astromech. Is the study of space, it’s features and pitfalls. This includes greater knowledge of the Medium concepts, space travel, orbits, star formation, astral formations (asteroid fields, nebulae) and the complexities of gravity. This is the core skill for any new designs of faster-than-light engines the Character might want to build.
Ľahká: Predict the effects of a previously unchartered feature in space.
Ťažká: Create the theory for a new form of Faster Than Light engine.
Chemical
Dôvtip Dôvtip. Inštruktor.
The study of chemicals and their reactions. Includes all ‘normal’, ‘partial’ and ‘flux’ materials. The character can construct, analyse and understand the properties of any material. Also includes understanding of chemical energy patterns.
Ľahká: Predict the effects of two chemicals together.
Ťažká: Creation of new chemicals for a specific and complex purpose.
Explosives
Chemical. Inštruktor.
This is more an academic application than a science in itself. The character can design and make any volatile substances to suit the use and will know the best ways in which to set them up. Defusing and the analysis of other explosives is Hard and there is a risk of premature detonation on failure.
Ľahká: Create something explosive from household products.
Ťažká: Anything to do with energy explosives.