Wyldgame/Hel
From Greenthings
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[edit] Character
Name: Hel (aka: He Who Hunts the Wind)
Exalt: Lunar
Caste: Full Moon
Motivation: Protect mortals from those irresponsible with power.
Concept: Hel from TeaHaus was really fun lets make him a lunar %D!
Spirit Anima: The mighty and illustrious... fennec fox.
Tell: Ears that project a good number of inches away from his head.
[edit] Attributes and Abilities
[edit] Attributes
Physical: Strength 5, Dexterity 5, Stamina 4
Social: Charisma 2, Manipulation 2, Appearance 3
Mental: Perception 3, Intelligence 2, Wits 5
[edit] Abilities
Favored: Melee 5, Integrity 3
Other: Dodge 4, Larceny 2, Awareness 2, Athletics 3, Survival 2, Resistance 3, Thrown 2, Martial Arts 3
[edit] Advantages
[edit] Backgrounds
Backing 2 (Silver Pact)
Connections 1 (Silver Pact)
Mentor 2
Artifact 2 (Moonsilver Reaper Daiklave, see below)
Manse 1 (Jewel of the Flying Heart, +1 DDV and +1 to melee attacks when set in an edged weapon)
Heart's Blood 3 (Animals are delicious)
[edit] Willpower, Virtues, and Intimacies
Willpower: 9
Virtues: Compassion 6, Temperance 2, Conviction 2, Valor 3
Intimacies:Mentor (Love), The Silver Pact (Loyalty), Mirra (Respect), Adamant (Admiration), Kairos (Sympathy), Creation (Responsibility)
[edit] Health and Essence
Health: -0/-1/-1/-2/-2/-2/-2/-2/-2/-4/Incap
Essence: 4
Personal Essence Pool: 22
Peripheral Essence Pool: 58
Experience: 53 XP // 0 XP Banked
[edit] Merits and Flaws
Paragon of Compassion (3)
Amnesia (-3)
Nightmares (-5)
Obligation: Mentor (-1)
[edit] Combat Statistics
[edit] Defense Statistics
- Dodge DV: 8
- Parry DV: 7
- Mental Dodge DV: 8
- Mental Parry DV: 1
[edit] Soak
- Unarmored
- Standard: 4B/2L/0A
- Armored: 10B/10L/0A and 3L/3B Hardness
- Soulsteel Tattoos
- +6B/+8L, 3L/3B Hardness
[edit] Combat Statistics
- Clinch
- Standard: Spd 6, Dmg +0B, Rate 1, Tags C,N,P
- Kick
- Standard: Spd 5, Dmg +3B, Rate 2, Tag N
- Punch
- Standard: Spd 5, Acc +1, Dmg +0B, Rate 3, Tag N
- Moonsilver Reaper Daiklave, "Gyre Razor'"
- Standard: Spd 4, Acc +6, Dmg +4L, Def +3, Rate 3, Tag M, Attune 5m
[edit] Charms
[edit] Shapechanging Knacks
- Deadly Beastman Transformation: Gain one dot in Strength, Dexterity and Stamina. Gain the mutations Thick Skin, Cheetah's Pace, Fangs, and Enhanced Hearing.
[edit] Strength
- First Strength of Excellency: Diceadder, up to Strength, 1m per die.
- Impressions of Strength: Variable effect per edge invoked, 2m. One edge may be invoked during RLF.
- Ogre's Loving Caress:
- Rocks-to-Pebbles Attitude:
- Undeniable Might:
- Birth of Flight:
- Mighty Ram Practice:
- Tearing Claw Atemi: Double raw damage for an attack or double character's strength for Feats of Strength rolls, 3m.
[edit] Dexterity
- 2nd Dexterity Excellency: Success adder, up to Attribute in motes spent, 2m per success. Alternatively, increase attributes by two for an instant action.
- 3rd Dexterity Excellency: Reroll original roll, take the higher result, 4m. Alternatively, double the attribute for one instant action.
- Golden Tiger Stance: Eliminate dexterity in penalties to DDV and PDV. When activated with RLF ignore Dexterity/2 points of penalties at all times. 2m.
[edit] Stamina
- 3rd Stamina Excellency: Reroll original roll, take the higher result, 4m. Alternatively, double the attribute for one instant action.
- Ox-Body Technique: Four new -2 health levels and 2 dying health levels.
- Relentless Lunar Fury: Add one automatic success to all combat actions, ignore wound penalties until they are worse than -1, and ignore fatigue. Attribute excellency increase to Attribute+Essence. 1m, 1wp.
- Armor-Forming Technique: Add 3B/3L/A soak per 1m spent for scene, does not stacks with armor. May spend up to essence in motes. May commit up to essence in motes to DBT.
[edit] Wits
- First Wits Excellency: Diceadder, up to Wits, 1m per die.
- Meerkat Alertness Practice: Supplement a Join battle, debate, or war roll by adding essence in successes, 2m.
[edit] Personal Record
Personality:
Appearance:
History: