Charlie Maggston

From Greenthings

Name: Charlie Maggston

Player: Nacht

Chronicle: Inheritance

Virtue: Justice

Vice: Pride

Concept: Vehicle-Savant

Experience: 0/15

 


Contents

[edit] Attributes

Intelligence: OO Strength OO Presence OO

Wits

OOOO Dexterity OOOO Manipulation OO
Resolve OO Stamina OO Composure: OO

[edit] Skills

[edit] Mental

Academics O

Crafts O

Science OO


[edit] Physical

Drive OOOO

Larceny OO (Lockpicking, Hotwiring)

Stealth O

Brawl OO (All-Out Attacks)

Athletics OO

[edit] Social

Subterfuge OO (Sneak Attack)

Streetwise OO

Persuasion O

Socialize OO


[edit] Other Traits

[edit] Merits

Drive Style:  High Performance OOOO

Wolf-Blooded OOOO (Core)

Danger Sense OO

Kung Fu O

Wheelman OO

Technophile (Vehicles) OO

[edit] Other Traits






[edit] Advantages

Health: 7

Willpower: 4

Morality: 5

Derangements:


Size: 5

Speed: 11

Defense: 4

Armor: -

Initiative Mod: 6

[edit] Background Information

Pending

Charlie-1.jpg


Driving Style: High Performance Driving
(�¢ï¿½�¢ to �¢ï¿½�¢�¢ï¿½�¢�¢ï¿½�¢�¢ï¿½�¢)
Prerequisites: Dexterity �¢ï¿½�¢�¢ï¿½�¢�¢ï¿½�¢, Resolve �¢ï¿½�¢�¢ï¿½�¢, Drive �¢ï¿½�¢�¢ï¿½�¢
Effect: Your character is trained in advanced driving
techniques. Maybe he�¢ï¿½ï¿½s a cop or a federal agent. Maybe
he�¢ï¿½ï¿½s a stuntman for film and TV or the wheelman in a
heist gang.
Dots purchases in this Merit allow access to special
driving maneuvers. Each maneuver is a prerequisite for
the next. Your character cannot possess �¢ï¿½ï¿½Smuggler�¢ï¿½ï¿½s Turn�¢ï¿½ï¿½
until he has �¢ï¿½ï¿½Speed Demon.�¢ï¿½ï¿½ Maneuvers and effects are
described below.
Speed Demon (�¢ï¿½�¢): For this character, a vehicle�¢ï¿½ï¿½s
Maximum Speed is now the same as the vehicle�¢ï¿½ï¿½s Safe
Speed. The character is very comfortable with driving fast,
and thus does not suffer penalties for driving in excess of
a vehicle�¢ï¿½ï¿½s Safe Speed (see p.143, the World of Darkness
Rulebook).
Smuggler�¢ï¿½ï¿½s Turn (�¢ï¿½�¢�¢ï¿½�¢): Also known as a J-Turn, this
is essentially a radical U-turn used at high speed: the driver
puts the car into a controlled skid, the car turns around, and
as it�¢ï¿½ï¿½s turning, he puts it into gear and keeps driving �¢ï¿½ï¿½ except
now, in the other direction. Used by bootleggers during
Prohibition, it�¢ï¿½ï¿½s a great way to escape a pursuing vehicle, if it
works. The character must succeed on a Dexterity + Drive
+ Handling roll to make this turn. In doing so, any pursuing
vehicles lose the Handling bonus when trying to follow,
unless the pursuing driver also possesses this Merit.
Safe Passage (�¢ï¿½�¢�¢ï¿½�¢�¢ï¿½�¢): Driving through strange or unsafe
conditions �¢ï¿½ï¿½ icy road, debris-littered highway, grid-locked
highway �¢ï¿½ï¿½ invokes penalties for most drivers, but not
this character. He�¢ï¿½ï¿½s able to zip past wreckage and control
his car even when in a fishtailing hydroplane. Doing so
still requires a Dexterity + Drive + Handling roll, but the
character can ignore up to three dice of penalty caused by
bad or unsafe conditions.
Offensive Driving (�¢ï¿½�¢�¢ï¿½�¢�¢ï¿½�¢�¢ï¿½�¢): When locked in vehicle
pursuit (see pp. 69�¢ï¿½ï¿½71, the World of Darkness Rulebook),
it�¢ï¿½ï¿½s good to drive in a way that distracts and disrupts the
other driver. Whether the character is the pursuer or the
pursued, he can perform a number of distracting and disrupting
techniques to hamper the other car. The quarry might
drive over the median, clip trashcans with his bumper to
knock them over or even careen through a busy intersection.
The pursuer can perform maneuvers such as bumping
the back end of the fleeing car or distracting the fleeing
driver by weaving in and out of traffic behind him (even
disappearing momentarily behind, say, an 18-wheeler) in
an effort to draw the driver�¢ï¿½ï¿½s attention away from what he
should be paying attention to: the road. The effect is the
same for whether the character is the pursuer or the pursued:
the tricky driving hampers an opponent�¢ï¿½ï¿½s driving. The
opponent�¢ï¿½ï¿½s Acceleration and Handling scores are halved
(round up) as he is distracted. Drawback: The character
must expend a Willpower point at the beginning of vehicle
pursuit to achieve this effect. Moreover, by the end of it, the
vehicle the character was driving assumes an automatic loss
of two Structure from the highly offensive driving.

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