Editing Fio:Isometric

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When the 5 layers are rendered from low to high, the isometric world is done.
When the 5 layers are rendered from low to high, the isometric world is done.
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The order of rendering all the tiles for of a layer is the same as described in [http://www.gamedev.net/reference/articles/article744.asp Jim Adams' article]. We'll go details  in [[Fio:Iterators|Iterators]].
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The order of render of a layer is the same as described in [http://www.gamedev.net/reference/articles/article744.asp Jim Adams' article]. We'll go details  in [[Fio:Iterators|Iterators]].

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