Mr. Myth

From Familia Niveum

Contents

Character Name

Mr. Myth

"What is he?" "Good Question"


Personal Code

Wild

  1. First Point
  2. Second Point
  3. Third Point


Miraculous Abilities

  • Aspect x
    • x Permanent Miracle Points
  • Domain x
    • x Permanent Miracle Points
  • Realm x
    • x Permanent Miracle Points
  • Spirit x
    • x Permanent Miracle Points


Gifts

Gifts are unique special abilities possessed by the Noble.

Each Gift

List the abilities of the gift.


Limits

Limits are handicaps under which the Noble operates; but in adversity there is power, and limits grant extra miracle points.

Each Limit

A limit of (Attribute) ( +X MP )

Describe the Limit.


Restrictions

Restrictions are much like limits, but less universally problematic; they grant extra miracle points only when they become a major problem.

Each Restriction

A restriction of (Attribute) (+X MP when appropriate)

Describe the Restriction.


Bonds

  • A bond (X)
  • Another bond (X)
  • A third bond (X)
  • ...


Virtue

If your character has a virtue, describe it here. If not, delete this heading.


History

Describe your character's history here.


Anchors

Mr. Pinch, the Crab

Mr. Pinch is a crab granted sentience through his link with Mr. Myth. Mr. Pinch actually lives in the New Orlean's aquarium and is a great deal many years old. He is the primary source of worldly information for Mr. Myth, and the two have spent hours seemingly staring at each other through the glass of Mr. Pinches tank, as Mr. Pinch has described the world he has seen throughout his long life, and explains the workings of society, the ways of humans, and their strange mannerisms. Mr. Pinch never leaves his tank, but two consider each other their most dear friend.

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