Gray Coyler

From Familia Niveum

Gray Coyler, Salvation's Pawn, One of the Most Humble and Blessed Nobles and the Superlative Lord of the Celestial City.

Gray is a handsome man in his forties with a pristine skin of a slightly tanned complexion. Hidden behind black sunglasses, his evergreen eyes gaze decisively at his surroundings as a sly smile gradually appears on his face. His firm, muscular body, is claded in a dark brown trench-coat, concealing his hellish basalt arm and his two enormous leathery wings. Finely chopped coal-like-hair frames his tanned face, while his bristled beard adorns his masculine chin.


Code of Redemption

  1. Redemption is the highest principle.
  2. Hindering the salvation of others is tantamount to damning them personally.
  3. Humanity must redeem itself, one by one.


Two unique flowers entwined around the scorched handprint of a man. The first, a silvery flower, whose five closed petals sprout unevenly around its base. The second, a white-pale flower, whose cup-shaped petals are encircled by nasty thorns and heart-shaped leaves.

Miraculous Abilities

  • Aspect 2
    • 5 Permanent Miracle Points
  • Domain 0
    • 7 Permanent Miracle Points
  • Realm 4
    • 5 Permanent Miracle Points
  • Spirit 1
    • 5 Permanent Miracle Points



Gray's skin turns aside the blows of daggers wielded by mortal hands; swords and chainsaws alike work poorly against him. He heals quickly as well- if he survives a blow, however grave it may be, the wound will be a faded scar in seven days' time .

Physical Cleansing

Gray’s mere touch cures the ill, the sick and the wounded.


Using his enormous leathery wings, Gray is able to fly.

A Sinner’s Confession

Being the Power of Salvation, Gray is able to divine one’s sins, when one is touched by his basalt arm.


Focus (2 MP)


Hated By Animals

Revelatory Trait

Scorned By the Earth

Sinful Memories


  • A bond: X
  • Another bond: X
  • A third bond: X
  • Etc...

Sample Miracles

Estate Correspondences




Name of Each Anchor

Description of the anchor

Notable friends and Enemies

Goals and Motivations

Personal tools