Grayhand
From Familia Niveum
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**5 Permanent Miracle Points | **5 Permanent Miracle Points | ||
*Realm 0 | *Realm 0 | ||
- | ** | + | **7 Permanent Miracle Points |
*Spirit 0 | *Spirit 0 | ||
**5 Permanent Miracle Points | **5 Permanent Miracle Points | ||
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===Each Gift=== | ===Each Gift=== | ||
*Glorious (Aspect, 2 points): Dismissive -> No one really notices or remembers him no matter how much he stands out. (in effect, Anti-Glorious)<br> | *Glorious (Aspect, 2 points): Dismissive -> No one really notices or remembers him no matter how much he stands out. (in effect, Anti-Glorious)<br> | ||
- | * | + | *Elemental (Domain, 2 points): Character may assume a body made of the Noble's Estate<br> |
*Unblemished Guise (Spirit, 5 points): Penetration 5<br> | *Unblemished Guise (Spirit, 5 points): Penetration 5<br> | ||
*Durant (Aspect, 1 point): Character is very tough to kill | *Durant (Aspect, 1 point): Character is very tough to kill |
Revision as of 05:45, 24 August 2006
A master of illusions and lies, this Noble seeks to manipulate the human race into its own destruction...
Contents |
Grayhand
Grayhand, Regal of Deceit (aka Whisper-in-the-Ear, the Shade, Him-in-Black, the Deceiver)
The gentleman comes across as relatively mild-mannered, perhaps a few quirks in his moderate persona but nothing to really grab anyone's attention for anything but a brief glance. Not too tall, not too short, thin but not gaunt. His pale skin is intensified by the black business suit he wears, pinstriped with red to match the inner vest. It's in impecable condition, without a trace of any imperfections. The eyes of the man are green, with a slight glimmer of some untold secret hidden beneath. It is from under a black fedora, equal in condition to his suit, that these eyes peer out, just below his well-groomed black hair. His namesake, a gray leather glove, covers his right hand. Some image is embroidered into the back of the hand but it is difficult to make out without holding it up close. The smile of this black-clad figure is hypnotic; each tooth seems to narrow down into a dull edge, though not pointed enough to think twice about it. If asked a question by another guest, he tilts his head to the side thoughtfully, flashing a small grin of those teeth, before politefully answering the question. His laugh is friendly and inviting, yet unsettling; the only thing that seems to be remembered in detail by those that encountered the fellow. Casually strolling around the room, weaving in between guests, he is more like a shadow, a mere presence, than anything... human.
Personal Code
Dark
- Humans should destroy themselves, individually.
- Humanity should destroy itself, collectively, except for a few toys.
- Ugliness to human eyes shows that one is worthy.
Miraculous Abilities
- Aspect 0
- 5 Permanent Miracle Points
- Domain 5
- 5 Permanent Miracle Points
- Realm 0
- 7 Permanent Miracle Points
- Spirit 0
- 5 Permanent Miracle Points
Gifts
Gifts are unique special abilities possessed by the Noble.
Each Gift
- Glorious (Aspect, 2 points): Dismissive -> No one really notices or remembers him no matter how much he stands out. (in effect, Anti-Glorious)
- Elemental (Domain, 2 points): Character may assume a body made of the Noble's Estate
- Unblemished Guise (Spirit, 5 points): Penetration 5
- Durant (Aspect, 1 point): Character is very tough to kill
Limits
Limits are handicaps under which the Noble operates; but in adversity there is power, and limits grant extra miracle points.
Each Limit
- Unseen (Realm) For some reason, you must maintain anonymity at all times (except to your Familia Caelestis). No one knows your true identity and you must hide your face. If your identity is revealed; you lose 1 MP. If you reveal it voluntarily, you lose 3 MPs. (+2 MP)
Bonds
- Suit/hat/glove (2/2/2)
- Anonymity among mortals (5)
- Lies and illusions (5)
- Family legacy (4)
Virtue
Grayhand cannot be forced to act honestly, especially if it's with the intent of revealing or undoing any lies or illusions.
History
Grayhand was born Samuel Daves, and was the middle child in a rather large crime family. He himself never handled the dirty work or the actual illegal work; Samuel was a master manipulator, working behind the scenes to control even his father, the head of the organization. For years, he set himself up to be the next owner of the family business. When the time arrived, they were all under his control, bound by his words to do his bidding. But Sam had longstanding rivals among other groups in his city. Upon his takeover, they set-up an assassination to rid themselves of this new threat. Twenty-eight high caliber bullets at a street corner in the dead of night caused the premature end of his reign. As his body careened backwards to the cement and out of the streetlamp's glow, his remains dissolved into the night as quickly as he had been gunned down. The car sped away, its occupants never checking for remains. Samuel awoke, both in mind and existence, seemingly years later, when the world had forgotten about him. Newspaper clippings formed the floor and ceilings of the room he hovered in, held aloft by unseen forces. Each one was from the day after his death, and the next day, and the next day. Front pages, obituaries, anything that would have announced his death was devoid of such information. He checked every page, hundreds of them, again and again, for any trace of his legacy, but it was gone. After each line, the voice spoke, asking the same question, louder and louder, increasing his own pace through the articles at blinding speeds. At last, he threw his hands out and submitted to the voice's question, "Will you serve me?": "Yes". With the pact set, the newspapers enveloped his body, their colors merging to form the eloquent suit, with matching hat, and his signature glove.
He refers to the force that recreated him as 'the Tailor'. Any reference he makes to his prior life is in third person.
Anchor
'The Gunner' [Hate]: Kyle Smith was the only alias of his killer. Grayhand has managed to track down information about him, though the driver is still unknown to him. He had met Smith on several occasions, even hired him once or twice to take care of a few interferences for cheap. His own hitman had been turned on him, which upset him the most. It was expected for his rivals to assassinate him, something he doesn't hold against them, but not with his own assassin. The traitor will be dealt with in due time, he tells himself.