Captain Astounding

From Familia Niveum

(Difference between revisions)
(Character Sheet Template)
Line 1: Line 1:
-
=Character Sheet Template=
+
=Captain Astounding=
-
'''Noble Title'''
+
'''Celestial of Heroism'''
-
Noble Name
+
Captain Astounding
''First Impression Text''
''First Impression Text''
-
 
-
 
==Personal Code==
==Personal Code==
-
Say here if you're
+
Code of the Light
-
Light, Dark, Heaven, Hell, Wild
+
-
 
+
-
OR if you follow a personal code
+
-
 
+
#First Point
#First Point
-
 
#Second Point
#Second Point
-
 
#Third Point
#Third Point
-
 
-
 
==Miraculous Abilities==
==Miraculous Abilities==
-
 
+
*Aspect 4 (Celestial)
-
*Aspect x
+
**5 Permanent Miracle Points
-
**x Permanent Miracle Points
+
*Domain 0 (Pawn)
-
*Domain x
+
**5 Permanent Miracle Points
-
**x Permanent Miracle Points
+
*Realm 0 (Candleflame)
-
*Realm x
+
**5 Permanent Miracle Points
-
**x Permanent Miracle Points
+
*Spirit 3 (Sunfire)
-
*Spirit x
+
**5 Permanent Miracle Points
-
**x Permanent Miracle Points
+
-
 
+
-
 
+
==Gifts==
==Gifts==
-
''Gifts are unique special abilities possessed by the Noble.
 
-
===Each Gift===
 
-
List the abilities of the gift.
 
 +
==Flaws==
 +
===Limits===
-
==Limits==
+
===Restrictions===
-
''Limits are handicaps under which the Noble operates; but in adversity there is power, and limits grant extra miracle points.
+
Respect: The Innocence (+1 MP, when appropriate)
 +
*Captain Astounding will not allow an innocent mortal to come to harm, even if it proves to be an inconvenience. He will try, even if in vain, to save as many as possible.
-
===Each Limit===
+
==Bonds==
-
A limit of (Attribute) ( +X MP )
+
*
-
 
+
*
-
Describe the Limit.
+
*
-
 
+
*
-
 
+
*
-
 
+
-
==Restrictions==
+
-
''Restrictions are much like limits, but less universally problematic; they grant extra miracle points only when they become a major problem.
+
-
 
+
-
===Each Restriction===
+
-
A restriction of (Attribute) (+X MP when appropriate)
+
-
 
+
-
Describe the Restriction.
+
   
   
 +
==History==
-
==Bonds==
+
==Anchors==
-
Bonds:
+
===Brave Boy (Love)===
 +
Captain Astounding's sidekick, Brave Boy is his partner in the fight for justice and truth. The original Brave Boy was liberated from the book as well through the same process that enNobled Captain Astounding, but without any additional powers outside his faith, his agility, and determination.
-
+
===Professor von Destrukt (Hate)===
-
==History==
+
The eternal nemesis of Captain Astounding, he was made an Anchor to the superhero in order to keep a tab on the villain since he was released through the comic as well. The Captain has been trying to turn the fiend to the side of good, and occasionally calls on him for technological assistance.
 +
===___===
-
==Anchors==
+
===___===
-
 
+
-
===Each Anchor===
+

Revision as of 21:04, 31 March 2007

Contents

Captain Astounding

Celestial of Heroism

Captain Astounding

First Impression Text

Personal Code

Code of the Light

  1. First Point
  1. Second Point
  1. Third Point

Miraculous Abilities

  • Aspect 4 (Celestial)
    • 5 Permanent Miracle Points
  • Domain 0 (Pawn)
    • 5 Permanent Miracle Points
  • Realm 0 (Candleflame)
    • 5 Permanent Miracle Points
  • Spirit 3 (Sunfire)
    • 5 Permanent Miracle Points

Gifts

Flaws

Limits

Restrictions

Respect: The Innocence (+1 MP, when appropriate)

  • Captain Astounding will not allow an innocent mortal to come to harm, even if it proves to be an inconvenience. He will try, even if in vain, to save as many as possible.

Bonds

History

Anchors

Brave Boy (Love)

Captain Astounding's sidekick, Brave Boy is his partner in the fight for justice and truth. The original Brave Boy was liberated from the book as well through the same process that enNobled Captain Astounding, but without any additional powers outside his faith, his agility, and determination.

Professor von Destrukt (Hate)

The eternal nemesis of Captain Astounding, he was made an Anchor to the superhero in order to keep a tab on the villain since he was released through the comic as well. The Captain has been trying to turn the fiend to the side of good, and occasionally calls on him for technological assistance.

___

___

Personal tools