Amarr Ships
From Eve
Amarr Ships are usually known for their great armor and affinity for laser technology.
Assault Ships (T2) >>
Sturdy and powerful frigates built for all-out combat.
- Retribution (EVE)
- Vengeance (EVE)
Battlecruisers >>
A class of powerful combat vessels midway between cruisers and battleships.
Battleships >>
The foundations of any respectable fighting force.
- Apocalypse (EVE)
- Armageddon (EVE)
Carriers >>
Capital warships, able to transport and deploy hordes of smaller vessels into the battle.
Command Ships (T2) >>
Battlecruiser-class vessels, designed to aid their allies on the battlefield.
- Absolution (EVE)
- Damnation (EVE)
Covert Ops (T2) >>
Frigates designed for clandestine operations.
Cruisers >>
The middle children of the starship industry, but not to be underestimated.
Destroyers >>
Anti-frigate gunboats. The middle ground between a frigate and a cruiser.
Dreadnoughts >>
Capital ships created for extended sieges of stationary installations.
Freighters >>
Capital ships, able to transport a world and a half and then some.
- Providence (EVE)
- Sigil (EVE)
Frigates >>
Small, fast vessels suited to a variety of purposes.
- Crucifier (EVE)
- Executioner (EVE)
- Inquisitor (EVE)
- Punisher (EVE)
- Tormentor (EVE)
Heavy Assault Ships (T2) >>
Sturdy and powerful cruisers built for all-out combat.
Industrial Ships >>
Built for the transportation of vast amounts of cargo.
Interceptors (T2) >>
Lightning-fast, highly maneuverable frigates.
- Crusader (EVE)
- Malediction (EVE)
Interdictors (T2) >>
Destroyer-class vessels, designed to pull other vessels out of warp.
Logistics (T2)>>
Support ships, engineered for field assistance in large engagements.
Recon Ships (T2)>>
Cruisers specialized in reconaissance operations and electronic warfare.
Rookie Ships >>
Starting frigates with minimal capacity.
Shuttles
Fast and cheap vessels for easy transport.
Titans
Fathers of the fleet, the biggest of the big.
Transport Ships
Advanced technologies for the transportation of valuable materials.