Minmatar Ships
From Eve
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===Interceptors (T2) [[Interceptors|>>]]=== | ===Interceptors (T2) [[Interceptors|>>]]=== | ||
''Lightning-fast, highly maneuverable frigates.'' | ''Lightning-fast, highly maneuverable frigates.'' | ||
- | * [[ | + | * [[Claw]] ([http://www.eve-online.com/itemdatabase/ships/interceptors/minmatar/11196.asp EVE]) |
- | * [[ | + | * [[Stiletto]] ([http://www.eve-online.com/itemdatabase/ships/interceptors/minmatar/11198.asp EVE]) |
===Interdictors (T2) [[Interdictors|>>]]=== | ===Interdictors (T2) [[Interdictors|>>]]=== |
Revision as of 11:38, 24 October 2006
The Minmatar are masters of low-tech, using Projectile Turrets and other types.
Assault Ships (T2) >>
Sturdy and powerful frigates built for all-out combat.
Battlecruisers >>
A class of powerful combat vessels midway between cruisers and battleships.
Battleships >>
The foundations of any respectable fighting force.
Carriers >>
Capital warships, able to transport and deploy hordes of smaller vessels into the battle.
Command Ships (T2) >>
Battlecruiser-class vessels, designed to aid their allies on the battlefield.
Covert Ops (T2) >>
Frigates designed for clandestine operations.
Cruisers >>
The middle children of the starship industry, but not to be underestimated.
Destroyers >>
Anti-frigate gunboats. The middle ground between a frigate and a cruiser.
Dreadnoughts >>
Capital ships created for extended sieges of stationary installations.
Freighters >>
Capital ships, able to transport a world and a half and then some.
Frigates >>
Small, fast vessels suited to a variety of purposes.
Heavy Assault Ships (T2) >>
Sturdy and powerful cruisers built for all-out combat.
Industrial Ships >>
Built for the transportation of vast amounts of cargo.
Interceptors (T2) >>
Lightning-fast, highly maneuverable frigates.
Interdictors (T2) >>
Destroyer-class vessels, designed to pull other vessels out of warp.
Logistics (T2) >>
Support ships, engineered for field assistance in large engagements.
Recon Ships (T2) >>
Cruisers specialized in reconaissance operations and electronic warfare.
Rookie Ships >>
Starting frigates with minimal capacity.
Shuttles >>
Fast and cheap vessels for easy transport.
Titans >>
Fathers of the fleet, the biggest of the big.
Transport Ships >>
Advanced technologies for the transportation of valuable materials.