Amarr Ships
From Eve
(→Dreadnoughts) |
(→Freighters) |
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===Freighters=== | ===Freighters=== | ||
+ | ''Capital ships, able to transport a world and a half and then some.'' | ||
* [[Providence]] ([http://www.eve-online.com/itemdatabase/ships/freighters/amarr/20183.asp EVE]) | * [[Providence]] ([http://www.eve-online.com/itemdatabase/ships/freighters/amarr/20183.asp EVE]) | ||
* [[Sigil]] ([http://www.eve-online.com/itemdatabase/ships/industrialships/amarr/19744.asp EVE]) | * [[Sigil]] ([http://www.eve-online.com/itemdatabase/ships/industrialships/amarr/19744.asp EVE]) |
Revision as of 09:14, 24 October 2006
Amarr Ships are usually known for their great armor and affinity for laser technology.
Assault Ships (T2)
Sturdy and powerful frigates built for all-out combat.
- Retribution (EVE)
- Vengeance (EVE)
Battlecruisers
A class of powerful combat vessels midway between cruisers and battleships.
Battleships
The foundations of any respectable fighting force.
- Apocalypse (EVE)
- Armageddon (EVE)
Carriers
Capital warships, able to transport and deploy hordes of smaller vessels into the battle.
Command Ships (T2)
Battlecruiser-class vessels, designed to aid their allies on the battlefield.
- Absolution (EVE)
- Damnation (EVE)
Covert Ops (T2)
Frigates designed for clandestine operations.
Cruisers
The middle children of the starship industry, but not to be underestimated.
Destroyers
Anti-frigate gunboats. The middle ground between a frigate and a cruiser.
Dreadnoughts
Capital ships created for extended sieges of stationary installations.
Freighters
Capital ships, able to transport a world and a half and then some.
- Providence (EVE)
- Sigil (EVE)
Frigates
- Crucifier (EVE)
- Executioner (EVE)
- Inquisitor (EVE)
- Punisher (EVE)
- Tormentor (EVE)
Heavy Assault Ships (T2)
Industrial Ships
Interceptors (T2)
- Crusader (EVE)
- Malediction (EVE)