Amarr Ships

From Eve

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(Dreadnoughts)
(Freighters)
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===Freighters===
===Freighters===
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''Capital ships, able to transport a world and a half and then some.''
* [[Providence]] ([http://www.eve-online.com/itemdatabase/ships/freighters/amarr/20183.asp EVE])
* [[Providence]] ([http://www.eve-online.com/itemdatabase/ships/freighters/amarr/20183.asp EVE])
* [[Sigil]] ([http://www.eve-online.com/itemdatabase/ships/industrialships/amarr/19744.asp EVE])
* [[Sigil]] ([http://www.eve-online.com/itemdatabase/ships/industrialships/amarr/19744.asp EVE])

Revision as of 09:14, 24 October 2006

Contents

Amarr Ships are usually known for their great armor and affinity for laser technology.


Assault Ships (T2)

Sturdy and powerful frigates built for all-out combat.

Battlecruisers

A class of powerful combat vessels midway between cruisers and battleships.

Battleships

The foundations of any respectable fighting force.

Carriers

Capital warships, able to transport and deploy hordes of smaller vessels into the battle.

Command Ships (T2)

Battlecruiser-class vessels, designed to aid their allies on the battlefield.

Covert Ops (T2)

Frigates designed for clandestine operations.

Cruisers

The middle children of the starship industry, but not to be underestimated.

Destroyers

Anti-frigate gunboats. The middle ground between a frigate and a cruiser.

Dreadnoughts

Capital ships created for extended sieges of stationary installations.

Freighters

Capital ships, able to transport a world and a half and then some.

Frigates

Heavy Assault Ships (T2)

Industrial Ships

Interceptors (T2)

Interdictors (T2)

Logistics (T2)

Recon Ships (T2)

Rookie Ships

Shuttles

Titans

Transport Ships

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