Amarr Ships
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Revision as of 09:17, 24 October 2006
Amarr Ships are usually known for their great armor and affinity for laser technology.
Assault Ships (T2)
Sturdy and powerful frigates built for all-out combat.
- Retribution (EVE)
- Vengeance (EVE)
Battlecruisers
A class of powerful combat vessels midway between cruisers and battleships.
Battleships
The foundations of any respectable fighting force.
- Apocalypse (EVE)
- Armageddon (EVE)
Carriers
Capital warships, able to transport and deploy hordes of smaller vessels into the battle.
Command Ships (T2)
Battlecruiser-class vessels, designed to aid their allies on the battlefield.
- Absolution (EVE)
- Damnation (EVE)
Covert Ops (T2)
Frigates designed for clandestine operations.
Cruisers
The middle children of the starship industry, but not to be underestimated.
Destroyers
Anti-frigate gunboats. The middle ground between a frigate and a cruiser.
Dreadnoughts
Capital ships created for extended sieges of stationary installations.
Freighters
Capital ships, able to transport a world and a half and then some.
- Providence (EVE)
- Sigil (EVE)
Frigates
Small, fast vessels suited to a variety of purposes.
- Crucifier (EVE)
- Executioner (EVE)
- Inquisitor (EVE)
- Punisher (EVE)
- Tormentor (EVE)
Heavy Assault Ships (T2)
Sturdy and powerful cruisers built for all-out combat.
Industrial Ships
Built for the transportation of vast amounts of cargo.
Interceptors (T2)
Lightning-fast, highly maneuverable frigates.
- Crusader (EVE)
- Malediction (EVE)
Interdictors (T2)
Destroyer-class vessels, designed to pull other vessels out of warp.
Logistics (T2)
Support ships, engineered for field assistance in large engagements.
Recon Ships (T2)
Cruisers specialized in reconaissance operations and electronic warfare.
Rookie Ships
Starting frigates with minimal capacity.