User talk:NightChime
From Create Your Own Story
I was playing Chrono Trigger recently, and happily beat it--several times. (I had tried the game several years before, but got stuck at the Blackbird and quit.) While poking around on the game's wikia, I learned about Radical Dreamers, a Japan-only release, (probably even excessively hard for someone in Japan to come by now, it being only available on Satellivision, whatever that was,) sequel to Chrono Trigger (Chrono Cross was largely based off of it) a choose your own adventure with some decent RPG elements; random (or at least instanced) battles, and stats like health and even trust were saved under the hood. Its graphics were simple, mostly just backgrounds with an occasional basic animation, but they were enough, along with the music and sound effects, to really pull it together. Fans of Chrono Trigger, Chrono Cross, and/or choose your own adventure, ought to check it out.
On that note, I'm a tad curious if it's possible to use javascript or something in your stories here, so variables like HP, EXP, and other stuff like Time, can be affected a little more indirectly (like in Radical Dreamers). Or to put it another way; every time your character COULD get hurt, you shouldn't have to double the number of "branches" in the story, just to have it "remember" how much damage he/she has taken. NightChime 23:55, 17 October 2009 (PDT)
Message for you
Hello and welcome! I took a page through "Nightcaps". Looks like it could shape up to be a very interesting story. I think you're on the right track about a new stories section or something. The main page seems kind of cluttered with just started stories. If you have an idea of how to organize, I think it's permissible to just change things around. If it's too drastic, though, you should probably run it by Platypus. To the best of my knowledge, there's no way to use javascript to keep track of variables, but I am far from knowledgeable about that kind of thing. That said, it'd be a sweet feature. --Rawar 10:57, 21 October 2009 (PDT)