User talk:Fredhot16

From Create Your Own Story

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'''Base Concept:''' Tales of Illnora isn't so much a single story, as it is a collection of stories that take place over a number of different time periods on a single world (hence why I called it Tales of Illnora, and why I called it a mega-story). Basically, the idea is that each story (or group of stories), is its own general narrative and that they are linked by the setting and the specific time period. Each story will have some RPG elements (Classes, choice of race, etc), and will have some degree of sandboxing to it. If the stories are in the same time period, then they could interact and overlap with one another (difficult to setup but possible).
'''Base Concept:''' Tales of Illnora isn't so much a single story, as it is a collection of stories that take place over a number of different time periods on a single world (hence why I called it Tales of Illnora, and why I called it a mega-story). Basically, the idea is that each story (or group of stories), is its own general narrative and that they are linked by the setting and the specific time period. Each story will have some RPG elements (Classes, choice of race, etc), and will have some degree of sandboxing to it. If the stories are in the same time period, then they could interact and overlap with one another (difficult to setup but possible).
-
There are four time periods that I currently got planned (Only got 1 time-period link established, willing to cut them down or alter them) from which stories can branch out from: The First Empire Era (era where Dragons ruled the world and are the only playable race), The Great Cataclysm (Short period where the world is breaking due to Dragons messing with forces they can't understand), the Golden Era (Humans rule the world, and dragons are shadows of their former selves), and the Silver Age (Dragons nearly extinct, but their bloodlines are strong enough that Dragonborn occassionally pop up throughout the lineage of the different humanoid races that are descended from Golden Age).Of the four ages, I currently only have one age officially established (IE with blue links) and I have only started working on one story for it, with that story being [[ToI -- The Dragon Master]].
+
There are four time periods that I currently got planned (Only got 1 time-period link established, willing to cut them down or alter them) from which stories can branch out from:  
-
'''Concept of the Dragon Master story:''' In the Dragon Master, Dragons who visit the human realm are hunted down, captured, and enslaved by both licensed humans (Dragon Catchers), by government enforcers (Dragon Masters), and by poachers. At the beginning you are given a choice of gender and race, which... depending on your choice will split you onto one of two main story branches.  
+
The First Empire Era (era where Dragons ruled the world and are the only playable race).
-
If you are human, you are given the choice between being hired to work as a Dragon Poacher (IE you become a criminal), or being hired as an aide to a professional Dragon Master (think of them as being like special agents of the FBI who are tasked with handling all issues dealing with a specific kind of situation; in this case its anything to do with Dragons and Exotic creatures) with the goal of becoming one yourself. If you become a poacher, you try to capture and sell as many dragons as you can while evading the law for as long as possible. If you choose the path of becoming a Dragon Master however, you are given various tasks that involve dragons in one form or another, and are tasked with gaining ownership/protective custody of as many dragons as you can in your free time, and then training and/or developing a relationship with them. Regardless of which path the player chooses, they may choose to treat their dragon slaves with kindness or with cruelty, but doing so will have consequences. Ultimately the main purpose of this branch is to focus on the relationships between you and your dragons, and explore how it affects you. Possible endings would include: setting your dragons free, keeping them, dying in various mishaps or getting eaten by one, getting arrested, and so forth.
+
The Great Cataclysm (Short period where the world is breaking due to Dragons messing with forces they can't understand).
 +
 
 +
the Golden Era (Humans rule the world, and dragons are shadows of their former selves).
 +
 
 +
the Silver Age (Dragons nearly extinct, but their bloodlines are strong enough that Dragonborn occasionally pop up throughout the lineage of the different humanoid races that are descended from Golden Age).
 +
 
 +
Of the four ages, I currently only have one age officially established (IE with blue links) and I have only started working on one story for it, with that story being [[ToI -- The Dragon Master]].
 +
 
 +
'''Concept of the Dragon Master story:''' In the Dragon Master storyline, Dragons who visit the human realm are hunted down, captured, and enslaved by both licensed humans (''Dragon Catchers''), by government enforcers (Dragon Masters), and by poachers. At the beginning you are given a choice of gender and race, which... depending on your choice will split you onto one of two main story branches.
 +
 
 +
If you are human, you are given the choice between being hired to work as a ''Dragon Poacher'' (i.e. you become a criminal), or being hired as an aide to a professional ''Dragon Master'' (think of them as being like special agents of the FBI who are tasked with handling all issues dealing with a specific kind of situation; in this case its anything to do with Dragons and Exotic creatures) with the goal of becoming one yourself.  
 +
 
 +
If you become a poacher, you try to capture and sell as many dragons as you can while evading the law for as long as possible.  
 +
 
 +
If you choose the path of becoming a Dragon Master however, you are given various tasks that involve dragons in one form or another, and are tasked with gaining ownership/protective custody of as many dragons as you can in your free time, and then training and/or developing a relationship with them.  
 +
 
 +
Regardless of which path the player chooses, they may choose to treat their dragon slaves with kindness or with cruelty, but doing so will have consequences. Ultimately the main purpose of this branch is to focus on the relationships between you and your dragons, and explore how it affects you. Possible endings would include: setting your dragons free, keeping them, dying in various mishaps or getting eaten by one, getting arrested, and so forth.
If you are a Dragon, then the storyline is a bit more linear in nature. You go into the human lands hoping to start a new and better life (The Dragon lands are in a state of perpetual famine), get captured by a Dragon Master (and possibly sold to another person), and are tasked with figuring out how to either escape and live in hiding in the Human Lands, befriending the Dragon Master and becoming his familar, or convincing him to let you go.
If you are a Dragon, then the storyline is a bit more linear in nature. You go into the human lands hoping to start a new and better life (The Dragon lands are in a state of perpetual famine), get captured by a Dragon Master (and possibly sold to another person), and are tasked with figuring out how to either escape and live in hiding in the Human Lands, befriending the Dragon Master and becoming his familar, or convincing him to let you go.

Revision as of 06:38, 3 March 2019

User talk:Fredhot16/Archive 1

Archives

I put all your old messages in an archive file to help clean things up. Hope it helps! --Durzan 21:33, 28 February 2019 (UTC)

Help with Mega-story, looking for partnerships/contributions

Hey Fredhot16,

I was wondering if you would be up for helping me out with the Tales of Illnora mega-story that I started up.

FYI: Its intended to be an Adult story with multiple branching off points with the common theme of all focusing on story and character development. At this point however, my ideas and goals for it are somewhat hazy. Having one or more people who are actively contributing to the overarching narrative and premise would be very helpful. --Durzan 21:28, 28 February 2019 (UTC)

Well, this stuff is a bit hard for me to explain, so I'll just describe it as best as I can:


Overview:

Genre: Fantasy

Base Concept: Tales of Illnora isn't so much a single story, as it is a collection of stories that take place over a number of different time periods on a single world (hence why I called it Tales of Illnora, and why I called it a mega-story). Basically, the idea is that each story (or group of stories), is its own general narrative and that they are linked by the setting and the specific time period. Each story will have some RPG elements (Classes, choice of race, etc), and will have some degree of sandboxing to it. If the stories are in the same time period, then they could interact and overlap with one another (difficult to setup but possible).

There are four time periods that I currently got planned (Only got 1 time-period link established, willing to cut them down or alter them) from which stories can branch out from:

The First Empire Era (era where Dragons ruled the world and are the only playable race).

The Great Cataclysm (Short period where the world is breaking due to Dragons messing with forces they can't understand).

the Golden Era (Humans rule the world, and dragons are shadows of their former selves).

the Silver Age (Dragons nearly extinct, but their bloodlines are strong enough that Dragonborn occasionally pop up throughout the lineage of the different humanoid races that are descended from Golden Age).

Of the four ages, I currently only have one age officially established (IE with blue links) and I have only started working on one story for it, with that story being ToI -- The Dragon Master.

Concept of the Dragon Master story: In the Dragon Master storyline, Dragons who visit the human realm are hunted down, captured, and enslaved by both licensed humans (Dragon Catchers), by government enforcers (Dragon Masters), and by poachers. At the beginning you are given a choice of gender and race, which... depending on your choice will split you onto one of two main story branches.

If you are human, you are given the choice between being hired to work as a Dragon Poacher (i.e. you become a criminal), or being hired as an aide to a professional Dragon Master (think of them as being like special agents of the FBI who are tasked with handling all issues dealing with a specific kind of situation; in this case its anything to do with Dragons and Exotic creatures) with the goal of becoming one yourself.

If you become a poacher, you try to capture and sell as many dragons as you can while evading the law for as long as possible.

If you choose the path of becoming a Dragon Master however, you are given various tasks that involve dragons in one form or another, and are tasked with gaining ownership/protective custody of as many dragons as you can in your free time, and then training and/or developing a relationship with them.

Regardless of which path the player chooses, they may choose to treat their dragon slaves with kindness or with cruelty, but doing so will have consequences. Ultimately the main purpose of this branch is to focus on the relationships between you and your dragons, and explore how it affects you. Possible endings would include: setting your dragons free, keeping them, dying in various mishaps or getting eaten by one, getting arrested, and so forth.

If you are a Dragon, then the storyline is a bit more linear in nature. You go into the human lands hoping to start a new and better life (The Dragon lands are in a state of perpetual famine), get captured by a Dragon Master (and possibly sold to another person), and are tasked with figuring out how to either escape and live in hiding in the Human Lands, befriending the Dragon Master and becoming his familar, or convincing him to let you go.

Tone & Mood: Varies according to the time period and specific story, but in general, all stories should have parts that are serious and parts that are funny. Some should be more serious and more drama laden than others, but there is a time and a place for each in every story. In the Dragon Master, the tone is supposed to be at parts sober, and at other parts funny... and at other parts disgusting or horrifying (we are dealing with slavery after all).

Theme: Again, varies depending on the time period and the specific story being told. In the Dragon Master, the themes are about the relationships between humans and dragons.

Well, thats basically the gist of what I can tell you at the moment.

I am hoping to work on the Dragon Master and get the basis for that storyline fleshed out before we start on other time periods and/or stories. Also, keep in mind that this is to be a public story, so each story and option should have a somewhat sandbox nature to it.

If you need any more information about the world or the lore of Illnora, don't hesitate to ask. I already put some basic information in the story, but not all of it is fleshed out yet... at least on CYOS anyway.

--Durzan 06:01, 2 March 2019 (UTC)

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