D&D: Using your scrying pool teleport there immediately

From Create Your Own Story

Impatiently, you begin to weave the necessary spells to simply teleport yourself to the location your mirror shows. Transposition, though a bit taxing, is well within your ability. But something isn't right. You encounter significant difficulty in singling out the location you with to teleport to. At first this confuses you, but it dawns on you that perhaps the item in question is protected by some kind of ward. And a strong on at that, you think to yourself, as your usual counters fail one after the other. At last, you feel the ward give way. You carefully ensure your recall spell is set to bring you home, and cast the spell of teleportation, stepping forward into the mirror.

The surface ripples around you as you move through, your nose filled immediately with the loamy, stagnant air of this new location. The warp behind you closes as you bring you foot through, leaving you in the room. The plants around you seem to rustle slightly at your presence. The golden wand upon the altar seems to radiate light, growing stronger as your approach.


D&D: Waste no time in taking the wand.

D&D: Examine the plants in the room.

D&D: Be cautious, attempt to detect traps.

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