Magic

From Circle Of The Crone

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====CURSE OF AHASVERUS (''Nomads pg 93'')====
====CURSE OF AHASVERUS (''Nomads pg 93'')====
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In the hands of blood sorcerers, this curse is a personal and dangerous blight, for it can turn a respected member of a domain into an outcast, forced to flee for his unlife.  While under the effects of this ritual (which lasts a single night), a vampire’s Beast is ascendant and uncontrollable.  The Predator’s Taint flares '''''every''''' time a vampire encounters him, even one he has known for centuries.  In cases where the subject uses powers such as Mask of Tranquility or Aspect of the Predator, compare the Blood Potency of the vampire using the power to the Blood Potency of the vampire enacting this ritual.  If the ritual performer has the higher trait, the subject’s Mask of Tranquility or Aspect of the Predator has no effect.  If the subject’s Blood Potency is equal to or higher than the ritual performer’s, Mask of Tranquility or Aspect of the Predator works normally. The vampire targeted by this ritual must be visible to the invoker.  A contested roll is made to activate this power, pitting the sorcerer’s Manipulation +Occult+ Crúac verses the subject’s Composure +Blood Potency, and this resistance is reflexive.
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In the hands of blood sorcerers, this curse is a personal and dangerous blight, for it can turn a respected member of a domain into an outcast, forced to flee for his unlife.
== Custom Rites ==
== Custom Rites ==

Revision as of 15:59, 29 April 2006

The Circle of the Crone thrives on its use of the blood magic called Cruac. Here is the place to add questions and answers to the Cruac FAQ, share custom or common rites and devotion as well as other information.

Contents

Cruac Frequently Asked Questions

Q: What is the basis for the Humanity restriction for Cruac?

A: Because Cruac is an old dark form of magic. It is ancient blood rites, often conducted with sacrifices, willing or otherwise. An experienced practicioner of Cruac must be comfortable with the though of using another's blood for their own personal gain. Generally if you're using high levels of Cruac, the humanity restriction isn't a problem for you anyway.

Canon Rites

Any ritual without a sourcebook listed can be found in the Mind's Eye Theatre version of Vampire: The Requiem.

Level •

PANGS OF PROSERPINA

The sorcerer causes feelings of intense hunger in a subject, who must be within sight. The afflicted subject feels the desire to eat or feed. A mortal even eats raw meat, though he doesn’t resort to such dire acts as cannibalism or drinking blood. Kindred might attack nearby vessels or even fellow vampires if their hunger is severe enough to make them frenzy. Even after he eats or feeds, a subject’s rapacity does not subside until the effects of the ritual pass. (Vampires affected by this ritual are considered “starving” for the purposes of resisting frenzy; see p. 255.)

RIGOR MORTIS

With the power of this ritual, a vampire may temporarily interrupt the reanimating effect of vampiric Vitae, impairing a Kindred’s movements as the stiffening of muscles common to dead bodies takes hold. Rigor Mortis is useless against mortals, ghouls, Lupines, mages and most other beings, since they don’t depend on the power of vampiric Vitae to animate their bodies.

BALANCING THE FOUR HUMORS (Nomads pg 93)

The Kindred are largely immune to the dangers of temperature, pressure and other conditions that would kill or cripple mortals. A vampire can still be affected by the most extreme conditions, though, such as arctic cold. This minor ritual maintains a balance within a vampire’s Vitae, never allowing it to become too hot, cold, compressed or otherwise hampered by the external world.

BLOOD WITNESS (Coteries pg 84)

With the presence and power of her own Vitae, a ritualist can observe what happens in the vicinity of blood she leaves behind during the performance of this ritual.

Level ••

CHEVAL

This ritual allows the performer to “ride the senses” of his subject.

THE HYDRA’S VITAE

By invoking this ritual, the performer protects himself from would-be diablerists and from those who would otherwise feast upon his blood. This ritual transforms the sorcerer’s Vitae into a kind of poison.

THE HELIOLATER'S WARNING (Nomads pg 93)

Nothing is more dangerous to a vampire roaming the world than the burning kiss of sunlight. A temporary haven is never truly safe, not when a single hole in a wall can let in the sun, or an invading witch hunter can tear away a protective curtain. While this ritual cannot guarantee any kind of safety, it can give a vampire an extra moment of grace when disaster strikes, perhaps allowing her a chance to scramble to safety.

BARRIER OF BLOOD (Coteries pg 84)

This defensive ritual is used to mark an Acolyte’s territory and prevent entry by unwanted Kindred. To perform this ritual, the character draws lines of his Vitae across doorways, underneath windows or anywhere else she wishes to ward.

Level •••

DEFLECTION OF WOODEN DOOM

The performer invokes a mystic protection against attempts to impale her heart with a stake. This power cannot be invoked to protect others; it works only on the sorcerer herself.

TOUCH OF THE MORRIGAN

The caster performs this ritual and channels his righteous ire into a tangible force.

SONG OF THE BLOOD (Nomads pg 93)

On the road, a vampire risks not just danger but anonymity- if she dies at the hands of her enemies, far from her allies and blood “family,” no one may ever know her fate or be able to take revenge. This ritual mitigates some of that danger.

FLOWER OF DEMETER (Coteries pg 85)

Knowledge of this ritual has been passed down from the most ancient vampires, according to those Acolytes who use and teach this horticultural rite. With it, a character grows a unique species of red lily said to have been brought back from Hades by Persephone. This flower grows only in mortal blood- which must be supplied in total at the start of the ritual- but is traditionally grown from a human corpse. The plant itself is inspiring to Kindred in an intangible, mystical way for as long as at least a single blossom remains on its stalk. This inspirational power is said to be the echo of Demeter’s springtime joy. A vampire who swallows a Flower of Demeter experiences the blush of life until the next sunrise.

Level ••••

BLOOD PRICE

The sorcerer mystically claims one third of the Vitae that a subject imbibes.

WILLFUL VITAE

The performer makes herself immune to the Vinculum and blood addiction when another Kindred’s Vitae is consumed.

BLEEDING THE TARANTULA (Nomads pg 93)

This bizarre ritual creates a guardian that watches over a vampire as he sleeps- an undead, spidery homunculus with fangs dripping bloody venom.

Level •••••

BLOOD BLIGHT

This potent ritual taints the blood of its target, whether mortal or vampire.

FEEDING THE CRONE

When the performer calls upon the power of the Crone herself (by whatever name is used), the vampire’s mouth transforms into a maw of wicked, gnashing teeth. Making it easier to bite a victim but not feed from them.

CURSE OF AHASVERUS (Nomads pg 93)

In the hands of blood sorcerers, this curse is a personal and dangerous blight, for it can turn a respected member of a domain into an outcast, forced to flee for his unlife.

Custom Rites

Canon Devotions

ARCANE SIGHT (AUSPEX ••, CRUAC •)

Those who know this Devotion have learned how to expand their mystical sight by incorporating rudiments of blood magic. Kindred with this power can use their Auspex to scrutinize the auras of objects, as well as people, and may glean information from the eddies of power that whorl through the world.

Cost: 1 Vitae per scene

Test Pool: Wits + Occult + Auspex

Action: Instant

Rather than sensing patterns of emotions as with Aura Perception, the user sees the ebb and flow of magical power. A Kindred possessing this Devotion can learn a variety of information, including the following: whether an object (or person) has any magic of its own or is currently under enchantment; whether the magic comes from the object or creature directly or from an external source; the nature of the magic (beneficial, harmful, illusory); even detailed information as to the type and level of magic employed. Scrutinized individuals who are capable of any sort of magic (vampiric or otherwise) always glow with sparkling crackles of energy. Although this Devotion does identify sources of magic or items possessed of enchantments, it does not reveal magic effects in action (such as a magical fireball or an illusion). Each success on the activation draw yields one piece of information from the list above about the magic in question. If use of this Devotion becomes reasonably common, the Storytelling staff may even place task cards labeled “Arcane Sight” on important items or locations, which can only be attempted by characters with this Devotion.

This power costs 10 experience points to learn.

Custom Devotions

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